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With all three accuracy checks and base powers taken into account, the move's {{wp|Expected value|average}} effective power is 94.14. | With all three accuracy checks and base powers taken into account, the move's {{wp|Expected value|average}} effective power is 94.14. | ||
If the target has [[Contact#Abilities|an Ability that activates upon contact]], each strike counts individually, enabling the Ability to activate multiple times. | If the target has [[Contact#Abilities|an Ability that activates upon contact]] (such as {{a|Weak Armor}} or {{a|Stamina}}), each strike counts individually, enabling the Ability to activate multiple times. | ||
If the target is holding a [[Rocky Helmet]], the user is damaged for each strike. | If the target is holding a [[Rocky Helmet]], the user is damaged for each strike. | ||
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If the first hit misses due to {{a|Disguise}}, the first hit will count as a strike, but the power of the two subsequent hits will be 20 and 40 respectively. | If the first hit misses due to {{a|Disguise}}, the first hit will count as a strike, but the power of the two subsequent hits will be 20 and 40 respectively. | ||
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. | If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. | ||
===Generation VIII=== | ===Generation VIII=== |
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