Spiky Shield (move)

Revision as of 22:26, 6 March 2021 by Daniel Carrero (talk | contribs) (replaced: ===In the movie adaptations=== → ===Movie adaptations===, ===In the Pokémon Adventures manga=== → ===Pokémon Adventures===)
Spiky Shield
ニードルガード Needle Guard
Spiky Shield VIII.png
Type  Grass
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  +4
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Tough
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Spiky Shield (Japanese: ニードルガード Needle Guard) is a non-damaging Grass-type move introduced in Generation VI. In Pokémon X and Y, it was the signature move of Chesnaught.

Effect

Spiky Shield protects the user from all effects of moves that target the user during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Spiky Shield blocks an attack that would make contact with the user, the attacker suffers damage equal to 1/8 of its maximum HP. However, if an attack is blocked by Spiky Shield, the effects of the user's Rocky Helmet, Rough Skin, and Iron Barbs will not activate. If Sucker Punch is used on a Pokémon that has used Spiky Shield, the move fails and the Pokémon does not take damage.

Using Spiky Shield, Protect, Detect, Endure, King's Shield, Baneful Bunker, Obstruct, Wide Guard, or Quick Guard consecutively divides the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield, Baneful Bunker, and Obstruct by 3 for each consecutive use, with a minimum (1/3)6 (1/729 or ~0.1%) chance.[1]

It is an increased priority move that will always go before attacks during the turn.

Feint, Phantom Force, Shadow Force, Hyperspace Hole, and Hyperspace Fury lift Spiky Shield's protection for the rest of the turn. If a damaging Z-Move or Max Move targets a Pokémon that used Spiky Shield, the move will bypass Spiky Shield but only do 25% of the original damage (the effects of Spiky Shield are not lifted).

In addition to damaging Z-Moves and Max Moves, Spiky Shield is unable to defend against any of the following moves:

Move Type Cat.
Acupressure  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Aromatic Mist  Fairy  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Bestow  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Block  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Confide  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Conversion 2  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Curse  Ghost  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Doom Desire  Steel  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Feint  Normal  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Future Sight  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyperspace Fury  Dark  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hyperspace Hole  Psychic  Special {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Hold Hands  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Mean Look  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Perish Song  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Phantom Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Play Nice  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Psych Up  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Roar  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Role Play  Psychic  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Shadow Force  Ghost  Physical {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Sketch  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Spider Web  Bug  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Tearful Look  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Transform  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}
Whirlwind  Normal  Status {{{3}}} {{{4}}} {{{5}}} {{{6}}}


Moves that target the user, moves that target the user and all allies, moves that target all Pokémon, and entry hazard moves cannot be blocked by Spiky Shield.

If powered up by a Grassium Z into Z-Spiky Shield, the user's Defense stat rises by one stage.

Description

Games Description
XYORAS
SMUSUM
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
SwSh In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0332    
 
Grass Human-Like 32ORAS 1, Evo.
0556     Grass Grass 1ORAS 1 1
0652    
 
Field Field 36, 75 1, Evo.
0777    
 
Field Fairy 49 60
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0511     Field Field USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

The user obtains the Spiky Shield status and is shielded from enemies' attacks and move effects for one turn. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. Using Protect, Detect, Endure, Spiky Shield, King's Shield, Wide Guard, or Quick Guard consecutively reduces the chance of success of the move.

Description

Games Description
SMD You'll get the Spiky Shield, which protects you from enemies' attacks and move effects. You counterattack when you're attacked by a contact move. This move's chance of failure rises if you use it after you use a move that evades enemies' attacks.
MDRTDX You'll get the Spiky Shield status, which protects you from enemies' moves. You counterattack when you're attacked by a contact move. This move's chance of failure rises if you use it after you've already used a move that blocks enemies' attacks.


In the anime

 
Chesnaught
 
Togedemaru
The user produces a protective force field.
Pokémon Method
User First Used In Notes
  Chesnaught slams its fists together, and forms a round shield from its forearms. The shield then produces a green force field covered with spikes that protects Chesnaught and those standing behind it.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction Debut
  Togedemaru curls up and reveals its spikes. If the opponent makes contact with the spikes, they start glowing green and extend, hurting the opponent.
Sophocles's Togedemaru Battle Royal 151! None


In the manga

Movie adaptations


Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 尖刺防守 Jīmchi Fòhngsáu
Mandarin 尖刺防守 Jiāncì Fángshǒu
  French Pico-Défense
  German Schutzstacheln
  Italian Agodifesa
  Korean 니들가드 Needle Guard
  Polish Kolczasta Tarcza
Portuguese   Brazil Escudo Espinhoso
  Portugal Proteção Espinhosa
Escudo Espinhoso
  Spanish Barrera Espinosa

References


Variations of the move Protect
  ProtectDetectKing's ShieldSpiky ShieldBaneful BunkerObstructSilk TrapBurning Bulwark


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.