Zoroark (UNITE): Difference between revisions

updating template uses (AWB)
(Copied in move descriptions from the game for all non-Unite moves. Also added an intro. Changed some move data to match current game text. (Some cooldowns and move categories))
(updating template uses (AWB))
Line 9: Line 9:
|damage=Attack
|damage=Attack
|difficulty=Expert
|difficulty=Expert
|offense=3.5
|endurance=1.5
|mobility=4
|scoring=2
|support=0.5
|evolve=2.0
|evolve=2.0
|ndex1=570
|ndex1=570
Line 28: Line 23:
===Passive Ability===
===Passive Ability===
{{UnitePassiveAbility
{{UnitePassiveAbility
|image=[[File:UNITE Zoroark Illusion.png|60px]]
|image=UNITE Zoroark Illusion.png
|ability=Illusion
|ability=Illusion
|jname=イリュージョン
|jname=イリュージョン
Line 44: Line 39:
<!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]-->
<!--[[File:Slash UNITE.png|275px|thumb|right|Slash]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Slash.png|60px]]
|image=UNITE Slash.png
|unitemove=no
|unitemove=no
|name=Slash
|name=Slash
Line 54: Line 49:
|upgrade1='''Shadow Claw'''
|upgrade1='''Shadow Claw'''
|upgrade2='''Cut'''
|upgrade2='''Cut'''
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon.
Line 60: Line 55:
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Shadow Claw.png|60px]]
|image=UNITE Shadow Claw.png
|unitemove=no
|unitemove=no
|name=Shadow Claw
|name=Shadow Claw
Line 70: Line 65:
|upgrade1='''Shadow Claw+''' at Lv. 13
|upgrade1='''Shadow Claw+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
Line 78: Line 73:
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Cut.png|60px]]
|image=UNITE Zoroark Cut.png
|unitemove=no
|unitemove=no
|name=Cut
|name=Cut
Line 88: Line 83:
|upgrade1='''Cut+''' at Lv. 13
|upgrade1='''Cut+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]].
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]].
Line 97: Line 92:
<!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]-->
<!--[[File:Fury Swipes UNITE.png|275px|thumb|right|Fury Swipes]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Fury Swipes.png|60px]]
|image=UNITE Zoroark Fury Swipes.png
|unitemove=no
|unitemove=no
|name=Fury Swipes
|name=Fury Swipes
Line 107: Line 102:
|upgrade1='''Night Slash'''
|upgrade1='''Night Slash'''
|upgrade2='''Feint Attack'''
|upgrade2='''Feint Attack'''
|cat1=[[File:UNITE Skill Label Melee.png|x20px]] Melee
|cat1=Melee
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
Line 115: Line 110:
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Night Slash.png|60px]]
|image=UNITE Night Slash.png
|unitemove=no
|unitemove=no
|name=Night Slash
|name=Night Slash
Line 125: Line 120:
|upgrade1='''Night Slash+''' at Lv. 11
|upgrade1='''Night Slash+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance.
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance.
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<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
{{UniteMove
{{UniteMove
|image=[[File: UNITE Zoroark Feint Attack.png|60px]]
|image=UNITE Zoroark Feint Attack.png
|unitemove=no
|unitemove=no
|name=Feint Attack
|name=Feint Attack
Line 143: Line 138:
|upgrade1='''Feint Attack+''' at Lv. 11
|upgrade1='''Feint Attack+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=Dash
|cat2=
|cat2=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
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<!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]-->
<!--[[File:Nightfall Daze UNITE.png|275px|thumb|right|Nightfall Daze]]-->
{{UniteMove
{{UniteMove
|image=[[File:UNITE Zoroark Nightfall Daze.png|60px]]
|image=UNITE Zoroark Nightfall Daze.png
|unitemove=yes
|unitemove=yes
|name=Nightfall Daze
|name=Nightfall Daze
Line 158: Line 153:
|jtrans=
|jtrans=
|level=9
|level=9
|cat1=[[File:UNITE Skill Label Area.png|x20px]] Area
|cat1=Area
|cat2=
|cat2=
|desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves.
|desc=Release dark shockwaves, dealing damage to enemies hit. Three shockwaves are released, and each one has an increasingly larger area-of-effect. The user is immune to hindrances while releasing shockwaves.