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Nescientist (talk | contribs) (→Mechanics: increased/decreased priority had been "hardcoded" before generation III for specific moves/move effects) |
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==Mechanics== | ==Mechanics== | ||
Starting in [[Generation III]], each move has a hidden priority value in the game data, with values ranging from <tt>+5</tt> to <tt>-7</tt>. The vast majority of moves have the standard priority value of <tt>0</tt>. A move with a positive priority is a '''priority move''' (Japanese: '''先制攻撃''' ''preemptive attack'')<!--Refer to Quick Guard-->. Moves with a positive priority may also be referred to as having an increased priority<ref>[http://www.pokemon.com/us/strategy/perfecting-your-pokemon-party-in-2016/ Perfecting Your Pokémon Party in 2016! | Pokemon.com]</ref> and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket. | |||
[[#Abilities that increase priority|Some Abilities]] increase the priority of certain moves. [[#Effects that block priority moves|Some moves and Abilities]] can prevent priority moves from being used; {{type|Dark}} Pokémon are also immune to {{a|Prankster}}-promoted priority moves. | [[#Abilities that increase priority|Some Abilities]] increase the priority of certain moves. [[#Effects that block priority moves|Some moves and Abilities]] can prevent priority moves from being used; {{type|Dark}} Pokémon are also immune to {{a|Prankster}}-promoted priority moves. |