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Storm Aurora (talk | contribs) m (Text replacement - "The stat increase after a sync move is doubled once per battle." to "The sync buff is doubled the first time a sync move is used.") |
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|gender=m | |gender=m | ||
|role=Strike (Physical) | |role=Strike (Physical) | ||
|exrole=Support | |||
|move1=Ground | |move1=Ground | ||
|move2=Steel | |move2=Steel | ||
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|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it. | |description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it. | ||
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295 | |hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295 | ||
|hp2= | |hp2=793|atk2=415|def2=213|spatk2=264|spdef2=213|spe2=335 | ||
}} | }} | ||
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|— | |— | ||
|An opponent | |An opponent | ||
|(6★ EX | |''(6★ EX effect: Sync move targets all opponents.)''<br>''(EX Role effect: The sync buff is doubled the first time a sync move is used.)'' | ||
|- style="background:#{{ground color light}}" | |- style="background:#{{ground color light}}" | ||
! colspan=9 | {{color2|000|Max Move|Max moves}} | ! colspan=9 | {{color2|000|Max Move|Max moves}} | ||
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===Sync grid=== | ===Sync grid=== | ||
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released. | Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released. It was further expanded on April 27, 2024. | ||
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center" | {| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center" | ||
|- style="background: #{{ground color light}}" | |- style="background: #{{ground color light}}" | ||
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| 60 | | 60 | ||
| 1 | | 1 | ||
|-style="background:#fff" | |||
| Quick Cure | |||
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Natural Remedy | |||
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Double Down 3 | | Double Down 3 | ||
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| 120 | | 120 | ||
| 3 | | 3 | ||
|-style="background:#fff" | |||
| Max Move: Team Defense ↓ 2 | |||
| Lowers the Defense of all opposing sync pairs by two stat ranks after using the user's max move. | |||
| 9 | |||
| 108 | |||
| 4 | |||
|-style="background:#fff" | |||
| Move Gauge Refresh 9 | |||
| Charges the user's move gauge by one when its move is successful. | |||
| 10 | |||
| 120 | |||
| 4 | |||
|-style="background:#fff" | |||
| MAX Countdown 3 | |||
| Reduces the user's sync move countdown by three after using its max move. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |||
| First Aid 6 | |||
| Restores the user's HP by approximatel 60% of its maximum HP the first time it is in a pinch each battle. | |||
| 10 | |||
| 120 | |||
| 5 | |||
|-style="background:#fff" | |-style="background:#fff" | ||
| Max Quake: Power +100 | | Max Quake: Power +100 |
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