Voltorb Flip: Difference between revisions

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Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Self-Destruct|Selfdestruct}}).
Voltorb Flip was described in a pre-release review as "a cross between {{wp|Nonogram|Picross}} and {{wp|Minesweeper (video game)|Minesweeper}}".<ref name="Officialnintendomagazine">[http://www.officialnintendomagazine.co.uk/article.php?id=14990 Pre-release review from Official Nintendo Magazine]</ref> It features a five-by-five grid of tiles, underneath of which are hidden numbers (multiplier cards which affect the player's coins) and {{p|Voltorb}} (which {{m|Self-Destruct|Selfdestruct}}).


Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers. Flipping a Voltorb also ends the game. If the player flipped fewer multiplier cards (including ×1 cards) before the Voltorb than the current level number, they drop down to the level equal to the number of multiplier cards flipped. For example, flipping fewer than two cards will cause the player to regress to level 1. At any time, the player can Quit instead of flipping more cards to end the game and permanently keep earned coins (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin (Game Corner)|Coins]], which can be traded for prizes. Level 8 is achieved by winning five games in a row of any level having flipped eight or more multiplier cards in each of these five games (in the fifth game, you can Quit having flipped eight or more multiplier cards and still advance to level 8). Exiting the game will reset the player to level 1.
Flipping a multiplier card will give the player that many coins on the first card, or multiply the total by the number flipped for all subsequent flips. Higher levels have more multiplier cards, therefore producing larger payouts. Flipping a Voltorb will cause the player to lose all coins earned during the current string of multipliers and end the game. If the player flipped fewer multiplier cards (including ×1 cards) than the current level number before the round ends, they drop down to the level equal to the number of multiplier cards flipped. For example, flipping 3 cards before losing will cause the player to regress to level 3. At any time, the player can Quit instead of flipping more cards to end the game and keep the coins earned during the current round (though the level drop down rule still applies); doing so counts as a loss in terms of the next round. The player wins and advances one level by finding all of the ×2 and ×3 multiplier cards. Winning or Quitting, as before, will earn the player [[Coin (Game Corner)|Coins]], which can be traded for prizes. Level 8 is achieved by winning five games in a row of any level having flipped eight or more multiplier cards in each of these five games (in the fifth game, you can Quit having flipped eight or more multiplier cards and still advance to level 8). Exiting the game will reset the player to level 1.


There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile can contain a 2× or 3× multiplier or only a Voltorb or a 1× multiplier.
There is also a "Memo" mode where the player can set symbols with the Voltorb and the numbers 1 to 3 on every field which has not yet been flipped up in the current game. This can be used to indicate whether, for example, the player thinks a given tile has a Voltorb or not without actually flipping it over.  


Once the player earns the maximum of 50,000 coins, they will be exited from the game and will be unable to play further until spending some coins.
Once the player earns the maximum of 50,000 coins, they will be exited from the game and will be unable to play further until spending some coins.


In each level, a certain range of coins can be obtained, and a certain number of Voltorb can be present. The higher the level, the more coins that can be obtained:
In each level, a certain range of coins can be obtained, and a certain number of Voltorb can be present. Higher levels contain more 2x and 3x tiles (and therefore yield more coins), but also contain more Voltorbs:


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