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----
----
{{Types|diamond|* 1}}
{{Types|diamond|* 1}}
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties applied to {{OBP|Pokémon|species}} and their [[move]]s, which affect the power of moves in [[Pokémon battle|battle]]s. As of [[Generation IX]], there are 19 types, with 18 regular types and the special {{t|Stellar}} type. Most of the types were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]], the {{t|Fairy}} type was introduced in Generation VI, and the {{t|Stellar}} type was introduced in [[Generation IX]]. A unique {{t|???}} type also existed from Generations II to {{gen|IV}}. The types are largely based on the concept of classical elements in popular culture.
[[File:SV type mural.png|thumb|250px|The types as represented in {{g|Scarlet and Violet}}]]
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties applied to {{OBP|Pokémon|species}} and their [[move]]s, which affect the power of moves in [[Pokémon battle|battle]]s. As of [[Generation IX]], there are 19 types, with 18 regular types and the special {{t|Stellar}} type. Most of the types were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]], the {{t|Fairy}} type was introduced in Generation VI, and the Stellar type was introduced in [[Generation IX]]. A unique {{t|???}} type also existed from Generations II to {{gen|IV}}. The types are largely based on the concept of classical elements in popular culture.


==Terminology==
==Terminology==
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The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.
The {{t|Stellar}} type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can {{Tera}}stallize into the Stellar type, which can also change {{m|Tera Blast}} and {{m|Tera Starstorm}} into the type as well.
==List of types==
Each type is assigned a particular [[index number]] used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.
Prior to [[Generation IV]], a type's index number is also used to determine whether a move of that type deals [[Physical move|physical]] or [[Special move|special]] damage, with all types from the {{t|Fire}} type onward dealing special damage. In the Generation III games, a damaging {{type|???}} move would be treated as dealing neither physical nor special damage, and deal 2 base damage.
Value 6 in Generations I and II is the unused {{t|Bird}} type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types of [[glitch Pokémon]] or [[glitch move]]s, and are known as [[glitch type]]s.
{| class="roundtable c whitelinks" style="border: 3px solid #AAF; background: #DDF;"
|-
! rowspan="2" | #
! colspan="5" | Generation
|-
! style="min-width: 50px" | I
! style="min-width: 50px" | II
! style="min-width: 50px" | III-IV
! style="min-width: 50px" | V
! style="min-width: 50px" | VI+
|-
| 0
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Normal}}
|-
| 1
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
{{typetable|Fighting}}
|-
| 2
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
| 3
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
{{typetable|Poison}}
|-
| 4
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
{{typetable|Ground}}
|-
| 5
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
{{typetable|Rock}}
|-
| 6
{{typetable|Bird}}
{{typetable|Bird}}
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Bug}}
|-
| 7
{{typetable|Bug}}
{{typetable|Bug}}
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Ghost}}
|-
| 8
{{typetable|Ghost}}
{{typetable|Ghost}}
{{typetable|Steel}}
{{typetable|Steel}}
{{typetable|Steel}}
|-
| 9
| rowspan="11" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Steel}}
{{typetable|???}}
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 10
| rowspan="9" style="background:#{{unknown color}}" | [[Glitch type|Normal]]
{{typetable|Fire}}
{{typetable|Water}}
{{typetable|Water}}
|-
| 11
{{typetable|Water}}
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 12
{{typetable|Grass}}
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 13
{{typetable|Electric}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 14
{{typetable|Psychic}}
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 15
{{typetable|Ice}}
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 16
{{typetable|Dragon}}
{{typetable|Dark}}
{{typetable|Dark}}
|-
| 17
{{typetable|Dark}}
| rowspan="11" style="background: transparent" |
{{typetable|Fairy}}
|-
| 18
| rowspan="10" style="background: transparent" |
| rowspan="10" style="background: transparent" |
|-
| 19
{{typetable|???}}
|-
| 20
{{typetable|Fire}}
{{typetable|Fire}}
|-
| 21
{{typetable|Water}}
{{typetable|Water}}
|-
| 22
{{typetable|Grass}}
{{typetable|Grass}}
|-
| 23
{{typetable|Electric}}
{{typetable|Electric}}
|-
| 24
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
| 25
{{typetable|Ice}}
{{typetable|Ice}}
|-
| 26
{{typetable|Dragon}}
{{typetable|Dragon}}
|-
| 27
| style="background: transparent" |
{{typetable|Dark}}
|}


==Type effectiveness==
==Type effectiveness==
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:''"Weakness" and "Resistance" redirect here. For the TCG mechanics, see [[Appendix:Glossary (TCG)#Weakness|Appendix:Glossary (TCG) → Weakness]]'' and ''[[Appendix:Glossary (TCG)#Resistance|Appendix:Glossary (TCG) → Resistance]].''
:''"Weakness" and "Resistance" redirect here. For the TCG mechanics, see [[Appendix:Glossary (TCG)#Weakness|Appendix:Glossary (TCG) → Weakness]]'' and ''[[Appendix:Glossary (TCG)#Resistance|Appendix:Glossary (TCG) → Resistance]].''


Damaging moves typically vary in '''effectiveness''' (Japanese: '''{{tt|効果|こうか}}''' ''effectiveness'') depending on the move's type and the type(s) of its target.
Damaging moves typically vary in '''effectiveness''' (Japanese: '''{{ruby|効果|こうか}}''' ''effectiveness'') depending on the move's type and the type(s) of its target.


Type effectiveness greatly influences how much [[damage]] moves deal:
Type effectiveness greatly influences how much [[damage]] moves deal:
* If the type of a move is '''super effective''' (Japanese: '''{{tt|効果はバツグン|こうかはばつぐん}}''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''super effective''' (Japanese: '''{{ruby|効果|こうか}}はバツグン''' ''super effective'') against a type of its target, the damage is doubled;
* If the type of a move is '''not very effective''' (Japanese: '''{{tt|効果は今一つ|こうかはいまひとつ}}''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move is '''not very effective''' (Japanese: '''{{ruby|効果|こうか}}は{{ruby|今一|いまひと}}つ''' ''not very effective'') against a type of its target, the damage is halved;
* If the type of a move '''has no effect''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.
* If the type of a move '''has no effect''' (Japanese: '''{{ruby|効果|こうか}}がない''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage.


For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
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* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a {{type|Grass}} move used against a {{2t|Water|Flying}} Pokémon), then the move deals regular damage.
* If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a {{type|Grass}} move used against a {{2t|Water|Flying}} Pokémon), then the move deals regular damage.
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an {{type|Electric}} move used against a {{2t|Water|Ground}} Pokémon).
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an {{type|Electric}} move used against a {{2t|Water|Ground}} Pokémon).
 
[[File:Bellibolt vs Quaxly HZ050.png|left|thumb|250px|Comparison between {{p|Quaxly}}'s type effectiveness compared to {{p|Bellibolt}} made by [[Dot]] in [[HZ050]].]]
[[Pokémon Legends: Arceus]] uses a different calculation for type effectiveness against multiple types:
[[Pokémon Legends: Arceus]] uses a different calculation for type effectiveness against multiple types:
* If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
* If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
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===Dual-type damage misinformation glitch===
===Dual-type damage misinformation glitch===
{{main|Dual-type damage misinformation}}
{{main|Dual-type damage misinformation}}
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in {{eng|Pokémon Stadium}}.
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in [[Pokémon Stadium]].


==Type-affected game mechanics==
==Type-affected game mechanics==
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type (except for [[Shadow moves]]); for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type; for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.


When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.
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[[Terastal phenomenon|Terastallizing]] can change a Pokémon's type to any single type, which will also change the type of the move {{m|Tera Blast}}.
[[Terastal phenomenon|Terastallizing]] can change a Pokémon's type to any single type, which will also change the type of the move {{m|Tera Blast}}.


==??? type==
===Typeless===
{{main|??? (type)}}
The ??? type is the only type to have been removed from the [[core series]] games. The ??? type only existed from [[Generation II]] to [[Generation IV]] and was primarily used in the core series as the type of the move {{m|Curse}}. It was removed in [[Generation V]], and Curse became a {{type|Ghost}} move. The ??? type deals and takes regular damage from all other types, though this is never seen in the core series<!--but is outside of it, e.g. Shadow Rush in Colosseum only, where it is specifically listed as ???-type, Weather Ball in Shadow Sky, Mystery Dungeon-exclusive moves--> due to no Pokémon nor damaging moves having the type.
 
==Shadow==
[[Shadow move]]s do not display any type on the [[summary]] or battle menus. In [[Pokémon Colosseum]], the only Shadow move deals regular damage against all Pokémon, while in {{Pokémon XD}}, they are super effective against non-[[Shadow Pokémon]] and not very effective against Shadow Pokémon.
 
==Typeless==
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]
[[File:Struggle IV.png|frame|{{m|Struggle}}, a {{type|Normal}} move, dealing typeless damage to {{p|Gastly}}]]
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. This is most commonly possible through effects that make one lose a type, such as {{m|Burn Up}}, {{m|Roost}}, and {{m|Double Shock}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
Line 486: Line 649:
A typeless Pokémon has no types displayed on its battle summary.
A typeless Pokémon has no types displayed on its battle summary.
{{-}}
{{-}}
==Glitch types==
{{main|Glitch type}}
The [[glitch type]]s are types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types, except 'l) m) ZM, have no special effectiveness (they both inflict regular damage against all types and take regular damage from all types).


==Icons==
==Icons==
[[File:Diantha Champion Room.png|thumb|250px|Type icons in [[Diantha]]'s Champion room]]
[[File:Diantha Champion Room.png|thumb|250px|Type icons in the {{dl|Pokémon League (Kalos)|Radiant Chamber}}]]
In [[Generation]]s {{gen|I}} and {{gen|II}}, the [[core series]] games just used the type's name, with the only icons being in [[Pokémon Stadium series]] games.
In [[Generation]]s {{gen|I}} and {{gen|II}}, the [[core series]] games just used the type's name, with the only icons being in [[Pokémon Stadium series]] games.


In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with [[Pokémon Sun and Moon]] and then following up with the subsequent core series games and {{g|HOME}}.
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with [[Pokémon Sun and Moon]] and then following up with the subsequent core series games and {{g|HOME}}.


Some unofficial icons associated with types appeared before. In {{g|X and Y}}, a different set of type icons were used as decorations for the floor of [[Diantha]]'s {{pkmn|Champion}} room. In {{g|Sun and Moon}}, each type was given a symbol placed on [[Z-Crystal]]s.
Some alternate icons associated with types appeared before. In {{g|X and Y}}, the floor of the {{kal|Pokémon League}}'s Radiant Chamber features a set of type icons as decoration. In {{g|Sun and Moon}}, each type was given a symbol placed on [[Z-Crystal]]s.
{{-}}


===Pokémon Let's Go Pikachu, Let's Go Eevee, Sword, and Shield===
===Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, and Shield===
These type icons were also used in {{g|HOME}} prior to the update for {{g|Brilliant Diamond and Shining Pearl}}.
These type icons were also used in {{g|HOME}} prior to the update for {{g|Brilliant Diamond and Shining Pearl}}.
{{-}}
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
|-
Line 556: Line 715:
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ground icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ground icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Rock icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Rock icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Bug icon HOME3.png|64px]]
|-
|-
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{tcolor|Normal|{{Normal color dark}}}}
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{tcolor|Normal|{{Normal color dark}}}}
Line 563: Line 723:
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{tcolor|Ground|{{Ground color dark}}}}
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{tcolor|Ground|{{Ground color dark}}}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{tcolor|Rock|{{Rock color dark}}}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{tcolor|Rock|{{Rock color dark}}}}
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{tcolor|Bug|{{Bug color dark}}}}
|-
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Bug icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ghost icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ghost icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Steel icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Steel icon HOME3.png|64px]]
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| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Water icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Water icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Grass icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Grass icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Electric icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Psychic icon HOME3.png|64px]]
|-
|-
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{tcolor|Bug|{{Bug color dark}}}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{tcolor|Steel|{{Steel color dark}}}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{tcolor|Steel|{{Steel color dark}}}}
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| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{tcolor|Water|{{Water color dark}}}}
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{tcolor|Water|{{Water color dark}}}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{tcolor|Grass|{{Grass color dark}}}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{tcolor|Grass|{{Grass color dark}}}}
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{tcolor|Electric|{{Electric color dark}}}}
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
|-
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Electric icon HOME3.png|64px]]
|
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Psychic icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ice icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ice icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dragon icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dragon icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dark icon HOME3.png|63px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dark icon HOME3.png|63px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fairy icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fairy icon HOME3.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Stellar icon SV.png|64px]]
|-
|-
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{tcolor|Electric|{{Electric color dark}}}}
|
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{tcolor|Ice|{{Ice color dark}}}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{tcolor|Ice|{{Ice color dark}}}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{tcolor|Dark|{{Dark color dark}}}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{tcolor|Dark|{{Dark color dark}}}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| style="background: #{{Stellar color light}}; {{roundybottom|5px}}" | {{tcolor|Stellar|{{Stellar color dark}}}}<span class="whitelinks">{{sup/9|SV}}</span>
|}{{-}}
|}{{-}}


Line 602: Line 765:
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ground.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ground.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Rock.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Rock.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Bug.png|60px]]
|-
|-
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{tcolor|Normal|{{Normal color dark}}}}
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{tcolor|Normal|{{Normal color dark}}}}
Line 609: Line 773:
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{tcolor|Ground|{{Ground color dark}}}}
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{tcolor|Ground|{{Ground color dark}}}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{tcolor|Rock|{{Rock color dark}}}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{tcolor|Rock|{{Rock color dark}}}}
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{tcolor|Bug|{{Bug color dark}}}}
|-
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Bug.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ghost.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ghost.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Steel.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Steel.png|60px]]
Line 616: Line 780:
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Water.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Water.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Grass.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Grass.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Electric.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Psychic.png|60px]]
|-
|-
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{tcolor|Bug|{{Bug color dark}}}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{tcolor|Steel|{{Steel color dark}}}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{tcolor|Steel|{{Steel color dark}}}}
Line 623: Line 788:
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{tcolor|Water|{{Water color dark}}}}
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{tcolor|Water|{{Water color dark}}}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{tcolor|Grass|{{Grass color dark}}}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{tcolor|Grass|{{Grass color dark}}}}
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{tcolor|Electric|{{Electric color dark}}}}
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
|-
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Electric.png|60px]]
|
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Psychic.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ice.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Ice.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Dragon.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Dragon.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Dark.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Dark.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Fairy.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Fairy.png|60px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:TeraGem Stellar.png|60px]]
|-
|-
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{tcolor|Electric|{{Electric color dark}}}}
|
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{tcolor|Ice|{{Ice color dark}}}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{tcolor|Ice|{{Ice color dark}}}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{tcolor|Dark|{{Dark color dark}}}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{tcolor|Dark|{{Dark color dark}}}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| style="background: #{{Stellar color light}}; {{roundybottom|5px}}" | {{tcolor|Stellar|{{Stellar color dark}}}}
|}
|}


Line 739: Line 907:
|-bgcolor=#eee
|-bgcolor=#eee
| None || [[File:UnknownIC Stad2.png]] || [[File:UnknownIC Colo.png|50px]] || [[File:UnknownIC XD.png|50px]] || [[File:UnknownIC PBR.png|50px]]
| None || [[File:UnknownIC Stad2.png]] || [[File:UnknownIC Colo.png|50px]] || [[File:UnknownIC XD.png|50px]] || [[File:UnknownIC PBR.png|50px]]
| [[File:UnknownIC RSE.png]] || [[File:UnknownIC FRLG.png]] || None || None
| [[File:UnknownIC RSE.png]] || [[File:UnknownIC FRLG.png]] || [[File:UnknownIC Big.png]] || None
| None || None || None || None || None || None || None
| None || None || None || None || None || None || None
|-
|-
Line 749: Line 917:
|-  
|-  
! style="background-color: #fcfcfc; {{roundytl|5px}}" | Type
! style="background-color: #fcfcfc; {{roundytl|5px}}" | Type
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Ranger (video game)|Ranger}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Ranger: Shadows of Almia|Ranger 2}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Ranger: Guardian Signs|Ranger 3}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Battrio|Battrio}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Battrio|Battrio}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Tretta|Tretta}}
! style="background-color: #fcfcfc;" | {{color2|000|Pokémon Tretta|Tretta}}
Line 761: Line 930:
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Normal color light}}" | {{tcolor|Normal|{{Normal color dark}}}}
| style="background: #{{Normal color light}}" | {{tcolor|Normal|{{Normal color dark}}}}
| [[File:Normal Assist.png]] || [[File:Battrio Normal type.png|40px]] || [[File:Tretta Normal type.png|40px]] || [[File:GO Normal.png|40px]] || [[File:NormalIC RR.png|40px]]
|[[File:Normal PA.png]] || [[File:Normal Assist.png]] || [[File:Battrio Normal type.png|40px]] || [[File:Tretta Normal type.png|40px]] || [[File:GO Normal.png|40px]] || [[File:NormalIC RR.png|40px]]
| [[File:NormalIC Masters.png|40px]] || [[File:Mezastar Normal type.png|40px]] || [[File:PMD DX Normal type.png|40px]] || [[File:NormalIC NPSnap.png|40px]] || [[File:Normal icon Sleep.png|40px]]
| [[File:NormalIC Masters.png|40px]] || [[File:Mezastar Normal type.png|40px]] || [[File:PMD DX Normal type.png|40px]] || [[File:NormalIC NPSnap.png|40px]] || [[File:Normal icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Fighting color light}}" | {{tcolor|Fighting|{{Fighting color dark}}}}
| style="background: #{{Fighting color light}}" | {{tcolor|Fighting|{{Fighting color dark}}}}
| [[File:Fighting Assist.png]] || [[File:Battrio Fighting type.png|40px]] || [[File:Tretta Fighting type.png|40px]] || [[File:GO Fighting.png|40px]] || [[File:FightingIC RR.png|40px]]
|[[File:Fighting PA.png]] || [[File:Fighting Assist.png]] || [[File:Battrio Fighting type.png|40px]] || [[File:Tretta Fighting type.png|40px]] || [[File:GO Fighting.png|40px]] || [[File:FightingIC RR.png|40px]]
| [[File:FightingIC Masters.png|40px]] || [[File:Mezastar Fighting type.png|40px]] || [[File:PMD DX Fighting type.png|40px]] || [[File:FightingIC NPSnap.png|40px]] || [[File:Fighting icon Sleep.png|40px]]
| [[File:FightingIC Masters.png|40px]] || [[File:Mezastar Fighting type.png|40px]] || [[File:PMD DX Fighting type.png|40px]] || [[File:FightingIC NPSnap.png|40px]] || [[File:Fighting icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Flying color light}}" | {{tcolor|Flying|{{Flying color dark}}}}
| style="background: #{{Flying color light}}" | {{tcolor|Flying|{{Flying color dark}}}}
| [[File:Flying Assist.png]] || [[File:Battrio Flying type.png|40px]] || [[File:Tretta Flying type.png|40px]] || [[File:GO Flying.png|40px]] || [[File:FlyingIC RR.png|40px]]
|[[File:Flying PA.png]] || [[File:Flying Assist.png]] || [[File:Battrio Flying type.png|40px]] || [[File:Tretta Flying type.png|40px]] || [[File:GO Flying.png|40px]] || [[File:FlyingIC RR.png|40px]]
| [[File:FlyingIC Masters.png|40px]] || [[File:Mezastar Flying type.png|40px]] || [[File:PMD DX Flying type.png|40px]] || [[File:FlyingIC NPSnap.png|40px]] || [[File:Flying icon Sleep.png|40px]]
| [[File:FlyingIC Masters.png|40px]] || [[File:Mezastar Flying type.png|40px]] || [[File:PMD DX Flying type.png|40px]] || [[File:FlyingIC NPSnap.png|40px]] || [[File:Flying icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Poison color light}}" | {{tcolor|Poison|{{Poison color dark}}}}
| style="background: #{{Poison color light}}" | {{tcolor|Poison|{{Poison color dark}}}}
| [[File:Poison Assist.png]] || [[File:Battrio Poison type.png|40px]] || [[File:Tretta Poison type.png|40px]] || [[File:GO Poison.png|40px]] || [[File:PoisonIC RR.png|40px]]
|[[File:Poison PA.png]] || [[File:Poison Assist.png]] || [[File:Battrio Poison type.png|40px]] || [[File:Tretta Poison type.png|40px]] || [[File:GO Poison.png|40px]] || [[File:PoisonIC RR.png|40px]]
| [[File:PoisonIC Masters.png|40px]] || [[File:Mezastar Poison type.png|40px]] || [[File:PMD DX Poison type.png|40px]] || [[File:PoisonIC NPSnap.png|40px]] || [[File:Poison icon Sleep.png|40px]]
| [[File:PoisonIC Masters.png|40px]] || [[File:Mezastar Poison type.png|40px]] || [[File:PMD DX Poison type.png|40px]] || [[File:PoisonIC NPSnap.png|40px]] || [[File:Poison icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Ground color light}}" | {{tcolor|Ground|{{Ground color dark}}}}
| style="background: #{{Ground color light}}" | {{tcolor|Ground|{{Ground color dark}}}}
| [[File:Ground Assist.png]] || [[File:Battrio Ground type.png|40px]] || [[File:Tretta Ground type.png|40px]] || [[File:GO Ground.png|40px]] || [[File:GroundIC RR.png|40px]]
|[[File:Ground PA.png]] || [[File:Ground Assist.png]] || [[File:Battrio Ground type.png|40px]] || [[File:Tretta Ground type.png|40px]] || [[File:GO Ground.png|40px]] || [[File:GroundIC RR.png|40px]]
| [[File:GroundIC Masters.png|40px]] || [[File:Mezastar Ground type.png|40px]] || [[File:PMD DX Ground type.png|40px]] || [[File:GroundIC NPSnap.png|40px]] || [[File:Ground icon Sleep.png|40px]]
| [[File:GroundIC Masters.png|40px]] || [[File:Mezastar Ground type.png|40px]] || [[File:PMD DX Ground type.png|40px]] || [[File:GroundIC NPSnap.png|40px]] || [[File:Ground icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Rock color light}}" | {{tcolor|Rock|{{Rock color dark}}}}
| style="background: #{{Rock color light}}" | {{tcolor|Rock|{{Rock color dark}}}}
| [[File:Rock Assist.png]] || [[File:Battrio Rock type.png|40px]] || [[File:Tretta Rock type.png|40px]] || [[File:GO Rock.png|40px]] || [[File:RockIC RR.png|40px]]
|[[File:Rock PA.png]] || [[File:Rock Assist.png]] || [[File:Battrio Rock type.png|40px]] || [[File:Tretta Rock type.png|40px]] || [[File:GO Rock.png|40px]] || [[File:RockIC RR.png|40px]]
| [[File:RockIC Masters.png|40px]] || [[File:Mezastar Rock type.png|40px]] || [[File:PMD DX Rock type.png|40px]] || [[File:RockIC NPSnap.png|40px]] || [[File:Rock icon Sleep.png|40px]]
| [[File:RockIC Masters.png|40px]] || [[File:Mezastar Rock type.png|40px]] || [[File:PMD DX Rock type.png|40px]] || [[File:RockIC NPSnap.png|40px]] || [[File:Rock icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Bug color light}}" | {{tcolor|Bug|{{Bug color dark}}}}
| style="background: #{{Bug color light}}" | {{tcolor|Bug|{{Bug color dark}}}}
| [[File:Bug Assist.png]] || [[File:Battrio Bug type.png|40px]] || [[File:Tretta Bug type.png|40px]] || [[File:GO Bug.png|40px]] || [[File:BugIC RR.png|40px]]
|[[File:Bug PA.png]] || [[File:Bug Assist.png]] || [[File:Battrio Bug type.png|40px]] || [[File:Tretta Bug type.png|40px]] || [[File:GO Bug.png|40px]] || [[File:BugIC RR.png|40px]]
| [[File:BugIC Masters.png|40px]] || [[File:Mezastar Bug type.png|40px]] || [[File:PMD DX Bug type.png|40px]] || [[File:BugIC NPSnap.png|40px]] || [[File:Bug icon Sleep.png|40px]]
| [[File:BugIC Masters.png|40px]] || [[File:Mezastar Bug type.png|40px]] || [[File:PMD DX Bug type.png|40px]] || [[File:BugIC NPSnap.png|40px]] || [[File:Bug icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Ghost color light}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
| style="background: #{{Ghost color light}}" | {{tcolor|Ghost|{{Ghost color dark}}}}
|  [[File:Ghost Assist.png]] || [[File:Battrio Ghost type.png|40px]] || [[File:Tretta Ghost type.png|40px]] || [[File:GO Ghost.png|40px]] || [[File:GhostIC RR.png|40px]]
|[[File:Ghost PA.png]] ||  [[File:Ghost Assist.png]] || [[File:Battrio Ghost type.png|40px]] || [[File:Tretta Ghost type.png|40px]] || [[File:GO Ghost.png|40px]] || [[File:GhostIC RR.png|40px]]
| [[File:GhostIC Masters.png|40px]] || [[File:Mezastar Ghost type.png|40px]] || [[File:PMD DX Ghost type.png|40px]] || [[File:GhostIC NPSnap.png|40px]] || [[File:Ghost icon Sleep.png|40px]]
| [[File:GhostIC Masters.png|40px]] || [[File:Mezastar Ghost type.png|40px]] || [[File:PMD DX Ghost type.png|40px]] || [[File:GhostIC NPSnap.png|40px]] || [[File:Ghost icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Steel color light}}" | {{tcolor|Steel|{{Steel color dark}}}}
| style="background: #{{Steel color light}}" | {{tcolor|Steel|{{Steel color dark}}}}
| [[File:Steel Assist.png]] || [[File:Battrio Steel type.png|40px]] || [[File:Tretta Steel type.png|40px]] || [[File:GO Steel.png|40px]] || [[File:SteelIC RR.png|40px]]
|[[File:Steel PA.png]] || [[File:Steel Assist.png]] || [[File:Battrio Steel type.png|40px]] || [[File:Tretta Steel type.png|40px]] || [[File:GO Steel.png|40px]] || [[File:SteelIC RR.png|40px]]
| [[File:SteelIC Masters.png|40px]] || [[File:Mezastar Steel type.png|40px]] || [[File:PMD DX Steel type.png|40px]] || [[File:SteelIC NPSnap.png|40px]] || [[File:Steel icon Sleep.png|40px]]
| [[File:SteelIC Masters.png|40px]] || [[File:Mezastar Steel type.png|40px]] || [[File:PMD DX Steel type.png|40px]] || [[File:SteelIC NPSnap.png|40px]] || [[File:Steel icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Fire color light}}" | {{tcolor|Fire|{{Fire color dark}}}}
| style="background: #{{Fire color light}}" | {{tcolor|Fire|{{Fire color dark}}}}
| [[File:Fire Assist.png]] || [[File:Battrio Fire type.png|40px]] || [[File:Tretta Fire type.png|40px]] || [[File:GO Fire.png|40px]] || [[File:FireIC RR.png|40px]]
|[[File:Fire PA.png]] || [[File:Fire Assist.png]] || [[File:Battrio Fire type.png|40px]] || [[File:Tretta Fire type.png|40px]] || [[File:GO Fire.png|40px]] || [[File:FireIC RR.png|40px]]
| [[File:FireIC Masters.png|40px]] || [[File:Mezastar Fire type.png|40px]] || [[File:PMD DX Fire type.png|40px]] || [[File:FireIC NPSnap.png|40px]] || [[File:Fire icon Sleep.png|40px]]
| [[File:FireIC Masters.png|40px]] || [[File:Mezastar Fire type.png|40px]] || [[File:PMD DX Fire type.png|40px]] || [[File:FireIC NPSnap.png|40px]] || [[File:Fire icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Water color light}}" | {{tcolor|Water|{{Water color dark}}}}
| style="background: #{{Water color light}}" | {{tcolor|Water|{{Water color dark}}}}
| [[File:Water Assist.png]] || [[File:Battrio Water type.png|40px]] || [[File:Tretta Water type.png|40px]] || [[File:GO Water.png|40px]] || [[File:WaterIC RR.png|40px]]
|[[File:Water PA.png]] || [[File:Water Assist.png]] || [[File:Battrio Water type.png|40px]] || [[File:Tretta Water type.png|40px]] || [[File:GO Water.png|40px]] || [[File:WaterIC RR.png|40px]]
| [[File:WaterIC Masters.png|40px]] || [[File:Mezastar Water type.png|40px]] || [[File:PMD DX Water type.png|40px]] || [[File:WaterIC NPSnap.png|40px]] || [[File:Water icon Sleep.png|40px]]
| [[File:WaterIC Masters.png|40px]] || [[File:Mezastar Water type.png|40px]] || [[File:PMD DX Water type.png|40px]] || [[File:WaterIC NPSnap.png|40px]] || [[File:Water icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Grass color light}}" | {{tcolor|Grass|{{Grass color dark}}}}
| style="background: #{{Grass color light}}" | {{tcolor|Grass|{{Grass color dark}}}}
| [[File:Grass Assist.png]] || [[File:Battrio Grass type.png|40px]] || [[File:Tretta Grass type.png|40px]] || [[File:GO Grass.png|40px]] || [[File:GrassIC RR.png|40px]]
|[[File:Grass PA.png]] || [[File:Grass Assist.png]] || [[File:Battrio Grass type.png|40px]] || [[File:Tretta Grass type.png|40px]] || [[File:GO Grass.png|40px]] || [[File:GrassIC RR.png|40px]]
| [[File:GrassIC Masters.png|40px]] || [[File:Mezastar Grass type.png|40px]] || [[File:PMD DX Grass type.png|40px]] || [[File:GrassIC NPSnap.png|40px]] || [[File:Grass icon Sleep.png|40px]]
| [[File:GrassIC Masters.png|40px]] || [[File:Mezastar Grass type.png|40px]] || [[File:PMD DX Grass type.png|40px]] || [[File:GrassIC NPSnap.png|40px]] || [[File:Grass icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Electric color light}}" | {{tcolor|Electric|{{Electric color dark}}}}
| style="background: #{{Electric color light}}" | {{tcolor|Electric|{{Electric color dark}}}}
| [[File:Electric Assist.png]] || [[File:Battrio Electric type.png|40px]] || [[File:Tretta Electric type.png|40px]] || [[File:GO Electric.png|40px]] || [[File:ElectricIC RR.png|40px]]
|[[File:Electric PA.png]] || [[File:Electric Assist.png]] || [[File:Battrio Electric type.png|40px]] || [[File:Tretta Electric type.png|40px]] || [[File:GO Electric.png|40px]] || [[File:ElectricIC RR.png|40px]]
| [[File:ElectricIC Masters.png|40px]] || [[File:Mezastar Electric type.png|40px]] || [[File:PMD DX Electric type.png|40px]] || [[File:ElectricIC NPSnap.png|40px]] || [[File:Electric icon Sleep.png|40px]]
| [[File:ElectricIC Masters.png|40px]] || [[File:Mezastar Electric type.png|40px]] || [[File:PMD DX Electric type.png|40px]] || [[File:ElectricIC NPSnap.png|40px]] || [[File:Electric icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Psychic color light}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
| style="background: #{{Psychic color light}}" | {{tcolor|Psychic|{{Psychic color dark}}}}
| [[File:Psychic Assist.png]] || [[File:Battrio Psychic type.png|40px]] || [[File:Tretta Psychic type.png|40px]] || [[File:GO Psychic.png|40px]] || [[File:PsychicIC RR.png|40px]]
|[[File:Psychic PA.png]] || [[File:Psychic Assist.png]] || [[File:Battrio Psychic type.png|40px]] || [[File:Tretta Psychic type.png|40px]] || [[File:GO Psychic.png|40px]] || [[File:PsychicIC RR.png|40px]]
| [[File:PsychicIC Masters.png|40px]] || [[File:Mezastar Psychic type.png|40px]] || [[File:PMD DX Psychic type.png|40px]] || [[File:PsychicIC NPSnap.png|40px]] || [[File:Psychic icon Sleep.png|40px]]
| [[File:PsychicIC Masters.png|40px]] || [[File:Mezastar Psychic type.png|40px]] || [[File:PMD DX Psychic type.png|40px]] || [[File:PsychicIC NPSnap.png|40px]] || [[File:Psychic icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Ice color light}}" | {{tcolor|Ice|{{Ice color dark}}}}
| style="background: #{{Ice color light}}" | {{tcolor|Ice|{{Ice color dark}}}}
| [[File:Ice Assist.png]] || [[File:Battrio Ice type.png|40px]] || [[File:Tretta Ice type.png|40px]] || [[File:GO Ice.png|40px]] || [[File:IceIC RR.png|40px]]
|[[File:Ice PA.png]] || [[File:Ice Assist.png]] || [[File:Battrio Ice type.png|40px]] || [[File:Tretta Ice type.png|40px]] || [[File:GO Ice.png|40px]] || [[File:IceIC RR.png|40px]]
| [[File:IceIC Masters.png|40px]] || [[File:Mezastar Ice type.png|40px]] || [[File:PMD DX Ice type.png|40px]] || [[File:IceIC NPSnap.png|40px]] || [[File:Ice icon Sleep.png|40px]]
| [[File:IceIC Masters.png|40px]] || [[File:Mezastar Ice type.png|40px]] || [[File:PMD DX Ice type.png|40px]] || [[File:IceIC NPSnap.png|40px]] || [[File:Ice icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Dragon color light}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| style="background: #{{Dragon color light}}" | {{tcolor|Dragon|{{Dragon color dark}}}}
| [[File:Dragon Assist.png]] || [[File:Battrio Dragon type.png|40px]] || [[File:Tretta Dragon type.png|40px]] || [[File:GO Dragon.png|40px]] || [[File:DragonIC RR.png|40px]]
|[[File:Dragon PA.png]] || [[File:Dragon Assist.png]] || [[File:Battrio Dragon type.png|40px]] || [[File:Tretta Dragon type.png|40px]] || [[File:GO Dragon.png|40px]] || [[File:DragonIC RR.png|40px]]
| [[File:DragonIC Masters.png|40px]] || [[File:Mezastar Dragon type.png|40px]] || [[File:PMD DX Dragon type.png|40px]] || [[File:DragonIC NPSnap.png|40px]] || [[File:Dragon icon Sleep.png|40px]]
| [[File:DragonIC Masters.png|40px]] || [[File:Mezastar Dragon type.png|40px]] || [[File:PMD DX Dragon type.png|40px]] || [[File:DragonIC NPSnap.png|40px]] || [[File:Dragon icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Dark color light}}" | {{tcolor|Dark|{{Dark color dark}}}}
| style="background: #{{Dark color light}}" | {{tcolor|Dark|{{Dark color dark}}}}
| [[File:Dark Assist.png]] || [[File:Battrio Dark type.png|40px]] || [[File:Tretta Dark type.png|40px]] || [[File:GO Dark.png|40px]] || [[File:DarkIC RR.png|40px]]
|[[File:Dark PA.png]] || [[File:Dark Assist.png]] || [[File:Battrio Dark type.png|40px]] || [[File:Tretta Dark type.png|40px]] || [[File:GO Dark.png|40px]] || [[File:DarkIC RR.png|40px]]
| [[File:DarkIC Masters.png|40px]] || [[File:Mezastar Dark type.png|40px]] || [[File:PMD DX Dark type.png|40px]] || [[File:DarkIC NPSnap.png|40px]] || [[File:Dark icon Sleep.png|40px]]
| [[File:DarkIC Masters.png|40px]] || [[File:Mezastar Dark type.png|40px]] || [[File:PMD DX Dark type.png|40px]] || [[File:DarkIC NPSnap.png|40px]] || [[File:Dark icon Sleep.png|40px]]
|- style="background-color: #eee"
|- style="background-color: #eee"
| style="background: #{{Fairy color light}}; {{roundybl|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| style="background: #{{Fairy color light}}; {{roundybl|5px}}" | {{tcolor|Fairy|{{Fairy color dark}}}}
| None || None || [[File:Tretta Fairy type.png|40px]] || [[File:GO Fairy.png|40px]] || [[File:FairyIC RR.png|40px]]
| None || None || None || [[File:Tretta Fairy type.png|40px]] || [[File:GO Fairy.png|40px]] || [[File:FairyIC RR.png|40px]]
| [[File:FairyIC Masters.png|40px]] || [[File:Mezastar Fairy type.png|40px]] || [[File:PMD DX Fairy type.png|40px]]
| [[File:FairyIC Masters.png|40px]] || [[File:Mezastar Fairy type.png|40px]] || [[File:PMD DX Fairy type.png|40px]]
| style="{{roundybr|5px}}" | [[File:FairyIC NPSnap.png|40px]] || [[File:Fairy icon Sleep.png|40px]]
| style="{{roundybr|5px}}" | [[File:FairyIC NPSnap.png|40px]] || [[File:Fairy icon Sleep.png|40px]]
Line 898: Line 1,067:


===Pokémon UNITE===
===Pokémon UNITE===
There are no type advantages in [[Pokémon UNITE]].
There are no type advantages in [[Pokémon UNITE]]. However, Pokémon types are sometimes acknowledged in-game. The limited time {{DL|Mer Stadium|Full-Burst Battle! Dragon Dustup}} event is themed entirely around {{t|Dragon}} types, with every [[wild Pokémon]] being one except for {{p|Swablu}}, the pre-evolution of the Dragon-type {{p|Altaria}}. This event only allows players to use Pokémon that are Dragon-type. The related Dragon Carnival event is also fully Dragon themed, rewarding players for collecting and using the Dragon types on the roster.


===Pokémon Sleep===
===Pokémon Sleep===
Line 1,003: Line 1,172:
|fi=Tyyppi
|fi=Tyyppi
|fr=Type
|fr=Type
|de=Typ<br>Elementklasse{{tt|*|FireRed/LeafGreen’s Teachy TV only}}
|de=Typ<br>Elementklasse ([[Teachy TV]])
|hi=प्रकार ''Prakaar''
|hi=प्रकार ''Prakaar''
|hu=Típus
|hu=Típus
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|no=Type
|no=Type
|pl=Typ
|pl=Typ
|pt_br=Tipo<br>Elemento{{tt|*|The Official Pokémon Handbook, Pokémon Club}}
|pt_br=Tipo<br>Elemento ([[The Official Pokémon Handbook]], [[Pokémon Club]])
|pt_eu=Tipo
|pt_eu=Tipo
|ru=Тип ''Tip''
|ru=Тип ''Tip''
|es=Tipo
|es=Tipo
|sv=Typ<br>Sort{{tt|*|DP002}}<br>Elementklass{{tt|*|The Official Pokémon Handbook}}
|sv=Typ<br>Sort ([[DP002]])<br>Elementklass ([[The Official Pokémon Handbook]])
|th=ประเภท ''Praphet''
|th=ประเภท ''Praphet''
|vi=Hệ
|vi=Hệ
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* [[Type change]]
* [[Type change]]
* [[Sleep type]]
* [[Sleep type]]
{{-}}
{{-}}
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}

Latest revision as of 17:10, 4 June 2024

If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see Pokémon category.

Types (Japanese: タイプ Type) are properties applied to Pokémon and their moves, which affect the power of moves in battles. As of Generation IX, there are 19 types, with 18 regular types and the special Stellar type. Most of the types were introduced during Generation I, but the Dark and Steel types were introduced in Generation II, the Fairy type was introduced in Generation VI, and the Stellar type was introduced in Generation IX. A unique ??? type also existed from Generations II to IV. The types are largely based on the concept of classical elements in popular culture.

The types as represented in Pokémon Scarlet and Violet

Terminology

In Generation I, types were occasionally referred to as elements.

In the Pokémon Trivia Challenge minigame from Pokémon Masters Arena, this was sometimes written as Type starting with a capital letter. For instance:

  • "Which of the following Pokémon is the same Type as Marshtomp?"

Summary

A Pokémon may have either one or two types. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. Pokémon with two types are known as dual-type Pokémon. With this system and there currently being 18 types, there is a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations, 162 of which have been used as of Generation IX. Similarly to Pokémon, Pokéstar Studios opponents also have types.

All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with very few exceptions). If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power.

Most Gym Leaders, Elite Four members, Trial Captains, and island kahunas have a type-specific theme.

The Stellar type is a special case, as no Pokémon or moves naturally bear it. However, a Pokémon can Terastallize into the Stellar type, which can also change Tera Blast and Tera Starstorm into the type as well.

List of types

Each type is assigned a particular index number used to identify it within a particular game, such as the data structures defining the types of a Pokémon or move.

Prior to Generation IV, a type's index number is also used to determine whether a move of that type deals physical or special damage, with all types from the Fire type onward dealing special damage. In the Generation III games, a damaging ???-type move would be treated as dealing neither physical nor special damage, and deal 2 base damage.

Value 6 in Generations I and II is the unused Bird type, which was removed in subsequent games. Values 9–19 (in Generation I) or 10–18 (in Generation II) are placeholders that display as "Normal". Values beyond the last defined entry may be used as the types of glitch Pokémon or glitch moves, and are known as glitch types.

Type effectiveness

 
Sylveon using Moonblast, a super effective move, on Hydreigon
"Super effective" redirects here. For the webcomic, see Super Effective (webcomic).
"It's super effective" redirects here. For the podcast, see It's Super Effective (podcast).
"Weakness" and "Resistance" redirect here. For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.

Damaging moves typically vary in effectiveness (Japanese: 効果(こうか) effectiveness) depending on the move's type and the type(s) of its target.

Type effectiveness greatly influences how much damage moves deal:

  • If the type of a move is super effective (Japanese: 効果(こうか)はバツグン super effective) against a type of its target, the damage is doubled;
  • If the type of a move is not very effective (Japanese: 効果(こうか)今一(いまひと) not very effective) against a type of its target, the damage is halved;
  • If the type of a move has no effect (Japanese: 効果(こうか)がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.

For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:

  • If the type of a move is super effective against both of the opponent's types (such as a Ground-type move used against a Steel/Rock Pokémon), then the move does 4 times (250% in Legends: Arceus) the damage.
  • If the type of a move is not very effective against both of the opponent's types (such as a Fighting-type move used against a Psychic/Flying Pokémon), then the move only does ¼ (40% in Legends: Arceus) of the damage.
  • If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as a Grass-type move used against a Water/Flying Pokémon), then the move deals regular damage.
  • If the type of move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an Electric-type move used against a Water/Ground Pokémon).
 
Comparison between Quaxly's type effectiveness compared to Bellibolt made by Dot in HZ050.

Pokémon Legends: Arceus uses a different calculation for type effectiveness against multiple types:

  • If the type of a move is super effective against both of the opponent's types, then the move does 2.5 times the damage (instead of 4).
  • If the type of a move is not very effective against both of the opponent's types, then the move does 0.4 times the damage (instead of 0.25).
  • Type effectiveness multipliers remain the same otherwise.

The moves Flying Press, Freeze-Dry, and Thousand Arrows have custom interactions with defending types and do not strictly obey the type chart. Foresight, Odor Sleuth, and Miracle Eye remove certain type immunities from their targets. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage (including one-hit knockout moves) do not employ effectiveness, although since Generation II Pokémon are immune to them based on type interactions. Certain Abilities, held items, or types of weather (such as Levitate, the Ring Target, or strong winds, respectively) may modify the effectiveness of specific types of moves.

Status moves typically do not employ type effectiveness; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generations II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.

Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.

Type chart

For type charts from previous generations, see Type/Type chart

A type chart, also known as type matchup chart, shows which modifiers are applied to move types when attacking Pokémon of each type. If the defending Pokémon has two types, the two modifiers will be multiplied together: a Flying-type move would hit for 4× damage on a Bug/Grass Pokémon, while a Ground-type move used against the same would do only a quarter of the regular damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)

The type chart differs depending on the generation of games it is from. The type chart for Generation VI onward is shown below.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
Attacking type Normal ½× ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI onward.

In Inverse Battles, a different type chart is used that essentially inverts the regular type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.

The Stellar type is super-effective against Terastallized Pokémon, but is otherwise considered neutral against all types. It has no defensive properties at all, as a Stellar-type Pokémon will be treated as having its regular typing for defensive purposes.

Dual-type damage misinformation glitch

Main article: Dual-type damage misinformation

In Generation I only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in Pokémon Stadium.

Type-affected game mechanics

Prior to Generation IV, the category of damaging moves only depends on the move's type; for example, all Normal-type damaging moves are physical moves and all Water-type damaging moves are special moves. From Generation IV onward, each individual move has a damage category that is independent of its type.

When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as same-type attack bonus, or STAB for short. As an example, an Aron that knows the Steel-type move Metal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power of Cut would not be increased as Normal is not one of Aron's types.

Some Pokémon types are immune to certain status moves or effects. For example, Grass-type Pokémon are immune to Leech Seed, and Ice-type Pokémon are not damaged by Hail.

Some moves, field effects, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific held item that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the Metal Coat for Steel-type moves.

Some moves and Abilities can temporarily change a Pokémon's type in battle. For example, the move Camouflage changes the user's type to a type corresponding to the battlefield terrain. Some type-changing Abilities include Color Change, Multitype, Protean, RKS System, and Libero.

Additionally, the type of some moves may depend on the circumstances they are used in; for example, Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the weather it is used in. Additionally, there are Abilities that can modify move types as well as exactly three moves: (Electrify, Ion Deluge, and Plasma Fists).

When a Pokémon has two types, those two types are always listed in an order specific to the Pokémon. This order is mostly aesthetic, but it affects Present in Generation II, Revelation Dance, and two moves in Pokémon Legends: Arceus: Hidden Power and Judgment.

Terastallizing can change a Pokémon's type to any single type, which will also change the type of the move Tera Blast.

Typeless

 
Struggle, a Normal-type move, dealing typeless damage to Gastly

There are situations where Pokémon or moves behave as if they were typeless, unable to receive STAB and boosts from type-enhancing items or Abilities. This is most commonly possible through effects that make one lose a type, such as Burn Up, Roost, and Double Shock. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.

Struggle acts typelessly from Generation II onward. The move Weather Ball acts typelessly under shadowy aura, and the move Revelation Dance acts typelessly if used by a typeless user. Beat Up, Future Sight, and Doom Desire deal typeless damage before Generation V.

Prior to Generation V, typeless damage will ignore Wonder Guard. From Generation V onwards, typeless moves are blocked by Wonder Guard, with the exception of Struggle.

A typeless Pokémon has no types displayed on its battle summary.

Icons

 
Type icons in the Radiant Chamber

In Generations I and II, the core series games just used the type's name, with the only icons being in Pokémon Stadium series games.

In Pokémon GO, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with Pokémon Sun and Moon and then following up with the subsequent core series games and Pokémon HOME.

Some alternate icons associated with types appeared before. In Pokémon X and Y, the floor of the Pokémon League's Radiant Chamber features a set of type icons as decoration. In Pokémon Sun and Moon, each type was given a symbol placed on Z-Crystals.

Pokémon Let's Go, Pikachu!, Let's Go, Eevee!, Sword, and Shield

These type icons were also used in Pokémon HOME prior to the update for Pokémon Brilliant Diamond and Shining Pearl.

           
Normal Fighting Flying Poison Ground Rock
           
Bug Ghost Steel Fire Water Grass
           
Electric Psychic Ice Dragon Dark Fairy


Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet, Violet, and HOME

             
Normal Fighting Flying Poison Ground Rock Bug
             
Ghost Steel Fire Water Grass Electric Psychic
         
Ice Dragon Dark Fairy StellarSV


Tera Type icons

             
Normal Fighting Flying Poison Ground Rock Bug
             
Ghost Steel Fire Water Grass Electric Psychic
         
Ice Dragon Dark Fairy Stellar

Name icons

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Documentation of abreviations in other languages

In Generation IV games, the icons similar to ones in Ruby, Sapphire, and Emerald are used in the summary and in-battle, while the Diamond, Pearl, and Platinum icons are used in the Pokédex.

Stad Stad2 Colo XD PBR RSE FRLG DPPtHGSS BWB2W2 XYORAS SMUSUM PE SwSh BDSP LA SV
                                 
                                 
                                 
                                 
                                 
                                 
                                 
                                 
None                                
                                 
                                 
                                 
                                 
                                 
                                 
                                 
None                                
None None None None None None None None None                
None None None None None None None None None None None None None None None    
None               None None None None None None None None

Symbol icons

Type Ranger 2 Ranger 3 Battrio Tretta GO RRush MasEX Mezas MD:DX NSnap Sleep
Normal                      
Fighting                      
Flying                      
Poison                      
Ground                      
Rock                      
Bug                      
Ghost                      
Steel                      
Fire                      
Water                      
Grass                      
Electric                      
Psychic                      
Ice                      
Dragon                      
Dark                      
Fairy None None None                

In other games

Pokémon Mystery Dungeon series

Main article: Damage modification (Mystery Dungeon)

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, the matchup multipliers are 0.5×, 0.9×, 1× and 1.5×. In Explorers of Time, Darkness and Sky, the multipliers have been changed to 0.5×, 0.7×, 1× and 1.4×; if either the attacker or the defender has Erratic Player IQ skill, they are 0.25×, 0.5×, 1× and 1.7×, instead. Immunities provided from Abilities or moves, such as Levitate or Magnet Rise, are still 0×. Type matchups that would usually be immunities are instead announced as “It had little effect…”

In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, moves that are ineffective in the core series are now ineffective as well (0× damage).

Pokémon Ranger series

In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of Poké Assists on wild Pokémon is dependent on the Pokémon's group.

Pokémon Rumble series

In the Pokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.

Pokémon Battrio

Main article: Type (Battrio)

Pokémon in Pokémon Battrio all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for Arceus, the Full Plate and Eleven-Plate types.

Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.

Players with a Memory Key can also gain experience towards different types that will level up their Type Levels, granting Pokémon of that type a bonus in Attack or HP.

Pokémon Shuffle

Main article: Pokémon Shuffle → Type

Pokémon in Pokémon Shuffle each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.

Type is also used to determine immunity to certain status conditions.

Pokémon Quest

There are no type advantages in Pokémon Quest. However, each of the game's locations has a bonus Type. The player's Pokemon of that Type get a boost to their HP and Attack. Additionally, most of the game's dishes attract Pokémon with a specific type.

Pokémon GO

In Pokémon GO, type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart.

The multiplier for Pokémon GO is 1.6n (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). The exponent n starts at 0, with weakness adding 1, resistance substracting 1, and an immunity being equal to a double resistance, subtracting 2.

As such, the following multipliers are possible:

Type effectiveness Multiplier
Doubly super effective ×2.56
Super effective ×1.6
Neutral ×1
Resisted ×0.625
Doubly resisted ×0.390625
Triply resisted* ×0.244140625

Pokémon Masters EX

Each Pokémon in Pokémon Masters EX is assigned with a singular type and one type that Pokémon is weak against, regardless of how many weaknesses it has in the core series games. Mostly these types and weaknesses follow the core series; the only exceptions to these are Pryce's Seel (which is classified as an Ice type, despite being a pure Water type in the core series) and Barry's Empoleon (which is weak against Grass, despite not being weak to it in the core series games). Different Pokémon of the same species can have a different type or weakness, depending on which Trainer it belongs to.

Pokémon UNITE

There are no type advantages in Pokémon UNITE. However, Pokémon types are sometimes acknowledged in-game. The limited time Full-Burst Battle! Dragon Dustup event is themed entirely around Dragon types, with every wild Pokémon being one except for Swablu, the pre-evolution of the Dragon-type Altaria. This event only allows players to use Pokémon that are Dragon-type. The related Dragon Carnival event is also fully Dragon themed, rewarding players for collecting and using the Dragon types on the roster.

Pokémon Sleep

Pokémon in Pokémon Sleep each only have one type. Types in Pokémon Sleep are solely used to determine the Berries that the Pokémon may gather, as follows. Types should not be confused with sleep types.

Type Berry Type Berry Type Berry
  Normal   Persim Berry   Fire   Leppa Berry   Water   Oran Berry
  Electric   Grepa Berry   Grass   Durin Berry   Ice   Rawst Berry
  Fighting   Cheri Berry   Poison   Chesto Berry   Ground   Figy Berry
  Flying   Pamtre Berry   Psychic   Mago Berry   Bug   Lum Berry
  Rock   Sitrus Berry   Ghost   Bluk Berry   Dragon   Yache Berry
  Dark   Wiki Berry   Steel   Belue Berry   Fairy   Pecha Berry

In the TCG

Main article: Type (TCG)

There are eleven types in the Pokémon Trading Card Game, significantly fewer than in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for Weakness and Resistance, the type of the Pokémon card is used instead.

In other languages

Language Title
Chinese Cantonese 屬性 Suhksing
Mandarin 屬性 / 属性 Shǔxìng
  Czech Typ
  Danish Type
  Finnish Tyyppi
  French Type
  German Typ
Elementklasse (Teachy TV)
  Hindi प्रकार Prakaar
  Hungarian Típus
  Indonesian Tipe
  Italian Tipo
  Korean 타입 Type
  Malaysian Type
Jenis
  Norwegian Type
  Polish Typ
Portuguese   Brazil Tipo
Elemento (The Official Pokémon Handbook, Pokémon Club)
  Portugal Tipo
  Russian Тип Tip
  Spanish Tipo
  Swedish Typ
Sort (DP002)
Elementklass (The Official Pokémon Handbook)
  Thai ประเภท Praphet
  Turkish Tür
Tip
  Vietnamese Hệ

See also


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.