Zoroark (UNITE): Difference between revisions

Copied in move descriptions from the game for all non-Unite moves. Also added an intro. Changed some move data to match current game text. (Some cooldowns and move categories)
m (adding {{animespecies}} (AWB))
(Copied in move descriptions from the game for all non-Unite moves. Also added an intro. Changed some move data to match current game text. (Some cooldowns and move categories))
Line 23: Line 23:
}}
}}


'''Zoroark''' (Japanese:'''ゾロアーク''' ''Zoroark'') is a playable Pokémon in [[Pokémon UNITE]].
'''Zoroark''' (Japanese:'''ゾロアーク''' ''Zoroark'') is a playable Pokémon in [[Pokémon UNITE]]. It is a Speedster who can use its Illusion Ability to move around the map while undetected by opponents. In combat, it can use consecutive attacks, where each attack must hit to continue the combo.


==Abilities==
==Abilities==
Line 49: Line 49:
|jname=きりさく
|jname=きりさく
|jtrans=Slash
|jtrans=Slash
|level=
|level=1
|level2=
|level2=3
|cooldown=5
|cooldown=5.5
|upgrade1='''Shadow Claw'''
|upgrade1='''Shadow Claw'''
|upgrade2='''Cut'''
|upgrade2='''Cut'''
|cat1=[[File:UNITE Skill Label Melee.png|x20px]] Melee
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon.
}}
}}
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
<!--[[File:Shadow Claw UNITE.png|275px|thumb|right|Shadow Claw]]-->
Line 65: Line 65:
|jname=シャドークロー
|jname=シャドークロー
|jtrans=Shadow Claw
|jtrans=Shadow Claw
|level=
|level=7
|level2=
|level2=
|cooldown=4
|cooldown=4.5
|upgrade1=
|upgrade1='''Shadow Claw+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and leaving them unable to act for a short time. If this move hits an opposing Pokémon near the end of the dash's end point, that Pokémon will be thrown instead of being unable to act.
 
Upgrade: Increases the length of time opposing Pokémon are thrown.
}}
}}
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
<!--[[File:Cut UNITE.png|275px|thumb|right|Cut]]-->
Line 81: Line 83:
|jname=いあいぎり
|jname=いあいぎり
|jtrans=Iai Cut
|jtrans=Iai Cut
|level=
|level=7
|level2=
|level2=
|cooldown=5
|cooldown=4.5
|upgrade1=
|upgrade1='''Cut+''' at Lv. 13
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and restoring the user's [[HP]].
 
Upgrade: Increases the amount of HP this move restores.
}}
}}
===Move slot 2===
===Move slot 2===
Line 98: Line 102:
|jname=みだれひっかき
|jname=みだれひっかき
|jtrans=Fury Swipes
|jtrans=Fury Swipes
|level=
|level=1
|level2=
|level2=3
|cooldown=7
|cooldown=7.5
|upgrade1='''Night Slash'''
|upgrade1='''Night Slash'''
|upgrade2='''Feint Attack'''
|upgrade2='''Feint Attack'''
|cat1=[[File:UNITE Skill Label Ranged.png|x20px]] Ranged
|cat1=[[File:UNITE Skill Label Melee.png|x20px]] Melee
|cat2=
|cat2=
|desc=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon. If this move hits an opposing Pokémon, for a short time, it can be used again.
 
Effect: The move goes into cooldown after the second use.
}}
}}
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
<!--[[File:Night Slash UNITE.png|275px|thumb|right|Night Slash]]-->
Line 114: Line 120:
|jname=つじぎり
|jname=つじぎり
|jtrans=Crossroad Killing
|jtrans=Crossroad Killing
|level=
|level=5
|level2=
|level2=
|cooldown=10
|cooldown=8
|upgrade1=
|upgrade1='''Night Slash+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat2=
|cat2=
|desc=
|desc=For a short time, the user's next movement becomes a dash attack. After the user performs a dash attack, its next basic attack becomes a special boosted basic attack. Then, after that special boosted basic attack (or another [[move]]) hits an opposing Pokémon, the user's next movement becomes a dash attack again, and so on. This move's effect duration is limited, but after each time the user hits with a special boosted basic attack or another move, the duration resets. If the user moves when unable to do a dash attack, this move's effect duration immediately ends. During this move, if the user hits opposing Pokémon with a combined total of six dash attacks and special boosted basic attacks (or other moves), the user will jump into the air and then land with a slash in a set area of effect, dealing damage to opposing Pokémon. If this slash attack hits opposing Pokémon, the user recovers [[HP]]. While jumping, the user is able to use [[#Move slot 1|Shadow Claw or Cut]] to move a set distance.
 
Upgrade: Reduces this move's cooldown.
}}
}}
<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
<!--[[File:Feint Attack UNITE.png|275px|thumb|right|Feint Attack]]-->
Line 130: Line 138:
|jname=だましうち
|jname=だましうち
|jtrans=Sneak Attack
|jtrans=Sneak Attack
|level=
|level=5
|level2=
|level2=
|cooldown=7
|cooldown=6
|upgrade1=
|upgrade1='''Feint Attack+''' at Lv. 11
|upgrade2=
|upgrade2=
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat1=[[File:UNITE Skill Label Dash.png|x20px]] Dash
|cat2=
|cat2=
|desc=
|desc=Has the user dash in the designated direction, dealing damage to opposing Pokémon and reducing all of the user's move cooldowns. if this move hits an opposing Pokémon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokémon it hits along the way. As long as a point is marked, if the user users [[#Move slot 1|certain moves]] other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokémon four times with either Feint Attack or certain other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokémon and deals damage to it before landing in a designated direction.
 
Upgrade: Reduces this move's cooldown.
}}
}}
===Unite Move===
===Unite Move===
1,698

edits