Appendix:Glossary (TCG): Difference between revisions

→‎Weakness: Added ruby text, removed mention of Pokémon LEGEND because these weren't there before the HGSS series, which is when Weakness returned to 2×
(im gonna go back and edit this page some more later)
(→‎Weakness: Added ruby text, removed mention of Pokémon LEGEND because these weren't there before the HGSS series, which is when Weakness returned to 2×)
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===Weakness===
===Weakness===
If a [[#Pokémon card|Pokémon]] has '''Weakness''' (Japanese: {{tt|弱点|じゃくてん}} ''Weakness'') to a certain [[#Type|type]], it means that if it is [[#Attack|Attack]]ed by a Pokémon of that type, it will receive more [[#Damage|Damage]]. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} [[#Expansion|Expansion]] set. The {{TCG|EX Sandstorm}} expansion introduced some [[Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} expansion, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, with variable weaknesses, [[#Basic Pokémon|Basic Pokémon]] will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern (except perhaps [[#Pokémon LEGEND|Legendary Pokémon]]) of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} always have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} expansion onwards, Weaknesses return to ×2.
If a [[#Pokémon card|Pokémon]] has '''Weakness''' (Japanese: {{ruby|弱点|じゃくてん}} ''Weakness'') to a certain [[#Type|type]], it means that if it is [[#Attack|attacked]] by a Pokémon of that type, it will receive more [[#Damage|damage]]. Most Pokémon have one Weakness, such as {{TCG ID|Base Set|Diglett|47}} in the {{TCG|Base Set}}, but some have none, such as {{TCG ID|Neo Destiny|Togepi|56}} in the {{TCG|Neo Destiny}} [[#Expansion|Expansion]] set. The {{TCG|EX Sandstorm}} expansion introduced some [[Pokémon-ex]] with two different Weaknesses on the same card, such as {{TCG ID|EX Sandstorm|Aggron ex|95}}. Weaknesses were initially fixed at ×2 damage, meaning the Pokémon would take twice the amount of damage dealt by an attack. Variable Weaknesses were later introduced in the {{TCG|Diamond & Pearl}} expansion, with Weaknesses of +10, +20, +30, +40 and ×2. Generally, with variable weaknesses, [[#Basic Pokémon|Basic Pokémon]] will have a Weakness of +10, Stage 1 Pokémon one of +20, and Stage 2 Pokémon one of +30, with a select few having one of +40. There is no general pattern of Pokémon with a ×2 Weakness; although, {{TCG|Pokémon SP}} always have a weakness of ×2. From {{TCG|HeartGold & SoulSilver}} expansion onwards, Weaknesses return to ×2.


==Trainer card==
==Trainer card==