Pokémon Global: Difference between revisions

m
(explanation on talk page)
Line 49: Line 49:
This will show you how to map.
This will show you how to map.


Before we start with the mapping, there are a 2 things you'll need:
Before you start with the mapping, there are a 2 things you'll need:
- Java Runtime Environment<br />
- Java Runtime Environment<br />
- The mapping tool "Tiled"<br />
- The mapping tool "Tiled"<br />
Line 64: Line 64:
'''''Getting Started'''''
'''''Getting Started'''''


Before we start working with tiled, it's time to extract the tilesets.
Before you start working with tiled, it's time to extract the tilesets.
I highly recommend you to create a folder called ''Mapping'' in which you'll save the tilesets and maps. After creating the folder, open up '''tilesets.rar''' and extract the tilesets to the mapping folder.
It is highly recommended you to create a folder called ''Mapping'' in which you'll save the tilesets and maps. After creating the folder, open up '''tilesets.rar''' and extract the tilesets to the mapping folder.


Now that you've extracted the tilesets, installed '''Java'''(Version 6 Update 7), and downloaded Tiled, open up latest.jnlp (this is Tiled). Opening the file will automatically install the software and Tiled should be started after installing.
Now that you've extracted the tilesets, installed '''Java'''(Version 6 Update 7), and downloaded Tiled, open up latest.jnlp (this is Tiled). Opening the file will automatically install the software and Tiled should be started after installing.
Line 72: Line 72:
[[Image:MappingScreen.jpg]]
[[Image:MappingScreen.jpg]]


Before we continue, I'd like to explain the tiled interface.
Before you continue, You should know about the tiled interface.


'''The Toolbox'''
'''The Toolbox'''


On the leftside of the screen is the toolbox. This toolbox contains all the tools you'll need to create your map.
On the leftside of the screen is the toolbox. This toolbox contains all the tools you'll need to create your map.


The toolbox contains the following tools (from top to button):
The toolbox contains the following tools (from top to button):
Line 84: Line 82:
- '''The "''move layer''" tool.''' This tool allows you to move an entire layer. It's hardly used while mapping.<br />
- '''The "''move layer''" tool.''' This tool allows you to move an entire layer. It's hardly used while mapping.<br />
- '''The "''paint''" tool'''. The paint tool is probably the most important tool for creating maps. After you've selected a tile, the paint tool is the tool you'll use to place the tiles on your map. When you click it, it will put the tile on the selected layer.<br />
- '''The "''paint''" tool'''. The paint tool is probably the most important tool for creating maps. After you've selected a tile, the paint tool is the tool you'll use to place the tiles on your map. When you click it, it will put the tile on the selected layer.<br />
- '''The "''erase''" tool.''' Another important tool, it's used to remove tiles from the map. It will remove the tile from the selected layer.<br />
- '''The "''erase''" tool.''' Another important tool; it's used to remove tiles from the map. It will remove the tile from the selected layer.<br />
- '''The "''Fill''" tool.''' The fill tool is used to fill a selection with the select tile (or if there isn't a selection, the entire map).<br />
- '''The "''Fill''" tool.''' The fill tool is used to fill a selection with the select tile (or if there isn't a selection, the entire map).<br />
- '''The "''eye dropper''" tools.''' This tool is useful when you want to use a certain tile that you've already used in your map but you don't want to go through all the tilesets searching for it. With this tool selected, you simply click the tile on your map and from that point on that tile will be the tile used.<br />
- '''The "''eye dropper''" tools.''' This tool is useful when you want to use a certain tile that you've already used in your map but you don't want to go through all the tilesets searching for it. With this tool selected, you simply click the tile on your map and from that point on that tile will be the tile used.<br />
- '''The "''Select''" tool.''' Basically, it lets you draw a selection that you can fill with the "Fill" tool that I explained earlier.<br />
- '''The "''Select''" tool.''' Basically, it lets you draw a selection that you can fill with the "Fill" tool that I explained earlier.<br />
- '''The "''Move object''" tool.''' As far as I know, there's no use for this tool, so just ignore it.<br />
- '''The "''Move object''" tool.''' There's no use for this tool, so just ignore it.<br />
- '''The "''zoom''" tools.''' These tools let you zoom in and out.<br />
- '''The "''zoom''" tools.''' These tools let you zoom in and out.<br />


Line 106: Line 104:


The bottom of the screen is the tile palette.
The bottom of the screen is the tile palette.
[[Image:MappiingTile.jpg]]
[[Image:MappiingTiles.jpg]]


The tile palette contains every imported tile. In the tile palette, you'll select the tile you want to use in the map. By holding down the mouse button and dragging the mouse, it's possible to select multiple tiles. This is especially useful for putting trees in place.
The tile palette contains every imported tile. In the tile palette, you'll select the tile you want to use in the map. By holding down the mouse button and dragging the mouse, it's possible to select multiple tiles. This is especially useful for putting trees in place.




Now we've had the interface covered, we're going to configure Tiled.
Now you've had the interface covered, you will learn about configuring Tiled.


Go to Edit → Preferences
Go to Edit → Preferences
Line 119: Line 117:
[[Image:MappingSettings.jpg]]
[[Image:MappingSettings.jpg]]


'''''Creating Our First Map'''''
'''''Creating Your First Map'''''


Now that we've configured Tiled, it's time to start on our first map. <br /> .
Now that you've configured Tiled, it's time to start on your first map. <br /> .
Go to File → New
Go to File → New
[[Image:MappingTiledNew.jpg]]
[[Image:MappingTiledNew.jpg]]
Line 134: Line 132:
After clicking OK, a new map will be made which means you'll see a black screen.
After clicking OK, a new map will be made which means you'll see a black screen.


Now that we've created a map, it's time to import our tilesets.
Now that you've created a map, it's time to import tilesets.


'''Importing Tilesets'''<br />
'''Importing Tilesets'''<br />
Line 141: Line 139:


Enter the name of the tileset, the tile, width, and height (these should already be set at 16 as specified when creating the map).<br />
Enter the name of the tileset, the tile, width, and height (these should already be set at 16 as specified when creating the map).<br />
Click the "Reference tileset image" checkbox and click "Browse". Then select the tileset you wish to import (for example "PGTileseti.jpg".)
Click the "Reference tileset image" checkbox and click "Browse". Then select the tileset you wish to import (for example "PGTileseti.jpg".).


Check the "Use transparent color" checkbox, click the color behind it, and select the color you wish to be the transparent color. (for all tilesets, except PGTilesetzkantoroutes1.png and PGTilesetzkantotowns1.png, it's black. For these two tilesets, it's white).
Check the "Use transparent color" checkbox, click the color behind it, and select the color you wish to be the transparent color. (for all tilesets, except PGTilesetzkantoroutes1.png and PGTilesetzkantotowns1.png, it's black. For these two tilesets, it's white).
Line 149: Line 147:


'''Creating Layers'''<br />
'''Creating Layers'''<br />
Now that we've imported the tilesets, it's time to create the layers on which we are going to map.
Now that you've imported the tilesets, it's time to create the layers on which your are going to map.
To create layers, click the "Add a layer" icon [[Image:NewPageIcon.jpg]](or go to Layer → Add layer).
To create layers, click the "Add a layer" icon [[Image:NewPageIcon.jpg]](or go to Layer → Add layer).


Line 175: Line 173:


Time to map!<br />
Time to map!<br />
Now that we've got that all covered, it's time to start mapping! You should be able to map now because it's pretty straightforward and just a matter of practice.
Now that you've got that all covered, it's time to start mapping! You should be able to map now because it's pretty straightforward and just a matter of practice.
 
Good luck.


== Development Team ==
== Development Team ==
57

edits