Entrainment (move): Difference between revisions

m
→‎Effect: with Quark Drive not being affected, Protosynthesis is also unaffected
m (If Target’s Ability is Quark Drive, Entrainment fails)
m (→‎Effect: with Quark Drive not being affected, Protosynthesis is also unaffected)
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==Effect==
==Effect==
{{MoveResearch|Check Imposter in Generation V<br>Check if these Abilities are unaffected: {{a|As One}}, {{a|Protosynthesis}}, {{a|Orichalcum Pulse}}, {{a|Hadron Engine}}}}
{{MoveResearch|Check Imposter in Generation V<br>Check if these Abilities are unaffected: {{a|As One}}, {{a|Orichalcum Pulse}}, {{a|Hadron Engine}}}}
Entrainment [[Ability change|changes the target's Ability]] to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.
Entrainment [[Ability change|changes the target's Ability]] to match the user's. If a Pokémon affected by Entrainment is switched out, it regains its original Ability.


If both Pokémon have the same Ability, Entrainment will fail.
If both Pokémon have the same Ability, Entrainment will fail.


Entrainment fails if the target's Ability is {{a|Truant}}, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Zero to Hero}}, {{a|Commander}}, or {{a|Quark Drive}}.
Entrainment fails if the target's Ability is {{a|Truant}}, {{a|Multitype}}, {{a|Stance Change}}, {{a|Schooling}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Disguise}}, {{a|RKS System}}, {{a|Battle Bond}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Gulp Missile}}, {{a|Zero to Hero}}, {{a|Commander}}, {{a|Protosynthesis}}, or {{a|Quark Drive}}.


Entrainment fails if the user's Ability is {{a|Trace}}, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Zen Mode}}, {{a|Illusion}}, {{a|Imposter}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Disguise}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Hunger Switch}}, {{a|Gulp Missile}}, {{a|Neutralizing Gas}}, {{a|Zero to Hero}}, or {{a|Commander}}.
Entrainment fails if the user's Ability is {{a|Trace}}, {{a|Forecast}}, {{a|Flower Gift}}, {{a|Zen Mode}}, {{a|Illusion}}, {{a|Imposter}}, {{a|Power of Alchemy}}, {{a|Receiver}}, {{a|Disguise}}, {{a|Power Construct}}, {{a|Ice Face}}, {{a|Hunger Switch}}, {{a|Gulp Missile}}, {{a|Neutralizing Gas}}, {{a|Zero to Hero}}, or {{a|Commander}}.