Miracle Sea: Difference between revisions

mNo edit summary
Line 35: Line 35:
There's 1-4 items on first three floors and 2-5 items on all later floors. There's 4-7 buried items in the walls. There's 2-3 starting enemies on floors 1 through 6 of Miracle Sea, 2-4 on floors 7 through 12 of Miracle Sea, and 3-5 on later floors. There is a 10% chance each for a room on floors 1, 5, 9, 13, 17 of Miracle Sea and floor 3 of Deep Miracle Sea, to be filled with deep water.
There's 1-4 items on first three floors and 2-5 items on all later floors. There's 4-7 buried items in the walls. There's 2-3 starting enemies on floors 1 through 6 of Miracle Sea, 2-4 on floors 7 through 12 of Miracle Sea, and 3-5 on later floors. There is a 10% chance each for a room on floors 1, 5, 9, 13, 17 of Miracle Sea and floor 3 of Deep Miracle Sea, to be filled with deep water.


The IQ Booster activates on every floor. Turn limit is 1000. The player cannot be rescued if knocked out in Deep Miracle Sea. Enemies in floors 1 through 14 of Miracle Sea have 150IQ, and 331 on later floors. There is light darkness starting on floor 6 of Miracle Sea. The dungeon contains deep water.
The IQ Booster activates on every floor. The turn limit is 1000. The player cannot be rescued if knocked out in Deep Miracle Sea. Enemies in floors 1 through 14 of Miracle Sea have 150IQ, and 331 on later floors. There is light darkness starting on floor 6 of Miracle Sea. The dungeon contains deep water.


==Pokémon encountered==
==Pokémon encountered==
46

edits