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The terms "catch" and "capture" are often used interchangeably in the {{pkmn|games}} and in the anime. In the context of {{OBP|Pokémon Ranger|Ranger series}}s, however, [[Capture Styler|capture]] also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer. | The terms "catch" and "capture" are often used interchangeably in the {{pkmn|games}} and in the anime. In the context of {{OBP|Pokémon Ranger|Ranger series}}s, however, [[Capture Styler|capture]] also has a separate meaning, referring to the technique a Pokémon Ranger uses to gain a Pokémon's assistance by befriending it, without controlling it as its Trainer. | ||
==In the core series== | ==In the core series games== | ||
The catching process typically involves a {{pkmn|battle}} in which the [[wild Pokémon]] is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a [[Poké Ball]] at said Pokémon in order to catch it. The success of a Poké Ball depends on [[catch rate]]. | The catching process typically involves a {{pkmn|battle}} in which the [[wild Pokémon]] is at first weakened and/or affected with a [[status condition]], at which point the Trainer throws a [[Poké Ball]] at said Pokémon in order to catch it. The success of a Poké Ball depends on [[catch rate]]. | ||
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| "Caught!" screen | | "Caught!" screen | ||
|} | |} | ||
===Sega Pico series=== | |||
In [[Pokémon Advanced Generation: I've Begun Hiragana and Katakana!]], if the player successfully draws a sequence of hiragana or katakana, there is a short anime-style cutscene where {{Ash}} catches one of the available Pokémon. | |||
==In the anime== | ==In the anime== |