Pewter Gym skip glitch: Difference between revisions

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=="Brock Through Walls"==
=="Brock Through Walls"==
The "Brock Through Walls" glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to {{DL|Game freeze|Softlocking|softlock}}; particular prior setups are required to regain player control. This softlock occurs because the player is outside of the coordinates that the game searches to determine the path. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as a [[starter]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining), in that order. Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Viewing the stats will cause the game to locate Bulbasaur's values, and use those to determine the path. The path that is returned through this method will cause a value overflow that overwrites the buttons that the player is not able to use at any given time, causing the ability to walk through walls. As long as the player doesn't stop walking, it will act just like a regular walk through walls. If the player stops walking, the player will follow a glitch path. Interacting with NPCs, walking through doors, caves, and other entrances, and soft resetting will cause the glitch to end.
The "Brock Through Walls" glitch is a subglitch of the Pewter Gym skip glitch that allows players to walk through walls after talking to the Youngster from the right, a position that was not foreseen by the developers. Ordinarily, talking to the Youngster from the right will cause the game to {{DL|Game freeze|Softlocking|softlock}}; particular prior setups are required to regain player control. This softlock occurs because the player is outside of the coordinates that the game searches to determine the path. To perform the glitch, the player needs to choose {{p|Bulbasaur}} as their [[first partner Pokémon]]. The Bulbasaur must be trained to level 8 and taught {{m|Leech Seed}}, {{m|Tackle}} (16 PP remaining), and {{m|Growl}} (36 PP remaining), in that order. Then the player should perform any of the above methods to skip the Youngster. If the player enters and exits a different location and returns to the Youngster, he will still be there. The player then needs to view the stats of their Bulbasaur and speak to the Youngster from the right. Viewing the stats will cause the game to locate Bulbasaur's values, and use those to determine the path. The path that is returned through this method will cause a value overflow that overwrites the buttons that the player is not able to use at any given time, causing the ability to walk through walls. As long as the player doesn't stop walking, it will act just like a regular walk through walls. If the player stops walking, the player will follow a glitch path. Interacting with NPCs, walking through doors, caves, and other entrances, and soft resetting will cause the glitch to end.
{{Glitches}}<br>
{{Glitches}}<br>
{{Project GlitchDex notice|no}}
{{Project GlitchDex notice|no}}


[[it:Glitch della Palestra di Plumbeopoli]]
[[it:Glitch della Palestra di Plumbeopoli]]