Generation I: Difference between revisions

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* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.
* [[Statistic#Special|Special]] is a stat that existed only in this generation. In [[Generation II]], Special was split into Special Attack and Special Defense.


==Issues and bugs==
==Battle system flaws==
The original first-generation games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Those that were fixed in either the [[Pokémon Stadium]] games or in [[Generation II]] are listed below.
The battle system of the original games had some game balance issues, mainly due to the limited variety of Pokémon type combinations and movesets. Additionally, the behavior of multiple mechanics was inconsistent with their implementations in later games. Issues and mechanics that were fixed or altered in either the [[Pokémon Stadium]] games or in [[Generation II]] are listed below.


===Balancing issues===
===Balancing issues===
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** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.
** [[One-hit knockout move]]s were also based on speed, making them useless if the user was slower than the target.


===In-battle bugs===
===[[List of battle glitches (Generation I)|Battle glitches]]===
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Leech Seed}} and {{m|Toxic}} used the same damage counter, allowing Leech Seed to drain twice as much damage when a Pokémon was affected by both at the same time.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
* {{m|Focus Energy}} and [[Dire Hit]] divided the user's [[critical hit]] rate by 4 instead of multiplying it by 4.
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* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.
* When a Pokémon was hit by a move that did not deal neutral damage, the message that displayed would reflect only the matchup against one of the target's types.


===In-battle issues===
===Mechanical issues===
* Critical hits would ignore all stat changes, including increases to the attacking Pokémon's Attack or Special and decreases to the target's Defense or Special. This can result in a critical hit dealing less damage than an attack that does not land a critical hit.
* Critical hits would ignore all stat changes, including increases to the attacking Pokémon's Attack or Special and decreases to the target's Defense or Special. This can result in a critical hit dealing less damage than an attack that does not land a critical hit.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}.
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* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.
* Prior to [[Generation VI]], Generation I had the most extra space in the Pokémon Storage System if the {{player}} captures one of each Pokémon, with 240 spots available for 151 Pokémon, therefore leaving 89 extra spots.
* Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two starter Pokémon.
* Prior to [[Generation VIII]], Generation I was the only generation not to feature the paired versions' mascots on the title screens, but instead included the first evolutionary stages of two starter Pokémon.
* Generation I is the only generation without:
** A playable female character, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.
** Multiple {{type|Dragon}} moves introduced.
** [[Legendary Pokémon]] in the core series's box cover.
* Generation I is the only generation in which:
* Generation I is the only generation in which:
** The player character cannot be female, although [[Pokémon Red and Green beta#Female player character|evidence suggests plans]] for an intended female player character.
** None of the [[game mascot]]s are [[Legendary Pokémon]].
** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number.
** Pokémon by [[List of Pokémon by index number (Generation I)|index number order]] are in order of creation instead of by Pokédex number.
** {{t|Water}} was not the most common [[type]], as a plurality of Pokémon are {{type|Poison}}.
** {{t|Water}} was not the most common [[type]], as a plurality of Pokémon are {{type|Poison}}.
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).
* The Japanese releases of the Generation I games mark the only generation where two solitary core titles were released ([[Pokémon Blue Version (Japanese)|Pokémon Blue]] and [[Pokémon Yellow Version|Pokémon Yellow]]).
* Generation I is the only generation to have multiple [[remake]]s of its core series games.
* Generation I is the only generation to have multiple pairs of [[remake]]s of its core series games.


===Character names===
===Character names===
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