Fainting: Difference between revisions

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(→‎In the TCG: Swapped "increase" for "alter" in paragraph 3. New paragraph for digital implementations.)
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=====Reviving=====
=====Reviving=====
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed by talking to a character, usually at a [[Pokémon Center]], resting in a bed, depositing in a [[PC]], or brought back with {{m|Revival Blessing}} or a reviving item.
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a [[Pokémon Center]]), resting in a bed, depositing the Pokémon in a [[Pokémon Storage System|Box]] (prior to [[Generation VIII]]), using the [[move]] {{m|Revival Blessing}} in battle, or using a reviving item either in battle or otherwise.


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[[Rare Candy]] can also be used to revive a fainted Pokémon due to the HP gained upon [[Level|leveling up]].
[[Rare Candy]] and [[Exp. Candy|Exp. Candy]] can also potentially revive a fainted Pokémon due to the {{stat|HP}} gained upon [[level]]ing up. Pokémon {{pkmn2|caught}} after making them faint, such as in a [[Max Raid Battle]] or [[Tera Raid Battle]], are revived with 1 HP upon being caught.


====Avoiding fainting====
====Avoiding fainting====
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