Paralysis (status condition): Difference between revisions

→‎In the TCG: Pokémon Checkup exists now, so link is corrected. Made the statement about consistent paralysis less absolute. Explained why Paralyzed is strong.
(Created new TCG section, with wording copied directly from Asleep)
(→‎In the TCG: Pokémon Checkup exists now, so link is corrected. Made the statement about consistent paralysis less absolute. Explained why Paralyzed is strong.)
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==In the TCG==
==In the TCG==


In the {{pkmn|Trading Card Game}}, Paralysis, called Paralyzed, is one of the five {{TCG|Special Conditions}} along with [[Poisoned]], [[Burned]], [[Confused]], and [[Asleep]]. If a Pokémon is Paraylzed, it cannot {{TCG|attack}} or [[retreat]] by itself. It must also be turned clockwise. Paralysis is automatically cured, during the [[Pokémon Checkup]] step after the turn of the player whose Pokémon was Paralyzed. Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Paralyzed; however, Confused and Asleep will override Paralyzed because they are also indicated by turning the card a specific way. Aside from waiting for Paralyzed to go away on its own, Paralyzed can be cured if a Pokémon moves to the [[Bench]], [[evolve]]s or [[devolve]]s, or if an effect cures Paralyzed explicitly.  
In the {{pkmn|Trading Card Game}}, Paralysis, called Paralyzed, is one of the five {{TCG|Special Conditions}} along with [[Poisoned]], [[Burned]], [[Confused]], and [[Asleep]]. If a Pokémon is Paraylzed, it cannot {{TCG|attack}} or [[retreat]] by itself. It must also be turned clockwise. Paralysis is automatically cured during the [[Appendix:Glossary (TCG)#Pokémon Checkup|Pokémon Checkup]] step after the turn of the player whose Pokémon was Paralyzed. Unlike the Pokémon games, a Pokémon can be afflicted with Poisoned and Burned while already Paralyzed; however, Confused and Asleep will override Paralyzed because they are also indicated by turning the card a specific way. Aside from waiting for Paralyzed to go away on its own, Paralyzed can be cured if a Pokémon moves to the [[Bench]], [[evolve]]s or [[devolve]]s, or if an effect cures Paralyzed explicitly.  


The Pokémon Trading Card Game does not have [[Freeze]]. Instead, {{TCG|Water}} Pokémon with attacks and [[Ability (TCG)|Abilities]]  that conceptually freeze their targets instead inflict Paralyzed.
The Pokémon Trading Card Game does not have [[Freeze]]. Instead, {{TCG|Water}} Pokémon with attacks and [[Ability (TCG)|Abilities]]  that conceptually freeze their targets instead inflict Paralyzed.


Paralyzed is the most powerful Special Condition in the Trading Card Game. As such, there are no effects that can inflict Paralyzed consistently every turn without the support of other effects. Effects that Paralyze always have some kind of drawback to enforce this. The most common case is that of an {{TCG|attack}} only Paralyzing its target if a {{TCG|coin}} flip has a "Heads" result. Other limitations include but are not limited to [[Accelgor (Dark Explorers 11)|shuffling the attacking Pokémon back into the deck]], inflicting substantial [[recoil damage]] to the user so that it will [[Fainting#In the TCG|knock itself out]] eventually, and discarding two or more [[Energy]] from the user so that the user must have a large number of Energy attached in order to use the attack on consecutive turns.
Paralyzed is the most powerful Special Condition in the Trading Card Game. Losing the ability to attack prevents most decks from moving toward winning the game for a turn. As such, there are almost no effects that can inflict Paralyzed consistently every turn without the support of other effects. Effects that Paralyze usually have some kind of drawback to enforce this. The most common case is that of an {{TCG|attack}} only Paralyzing its target if a {{TCG|coin}} flip has a "Heads" result. Other limitations include but are not limited to [[Accelgor (Dark Explorers 11)|shuffling the attacking Pokémon back into the deck]], inflicting substantial [[recoil damage]] to the user so that it will [[Fainting#In the TCG|knock itself out]] eventually, and discarding two or more [[Energy]] from the user so that the user must have a large number of Energy attached in order to use the attack on consecutive turns.


==Trivia==
==Trivia==
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