Grassy Terrain (move)
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Grassy Terrain グラスフィールド Grass Field | ||||||||||||
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Target
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Availability
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Grassy Terrain (Japanese: グラスフィールド Grass Field) is a non-damaging Grass-type move introduced in Generation VI.
Effect
Grassy Terrain creates terrain that restores the HP of grounded Pokémon by 1/16 at the end of each turn and increases the power of Grass-type moves used by grounded Pokémon by 50%. The terrain fades after five turns.
The terrain does not affect Flying-type Pokémon, those with the Ability Levitate, Pokémon holding an Air Balloon, or Pokémon affected by Magnet Rise or Telekinesis.
If Grassy Terrain is in effect, Nature Power becomes Energy Ball, Secret Power uses the animation of Vine Whip and may cause sleep, and Camouflage causes the user to become Grass-type. In addition, the power of Earthquake, Bulldoze, and Magnitude is halved, even in a single battle.[1]
Grassy Terrain also activates the Ability Grass Pelt.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
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VI | |||||||||||
043 | Oddish | Grass | Poison | 45 47 | |||||||
044 | Gloom | Grass | Poison | 56 54 | |||||||
114 | Tangela | Grass | 48 | ||||||||
407 | Roserade | Grass | Poison | -- | |||||||
465 | Tangrowth | Grass | 50 | ||||||||
669 | Flabébé | Fairy | 24 | ||||||||
670 | Floette | Fairy | 27 | ||||||||
671 | Florges | Fairy | -- | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | ||||||||
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VI | |||||||||||
001 | Bulbasaur | Grass | Poison | ||||||||
102 | Exeggcute | Grass | Psychic | ||||||||
152 | Chikorita | Grass | |||||||||
187 | Hoppip | Grass | Flying | ||||||||
191 | Sunkern | Grass | |||||||||
252 | Treecko* | Grass | |||||||||
273 | Seedot | Grass | |||||||||
387 | Turtwig | Grass | |||||||||
495 | Snivy | Grass | |||||||||
556 | Maractus | Grass | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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References
Moves that change terrain | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |