Shedinja (Pokémon): Difference between revisions

Undo revision 3839201 by Pikmin3WiiU (talk) Those three moves dealt typeless damage prior to Gen 5, which is why they weren't affected by Wonder Guard
m (→‎Type effectiveness: wouldn’t beat up be se on sheddy?)
(Undo revision 3839201 by Pikmin3WiiU (talk) Those three moves dealt typeless damage prior to Gen 5, which is why they weren't affected by Wonder Guard)
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Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} ignored Wonder Guard prior to [[Generation V]].
Shedinja can also be damaged by {{m|Struggle}} and any of the [[Shadow move]]s from [[Pokémon Colosseum]] and {{Pokémon XD}}. The moves {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} could hit Shedinja prior to [[Generation V]].


In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.
In the [[Pokémon Mystery Dungeon series]], the standard A-button tackle will do 1 HP damage. In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], foe Shedinja always has a maximum of 5 HP, whereas in [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Explorers of Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.