Arm Thrust (move): Difference between revisions

→‎Effect: added Contact effects
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Arm Thrust will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
Arm Thrust will end immediately if it breaks a {{m|Substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last hit of this move.
If the target has [[Contact#List of Abilities which have effects involving contact|an Ability which activates upon contact]], each hit counts individually, enabling the Ability to activate multiple times.


===[[Generation IV]]===
===[[Generation IV]]===
Same as Generation III, except it will continue attacking after a Substitute is broken.
Same as Generation III, except it will continue attacking after a Substitute is broken.
If the target is holding a [[Sticky Barb]], the user is damaged for each hit.


===[[Generation V]]===
===[[Generation V]]===
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting. Each hit will cause {{a|Weak Armor}} to activate.
Unlike previous generations, if [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint; however, [[Focus Band]] can still activate repeatedly to prevent fainting. Each hit will cause {{a|Weak Armor}} to activate.
If the target is holding a [[Rocky Helmet]], the user is damaged for each hit.


==Description==
==Description==