Volkner (Masters): Difference between revisions

Line 560: Line 560:
===Sync grid===
===Sync grid===
Volkner and Raichu's sync grid is an expanded grid, made available since the pair first released.
Volkner and Raichu's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +10
| Sp. Atk +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Discharge: Power +3
| Discharge: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Discharge: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Surf: Power +3
| Surf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Surf: Power +3
| Surf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Surf: Power +3
| Surf: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Surf: Power +3
| Surf: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Surf: Power +3
| Surf: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Surf: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Dire Hit +: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fully Charged!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fully Charged!: Slippery 1
| Raises the user’s evasiveness by 1 stat rank when its move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Fast Runner
| Evasiveness cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Double Down 3
| Powers up the user’s sync moves that are super effective.
| 8
| 96
| 2
|-style="background:#fff"
| Double Down 5
| Powers up the user’s sync moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Static Cling 2
| Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| Hostile Environment 1
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 8
| 96
| 3
|-style="background:#fff"
| Super Freebie 4
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
| 9
| 108
| 3
|-style="background:#fff"
| Superduper Effective 3
| Powers up moves that are super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Unfortuitous 9
| Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
| 10
| 120
| 3
|-style="background:#fff"
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Thrilling Battles Electric Beam: Power +25
| Thrilling Battles Electric Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Thrilling Battles Electric Beam: Power +25
| Thrilling Battles Electric Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Thrilling Battles Electric Beam: Power +25
| Thrilling Battles Electric Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Thrilling Battles Electric Beam: Power +25
| Thrilling Battles Electric Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Electivire==
==Electivire==
2,735

edits