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There's 1-4 items on first three floors and 2-5 items on all later floors. There's 4-7 buried items in the walls. There's 2-3 starting enemies on floors 1 through 6 of Miracle Sea, 2-4 on floors 7 through 12 of Miracle Sea, and 3-5 on later floors. There is a 10% chance each for a room on floors 1, 5, 9, 13, 17 of Miracle Sea and floor 3 of Deep Miracle Sea, to be filled with deep water. | There's 1-4 items on first three floors and 2-5 items on all later floors. There's 4-7 buried items in the walls. There's 2-3 starting enemies on floors 1 through 6 of Miracle Sea, 2-4 on floors 7 through 12 of Miracle Sea, and 3-5 on later floors. There is a 10% chance each for a room on floors 1, 5, 9, 13, 17 of Miracle Sea and floor 3 of Deep Miracle Sea, to be filled with deep water. | ||
The IQ Booster activates on every floor. | The IQ Booster activates on every floor. The turn limit is 1000. The player cannot be rescued if knocked out in Deep Miracle Sea. Enemies in floors 1 through 14 of Miracle Sea have 150IQ, and 331 on later floors. There is light darkness starting on floor 6 of Miracle Sea. The dungeon contains deep water. | ||
==Pokémon encountered== | ==Pokémon encountered== |
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