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| Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type. | | Activation Condition: When any allies’ attack moves hit a total of 10 times while this move is deactivated. Deactivation Condition: When this move is used.<br>Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Dark type. Turns the field of play’s zone into a Dark Zone when the user’s sync move is Dark type. (A Dark Zone powers up Dark-type attacks.) Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when the user’s sync move is Water type. Makes the weather rainy when the user’s sync move is Water type. | ||
| style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | | style="{{roundybr|5px}}" |[[File:VSCalem Champion Masters.png|75px]]<br>{{sync|Calem|Greninja|Champion}} | ||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" |Blooming {{m|Mortal Spin}} | |||
{{typetable|Poison}} | |||
{{statustable|Physical}} | |||
| style="background-color:#{{poison color}}" | {{color|fff|Poison Zone}} | |||
| Activation Condition: When there is at least one poisoned or badly poisoned Pokémon on the opponent’s field of play. Deactivation Condition: When there are no longer any poisoned or badly poisoned Pokémon on the opponent’s field of play.<br>Never misses. Lowers the target’s Defense by 3 stat ranks. Leaves the target poisoned. Turns the field of play’s zone into a Poison Zone. (A Poison Zone powers up Poison-type attacks.) Removes a damage field from the allied field of play. Removes the trapped condition from the user. | |||
| style="{{roundybr|5px}}" |[[File:VSGeeta Masters.png|75px]]<br>{{sync|Geeta|Glimmora}} | |||
|} | |} | ||
edits