Solar Power (Ability)
Solar Power | サンパワー | ||||||||||||||||||||||||
Sun Power | |||||||||||||||||||||||||
Flavor text
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Solar Power (Japanese: サンパワー Sun Power) is an Ability introduced in Generation IV.
Effect
In battle
During harsh sunlight, Solar Power increases the Pokémon's Special Attack by 1.5×, but the Pokémon loses 1/8 of its maximum HP at the end of each turn, if harsh sunlight does not end that turn.
Outside of battle
Solar Power has no effect outside of battle.
Pokémon with Solar Power
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0004 | Charmander |
Fire | Blaze | None | Solar Power | ||
0005 | Charmeleon |
Fire | Blaze | None | Solar Power | ||
0006 | Charizard |
Fire | Flying | Blaze | None | Solar Power | |
0191 | Sunkern |
Grass | Chlorophyll | Solar Power | Early Bird | ||
0192 | Sunflora |
Grass | Chlorophyll | Solar Power | Early Bird | ||
0229 | Houndoom Mega Houndoom |
Dark | Fire | Solar Power | None | None | |
0357 | Tropius |
Grass | Flying | Chlorophyll | Solar Power | Harvest | |
0694 | Helioptile |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
0695 | Heliolisk |
Electric | Normal | Dry Skin | Sand Veil | Solar Power | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Solar Power increases the Pokémon's Special Attack by one stage in sunny weather. The Pokémon loses 3HP every 9-10 turns, but does not prevent the natural HP recovery.
In Pokémon Super Mystery Dungeon, Solar Power sharply boosts the Pokémon's Special Attack when the weather is sunny or in harsh sunlight. The Pokémon also loses 1 HP every 10 turns and is unable to recover HP naturally.
Description
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In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |