Comet Punch (move)

Revision as of 17:49, 19 August 2007 by SSBMboss (talk | contribs) (+ French/German)
Comet Punch
れんぞくパンチ Consecutive Punch
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  18
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
???
Condition  Tough
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Tough
Appeal  0  
Jamming  0  

Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a mostly accurate Normal-type move introduced in Generation I that deals very little damage.

Effect

Generation I

Comet Punch does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Comet Punch will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Comet Punch attack.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Dutch: Komeet slag. French: Point comète. German: Kometenhieb.

Template:Project MoveDex notice