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(→Intro: Moved the Pokemon Power paragraph into the first paragraph. New sentences about number of abilities. New sentence in paragraph two about the lack of Special Conditions clause. Muk example changed to match card text. New paragraphs about granting of Abilities and mechanics of losing Abilties. (It comes up in FAQs in every set.)) |
(More examples, new paragraphs to hold examples. (Stack is new wording from PAR Minun, but is generally applicable to old cards.) New paragraph about restrictions.) |
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[[File:TCGAbilityIcon.png|right|thumb|150px|Ability symbol SUM-onwards]] | [[File:TCGAbilityIcon.png|right|thumb|150px|Ability symbol SUM-onwards]] | ||
'''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a special | '''Ability''' (Japanese: '''{{tt|特性|とくせい}}''' ''ability'') is a special mechanic in the [[Pokémon Trading Card Game]], named after [[Ability|the analogous element]] in the main series games. It may be held by any type of {{TCG|Pokémon}} cards. They replaced {{TCG|Pokémon Power}}s and their successors {{TCG|Poké-Power}}s and {{TCG|Poké-Body|Poké-Bodies}} as a non-{{TCG|attack}} capability of cards with the release of {{TCG|Black & White}}. No Pokémon card has more than one Ability, although a Pokemon consisting of multiple cards such as a [[Pokémon BREAK]] or [[V-UNION]] can have multiple Abilities while in play. | ||
Abilities are additional effects that the card | Abilities are additional effects that a card has. Many are effects that are activated by the owner of the card during their turn. For example: {{TCG ID|Boundaries Crossed|Keldeo-EX|49}} has an Ability that allows the player to switch Keldeo-EX with the [[Active Pokémon]], once per turn. Old cards feature a reminder that this kind of Ability can only be performed before attacking, but this is only because attacking ends the player's turn. Other Abiltiies activate is response to something happening to the Pokémon with the Ability. For instance. {{TCG ID|Hidden Fates|Arbok|27}} has an Ability that causes the opponent to [[Appendix:Glossary (TCG)#Discard Pile|discard]] two cards if it is [[Appendix:Glossary (TCG)#Knock Out|Knocked Out]] by an opponent's attack. Still others are activated when a card enters play. The most famous example of this is {{TCG ID|Roaring Skies|Shaymin-EX|77}}. When it enters play from a player's [[hand]], that player may draw cards until they have six cards in their hand. | ||
A common effect is for Pokémon to "have no Abilities". Pokémon under this kind of effect are treated as not having Abilities at all, even if there are Abilities printed on the card. (The Abilities that no longer exist do not have any effect) Notably, cards that care about if a Pokémon has an Ability will not apply to Pokémon printed with Abilities but are under this effect. | There are Abilities that instead provide a passive effect to a Pokémon, such as {{TCG ID|Scarlet & Violet|Pachirisu|68}} being unable to be [[Paralyze#In the TCG|Paralyzed]]. Other Abilities can passively affect multiple Pokémon, such as {{TCG ID|Fusion Strike|Toxtricity|108}} reducing the {{TCG|HP}} of the opponent's [[Pokémon VMAX]] or {{TCG ID|BREAKthrough|Dodrio|117}} reducing the [[Retreat Cost]] of its owner's [[Active Pokémon]]. | ||
Abilities often have some restriction attached to their use. Many Abilities are only usable once during a player's turn, although this applies to each instance of the Ability. If there are multiple Pokémon in play with the same Ability, each of their Abilities can be used one time. Other Abilities can only be used if a Pokémon is in the [[Active Spot]], or on the [[Bench]]. Such a restriction can also apply to certain passive Abilities. Some passive Abilities do not stack, meaning that if there are multiple instances of that Ability in play, only one instance of that Ability is applied. Some Abilities cause the turn to end when activated, which prevents the player from initiating an {{TCG|attack}} that turn and implicitly prevents more than one Ability with this restriction from being used per turn. A rare few Abilities, such as the one of {{TCG ID|Unbroken Bonds|Dedenne-GX|57}}, cannot be activated if another Ability of the same name has been activated that turn. | |||
Unlike Pokémon Powers, Abilities are not disabled if their user has a {{TCG|Special Condition}}. | |||
A common effect is for Pokémon to lose access to their Abilities, which is commonly templated as some variation of "have no Abilities". An example of this would be {{TCG ID|Sun & Moon|Alolan Muk|58}}'s Ability. Pokémon under this kind of effect are treated as not having Abilities at all, even if there are Abilities printed on the card. (The Abilities that no longer exist do not have any effect.) Once the effect ends, the Abilities of the affected Pokémon are restored to them. Notably, cards that care about if a Pokémon has an Ability will not apply to Pokémon printed with Abilities but are under this effect. | |||
Some cards have attacks that cause a Pokémon to gain an Ability. Some {{TCG|Pokémon Tool}}s are printed with an Ability that the Pokémon the Tool is attached to can use. | Some cards have attacks that cause a Pokémon to gain an Ability. Some {{TCG|Pokémon Tool}}s are printed with an Ability that the Pokémon the Tool is attached to can use. |
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