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'''GSC''' | '''GSC''', also known as the '''metal generation''', is the second set of Pokémon games to be released, and is best described as a sequel to [[Generation I]]. Generation II is the most acclaimed generation among older and more experienced Pokémon trainers and fans. It consists of {{3v2|Gold|Silver|Crystal}} [[Version]]s on the [[Game Boy Color]] and [[Pokémon Stadium 2]] on the [[Nintendo 64]]. The games mostly take place in the [[Johto|Johto region]], but also include the [[Kanto|Kanto region]] and [[White City]]. In the handheld games, the main character starts in [[New Bark Town]] and moves onto Kanto once he or she defeated the [[Elite Four]]. The events of Generation II are contemporaneous with the events of [[Generation IV]], as proven by the opening events of {{game|Diamond and Pearl|s}}. | ||
== Advances in gameplay == | |||
Pokémon Gold, Silver and Crystal brought with them many changes to the Pokémon world, as well as various advancements from the original games, most of which have now become a tradition. For example: | |||
[[Category: | * Playing as [[Kris (game)|a girl]] (Crystal only). | ||
* [[Gender]]s for Pokémon are introduced. | |||
* [[Pokémon breeding|Breeding]] | |||
* Built-in clock, which allows for [[time|real-time]] events. | |||
* [[IVs]] get more involved as breeding became available. | |||
* [[Alternate coloration|Alternate color]]s for Pokémon, known as shininess among fans. | |||
* Trading capabilities with [[Generation I]] via [[Time Capsule]]. | |||
* [[:Category:Generation II Pokémon|100 new Pokémon]] bringing the total to 251. | |||
* 86 new [[move]]s, bringing the total to 251. | |||
* Two more boxes in the [[Pokémon storage system]], allowing for 280 Pokémon to be stored. | |||
* Some Pokémon introduced in Generation I get new evolutions or [[baby Pokémon|pre-evolutions]]. | |||
* Two new Pokémon [[Elemental types|types]]: {{t|Dark}}-type and {{t|Steel}}-type. {{p|Magnemite}} and {{p|Magneton}} are now {{t|Electric}}/{{t|Steel}}. | |||
* [[Happiness]] becomes a quality of all Pokémon. | |||
* Special [[stat]] split into Special Attack and Special Defense. | |||
* [[Pokérus]] introduced. | |||
* Pokémon can now [[Held item|hold items]]. | |||
* Opponent [[Pokémon Trainer]]s given individual names. | |||
* [[Exp. All]] replaced with [[Exp. Share]]. | |||
* [[PokéGear]] added, which has a built-in cellphone used to call and rematch some trainers. PokéGear can be upgraded with a World Map and a Radio via installable cards. | |||
* Item pack now split into separate sections. | |||
* An item can be put on the <sc>select</sc> button for easy use. | |||
* Pokémon have animations (Crystal only). | |||
[[ | In addition, the Generation II games are said to be easier in comparison to the [[Generation I]] games, due to the different [[Pokémon Gym|Gym]] types. | ||
== Starters == | |||
This time around, the Pokémon known as {{p|Chikorita}}, {{p|Cyndaquil}}, and {{p|Totodile}} are available to trainers at the beginning of the game. They too follow the Grass-Fire-Water (respectively) route of the previous generation. However, as opposed to the other three generations, where the {{type2|Fire}} would be the most difficult to start with, due to [[Kanto]], [[Hoenn]], and [[Sinnoh]]'s first [[Gym Leader]]s being of the {{type2|Rock}} specialty, the {{type2|Grass}} Chikorita is most difficult, followed by the {{type2|Water}} Totodile and leaving Cyndaquil as the easiest, as Johto's first Gym Leader specializes in {{type2|Flying}}s. | |||
== Gym Leaders == | |||
The [[Johto]] region's [[Gym Leader]]s had different gyms, all of different types than [[Kanto]]'s, including one featuring one of the two new types introduced in these games. The leaders are: | |||
{| border=1 align="left" width=200px style="background: #fff; border:1px solid #000; border-collapse:collapse;" | |||
|- style="background: #C0C0FF;" | |||
! # | |||
! Leader | |||
! Type | |||
|- | |||
! style="background: #C0C0FF;" | 1 | |||
| style="background: #{{flying color}}" align="center" | [[Falkner]] | |||
| style="background: #{{flying color}}" align="center" | {{t|Flying}} | |||
|- | |||
! style="background: #C0C0FF;" | 2 | |||
| style="background: #{{bug color}}" align="center" | [[Bugsy]] | |||
| style="background: #{{bug color}}" align="center" | {{t|Bug}} | |||
|- | |||
! style="background: #C0C0FF;" | 3 | |||
| style="background: #{{normal color}}" align="center" | [[Whitney]] | |||
| style="background: #{{normal color}}" align="center" | {{t|Normal}} | |||
|- | |||
! style="background: #C0C0FF;" | 4 | |||
| style="background: #{{ghost color}}" align="center" | [[Morty]] | |||
| style="background: #{{ghost color}}" align="center" | {{t|Ghost}} | |||
|- | |||
! style="background: #C0C0FF;" | 5 | |||
| style="background: #{{fighting color}}" align="center" | [[Chuck]] | |||
| style="background: #{{fighting color}}" align="center" | {{t|Fighting}} | |||
|- | |||
! style="background: #C0C0FF;" | 6 | |||
| style="background: #{{steel color}}" align="center" | [[Jasmine]] | |||
| style="background: #{{steel color}}" align="center" | {{t|Steel}} | |||
|- | |||
! style="background: #C0C0FF;" | 7 | |||
| style="background: #{{ice color}}" align="center" | [[Pryce]] | |||
| style="background: #{{ice color}}" align="center" | {{t|Ice}} | |||
|- | |||
! style="background: #C0C0FF;" | 8 | |||
| style="background: #{{dragon color}}" align="center" | [[Clair]] | |||
| style="background: #{{dragon color}}" align="center" | {{t|Dragon}} | |||
|} | |||
<br clear="all"> | |||
==Notes== | |||
Pokémon Crystal allows trainers to play as a female lead and has a slightly different storyline, as trainers focus on the Pokémon {{p|Suicune}}. Kanto became a different place than what trainers were accustomed to as changes were made, some of which are explained in the [[Kanto#In Generation II|Kanto]] article. This generation is not compatible with [[Generation III]] and later, due to a number of internal mechanics changes, as well as the general incompatibility between Game Boy Color and [[Game Boy Advance]] software. | |||
The type chart is also changed slightly from Generation I, and these changes are carried into subsequent generations: | |||
{| {{graytable}} | |||
|- style="background:#CCCCFF" | |||
! Attacking | |||
! Defending | |||
! Old | |||
! New | |||
|- | |||
| Bug || Poison || 2× || ½× | |||
|- | |||
| Poison || Bug || 2× || 1× | |||
|- | |||
| Ice || Fire || 1× || ½× | |||
|- | |||
| Ghost || Psychic || 0× || 2× | |||
|} | |||
==Trivia== | |||
*Despite the accepted "standard formula" for a [[generation]] to be two paired versions and later on a third version, Generation II is the only completed generation that has only this, as [[Generation I]] has four games in Japan, while [[Generation III]] has five games worldwide. If no further games besides {{game|Platinum}} are released, however, [[Generation IV]] will share this title. | |||
*Generation II is the only Generation to have all of its starters (and their families) [[Chikorita (Pokémon)|pure-Grass]], [[Cyndaquil (Pokémon)|pure-Fire]], or [[Totodile (Pokémon)|pure-Water]] types. | |||
{{Main series}} | |||
[[Category:Games]] | |||
[[de:Zweite Spielgeneration]] | |||
[[ja:第二世代]] | |||
[[pt:Geração GSC]] |
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