Silver (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Silver and Tyranitar is an expanded grid, made available since the pair first released.
The sync grid for Silver and Tyranitar is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{rock color}}; border:3px solid #{{rock color dark}}; text-align:center"
|- style="background: #{{rock color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Stone Edge: Power +3
| Stone Edge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Stone Edge: Power +3
| Stone Edge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Stone Edge: Power +3
| Stone Edge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Stone Edge: Power +3
| Stone Edge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Stone Edge: Power +3
| Stone Edge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Stone Edge: Accuracy +10
| Stone Edge: Accuracy ↑ +10
| 5
| 60
| 1
|-style="background:#fff"
| Stone Edge: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Massive Rock Slide: Power +3
| Massive Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Massive Rock Slide: Power +3
| Massive Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Massive Rock Slide: Power +3
| Massive Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Massive Rock Slide: Power +3
| Massive Rock Slide: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Massive Rock Slide: Power +3
| Massive Rock Slide: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Eyes on Glory!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Eyes on Glory!: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Headstrong
| Attack cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Quick Cure
| Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Circle: HP Recovery 1
| Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.
| 7
| 84
| 2
|-style="background:#fff"
| Circle: MG → 2
| Quickly charges the move gauge when a circle applies to the allied field of play.
| 7
| 84
| 2
|-style="background:#fff"
| Sand Castle 2
| Reduces damage when the user is hit by an attack move during a sandstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Soothing Sand 1
| Restores the user’s HP whenever its Pokémon takes an action during a sandstorm.
| 8
| 96
| 2
|-style="background:#fff"
| Sandstorm: Team Special DR 3
| Reduces special attack move damage taken by allies during a sandstorm.
| 9
| 108
| 3
|-style="background:#fff"
| Sandstorm Hit: Physical Boost ↑1 9
| Increases the user’s Physical Moves ↑ Next effect by 1 rank when its attack move is successful during a sandstorm.
| 9
| 108
| 3
|-style="background:#fff"
| Piercing Gaze
| Moves never miss.
| 10
| 120
| 3
|-style="background:#fff"
| Sand Blaster 9
| Powers up the user’s sync move during a sandstorm.
| 10
| 120
| 3
|-style="background:#fff"
| Entry: Physical Boost 2
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Johto C (Phys): S-Moves ↑ 9
| Powers up the user’s sync move when Johto Circle (Physical) is applied to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Johto C (Phys) Extension 3
| Extends the duration of Johto Circle (Physical) when Johto Circle (Physical) applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Emotional Resolve Rock Slide: Power +25
| Emotional Resolve Rock Slide: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Emotional Resolve Rock Slide: Power +25
| Emotional Resolve Rock Slide: Power ↑ +25
| 5
| 60
| 3
|}


==Other Pokémon==
==Other Pokémon==
2,715

edits