Endure (move): Difference between revisions

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→‎Effect: consistency with the Future Sight page
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For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.
For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP, and can protect the user from fainting from multiple attacks in one turn.


Endure cannot protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.
If it or other protection moves are used consecutively, its success rate decreases. The success rate formula, including which protection moves affect it, exceptions, and glitches, functions identically to that of [[Protect (move)#Effect|Protect]] in all generations.


===Generation II===
===Generation II===
Endure has a priority of +2.
Endure has a priority of +2.
Endure cannot protect against the end-of-turn effects of moves such as {{m|Future Sight}}.


===Generations III and IV===
===Generations III and IV===
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If powered up by a [[Normalium Z]] into Z-Endure, all of the user's lowered stats are reset.
If powered up by a [[Normalium Z]] into Z-Endure, all of the user's lowered stats are reset.
Endure can now protect against the end-of-turn effects of {{m|Future Sight}} and {{m|Doom Desire}}.


==Description==
==Description==