Friendship: Difference between revisions

m
Clarifying that this is only available postgame.
(→‎Effects: It's not simply on-off, and it's not guaranteed at max friendship for the Old Rod, due the max boost being 50% and the Old Rod having base 25% bite rate. (Will add details to the fishing page later, although maybe some belong here too.))
m (Clarifying that this is only available postgame.)
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=====Pokémon FireRed and LeafGreen=====
=====Pokémon FireRed and LeafGreen=====
{{main|Daisy Oak}}
{{main|Daisy Oak}}
In {{game|FireRed and LeafGreen|s}}, the friendship rater is [[Daisy Oak]] in [[Pallet Town]]. She will also offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once for every 512 steps the {{player}} takes. She will comment on the friendship of the first Pokémon in the [[party]]:
In {{game|FireRed and LeafGreen|s}}, after entering the [[Hall of Fame]], [[Daisy Oak]] will begin rating friendship in [[Pallet Town]]. She will also offer [[Pokémon groomer|grooming]] to increase a Pokémon's friendship once for every 512 steps the {{player}} takes. She will comment on the friendship of the first Pokémon in the [[party]]:


{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
{| class="roundtable" cellpadding="3" style="background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}"
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| 150-199
| 150-199
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* 15% chance of not fainting from a hit that would normally knock it out
* 15% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
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|-
|-
| 200-254
| 200-254
|  
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* 20% chance of not fainting from a hit that would normally knock it out
* 20% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
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|-
|-
| 255
| 255
|  
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* 25% chance of not fainting from a hit that would normally knock it out
* 25% chance of not fainting from a hit that would normally knock it out
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
* Boosted [[experience|Exp. Points]] (with a multiplier of 4915/4096, or approximately 20% more)
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| 220-254
| 220-254
| 4
| 4
|  
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* Pokémon bounces up-and-down when sent out in battle
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* 15% chance of not fainting from a hit that would normally knock it out
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| 255
| 255
| 5
| 5
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* Pokémon bounces up-and-down when sent out in battle
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* 20% chance of not fainting from a hit that would normally knock it out
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|-
|-
| 220-254
| 220-254
|  
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* Pokémon bounces up-and-down when sent out in battle
* Pokémon bounces up-and-down when sent out in battle
* 15% chance of not fainting from a hit that would normally knock it out
* 15% chance of not fainting from a hit that would normally knock it out
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|-
|-
| 255
| 255
|  
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* Pokémon bounces up-and-down when sent out in battle
* Pokémon bounces up-and-down when sent out in battle
* 20% chance of not fainting from a hit that would normally knock it out
* 20% chance of not fainting from a hit that would normally knock it out
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