Giovanni (Masters): Difference between revisions

m (Text replacement - "The stat increase after a sync move is doubled once per battle." to "The sync buff is doubled the first time a sync move is used.")
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|gender=m
|gender=m
|role=Strike (Physical)
|role=Strike (Physical)
|exrole=Support
|move1=Ground
|move1=Ground
|move2=Steel
|move2=Steel
Line 1,317: Line 1,318:
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|description=Nidoking’s thick tail packs enormously destructive power. With one swing, it can topple a metal transmission tower. Once this Pokémon goes on a rampage, there is no stopping it.
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp=633|atk=375|def=133|spatk=224|spdef=133|spe=295
|hp2=733|atk2=415|def2=173|spatk2=264|spdef2=173|spe2=335
|hp2=793|atk2=415|def2=213|spatk2=264|spdef2=213|spe2=335
}}
}}


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|—
|—
|An opponent
|An opponent
|(6★ EX) effect: Sync move targets all opponents.
|''(6★ EX effect: Sync move targets all opponents.)''<br>''(EX Role effect: The sync buff is doubled the first time a sync move is used.)''
|- style="background:#{{ground color light}}"
|- style="background:#{{ground color light}}"
! colspan=9 | {{color2|000|Max Move|Max moves}}
! colspan=9 | {{color2|000|Max Move|Max moves}}
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===Sync grid===
===Sync grid===
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released.
Giovanni and Nidoking's [[sync grid]] is an expanded grid, made available since the pair first released. It was further expanded on April 27, 2024.
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
{| class="roundy sortable" style="margin:auto; background:#{{ground color}}; border:3px solid #{{ground color dark}}; text-align:center"
|- style="background: #{{ground color light}}"
|- style="background: #{{ground color light}}"
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| 60
| 60
| 1
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
|-style="background:#fff"
| Double Down 3
| Double Down 3
Line 1,732: Line 1,745:
| 120
| 120
| 3
| 3
|-style="background:#fff"
| Max Move: Team Defense ↓ 2
| Lowers the Defense of all opposing sync pairs by two stat ranks after using the user's max move.
| 9
| 108
| 4
|-style="background:#fff"
| Move Gauge Refresh 9
| Charges the user's move gauge by one when its move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| MAX Countdown 3
| Reduces the user's sync move countdown by three after using its max move.
| 10
| 120
| 5
|-style="background:#fff"
| First Aid 6
| Restores the user's HP by approximatel 60% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 5
|-style="background:#fff"
|-style="background:#fff"
| Max Quake: Power +100
| Max Quake: Power +100
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