Pokémon Trading Card Game Pocket: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:CardbackPocket.png|thumb|left|200px|Back of a card in Pokémon Trading Card Game Pocket]]
[[File:CardbackPocket.png|thumb|left|200px|Back of a card in Pokémon Trading Card Game Pocket]]
Players collect digital cards, which may feature past artwork from the Pokémon TCG or be exclusive to the app. Two {{TCG|booster pack}}s can be opened for free each day. "Immersive cards" allow players to experience the world inside of the card's illustration. Players can also participate in quick battles using a simplified version of the traditional Pokémon TCG rules.
Players collect digital cards, which may feature past artwork from the Pokémon TCG or be exclusive to the app. Two {{TCG|booster pack}}s can be opened for free each day. "Immersive cards" allow players to experience the world inside the card's illustration. Players can also participate in quick battles using a simplified version of the traditional Pokémon TCG rules.
 
To achieve simpler rules, this game abandons certain TCG concepts and introduces new ones. Energy Zone replaces Energy cards in the deck. Points replace Prize cards. Resistance is absent, and Weakness only increases damage by 20.
 
Card [[rarity]] is indicated by a number of diamonds from 1 to 4, or a number of stars from 1 to 2. Cards with a star rarity are rarer than cards with a diamond rarity and are {{TCG|Full Art card}}s. All cards are unnumbered, and a lot of them reuse artwork from real-life cards, such as {{TCG ID|Base Set|Pikachu|58}} or {{TCG ID|Sun & Moon|Psyduck|28}}. Cards use the Sun & Moon Series card template, but Energy icons on cards have a white outline, like on Sword & Shield Series cards.
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==Expansions==
==Expansions==