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(→In the TCG: Swapped "increase" for "alter" in paragraph 3. New paragraph for digital implementations.) |
m (→Reviving) |
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=====Reviving===== | =====Reviving===== | ||
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they | Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they can only be healed by talking to a certain NPC (usually at a [[Pokémon Center]]), resting in a bed, depositing the Pokémon in a [[Pokémon Storage System|Box]] (prior to [[Generation VIII]]), using the [[move]] {{m|Revival Blessing}} in battle, or using a reviving item either in battle or otherwise. | ||
{| class="roundy" style="background: #{{white color}}; border: 3px solid #{{white color dark}}" | {| class="roundy" style="background: #{{white color}}; border: 3px solid #{{white color dark}}" | ||
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[[Rare Candy]] can also | [[Rare Candy]] and [[Exp. Candy|Exp. Candy]] can also potentially revive a fainted Pokémon due to the {{stat|HP}} gained upon [[level]]ing up. Pokémon {{pkmn2|caught}} after making them faint, such as in a [[Max Raid Battle]] or [[Tera Raid Battle]], are revived with 1 HP upon being caught. | ||
====Avoiding fainting==== | ====Avoiding fainting==== |
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