Shedinja (Pokémon): Difference between revisions

m
"base HP" to "HP", as technically Shedinja's base HP is undefined. Starmobiles don't follow the stat formula either (are Starmobiles even considered Pokémon?)
m ("base HP" to "HP", as technically Shedinja's base HP is undefined. Starmobiles don't follow the stat formula either (are Starmobiles even considered Pokémon?))
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* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja is the only Pokémon with a base stat total of 236.
* Shedinja is the only evolved Pokémon with a lower base HP than its pre-evolution.
* Shedinja is the only evolved Pokémon with lower HP than its pre-evolution.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However, because it still faints in one hit, and it is immune to {{m|False Swipe}} and {{m|Hold Back}}, breaking the barrier is impossible.
* Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However, because it still faints in one hit, and it is immune to {{m|False Swipe}} and {{m|Hold Back}}, breaking the barrier is impossible.
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]], unless the battle is against [[Team GO Rocket]].
* In [[Pokémon GO]], Shedinja and {{p|Ditto}} are the only Pokémon that cannot be used in [[Trainer Battle (GO)|Trainer Battles]], unless the battle is against [[Team GO Rocket]].
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Shedinja has the lowest HP of all Pokémon, with only 1. As such, it has many unique characteristics:
Shedinja has the lowest HP of all Pokémon, with only 1. As such, it has many unique characteristics:


* Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
* Other than [[Starmobile]]s, Shedinja is the only Pokémon to have a stat not calculated by the [[Statistic#Generation III onward|standard formula]]; if it were, Shedinja would have at least 11 HP even at [[level]] 1.
** Shedinja can still gain HP {{EV}}s, but they will have no effect.
** Shedinja can gain HP {{EV}}s, but they will have no effect.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through {{m|Baton Pass}} or {{m|Shed Tail}}, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* Having only 1 HP, Shedinja's {{stat|Defense}} and {{stat|Special Defense}} stats normally have no practical purpose in battle. However, if Shedinja receives a {{m|substitute}} through {{m|Baton Pass}} or {{m|Shed Tail}}, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses {{m|Transform}} on it or if Shedinja uses {{m|Power Trick}} or {{m|Body Press}} (both via {{m|Mimic}}), or if an opponent has {{a|Download}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
* From [[Generation IV]] onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from {{m|Struggle}}.
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