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Some aspects introduced in this generation have been revised since: | Some aspects introduced in this generation have been revised since: | ||
* In | * In Generation I, the [[Bag]] had only 20 slots, and each item or stack of items occupied one slot. This forced the player to constantly store obsolete [[List of Key Items (Generation I)|Key Items]], [[TM]]s, and [[HM]]s in the {{DL|PC|Item Storage System}} in order to obtain new items. Later games would expand the Bag's storage space and provide additional Bag pockets to organize items. Starting in [[Generation IV]], the Bag's storage is effectively limitless and can store all obtained items, obviating the need for the Item Storage System. | ||
* In Generations I and [[Generation II|II]], the player was unable to capture any more Pokémon if the current box in the [[Pokémon Storage System]] was full. Starting in [[Generation III]], the player could use [[Poké Ball]]s while the current box was full. If a wild Pokémon was captured in this circumstance, the next box would become the current box, and the captured Pokémon would be sent there. | |||
* In Generations I-IV, TMs are single-use while HMs can be used an unlimited number of times. Starting in [[Generation V]], TMs have unlimited uses as well (outside of {{g|Brilliant Diamond and Shining Pearl}}). | |||
* In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, and {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]]. | * In the Generation I, the HMs {{m|Cut}}, {{m|Surf}}, and {{m|Strength}} are required for completion of the games. They may also be used to access optional areas. All [[Generation II]]–[[Generation VI|VI]] games also require some HMs for completion. Starting in [[Generation VII]], HMs are not present at all, being replaced by the [[Poké Ride]]{{sup/7|SMUSUM}}/[[Secret Technique]]s{{sup/7|PE}}. In Pokémon Sword and Shield, there is nothing akin to HMs, except for the Galar [[Flying Taxi]], a service where a cab flown by a Corviknight can bring the player anywhere with an open roof. In Pokémon Brilliant Diamond and Shining Pearl, HMs can be accessed through the [[Pokétch]]. | ||
* In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type. | * In Generations I-III, [[Physical move|physical]] and [[special move]]s are determined by the move type. For instance, all {{t|Fire}} moves are special. Starting in [[Generation IV]], physical and special moves are determined by the move itself, rather than their type. | ||
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===In-battle issues=== | ===In-battle issues=== | ||
* Critical hits would ignore all stat | * Critical hits would ignore all stat changes, including increases to the attacking Pokémon's Attack or Special and decreases to the target's Defense or Special. This can result in a critical hit dealing less damage than an attack that does not land a critical hit. | ||
* {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | * {{m|Counter}} could be used in response to {{m|Guillotine}} or {{m|Horn Drill}} to instantly defeat an enemy Pokémon, even if the move hit the user's {{m|Substitute}}. | ||
* Moves lost their additional effect after they broke a {{m|Substitute}}, preventing a Pokémon from fainting after using {{m|Explosion}} to break a substitute. | * Moves lost their additional effect after they broke a {{m|Substitute}}, preventing a Pokémon from fainting after using {{m|Explosion}} to break a substitute. | ||
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* Waking up from sleep took a full turn. | * Waking up from sleep took a full turn. | ||
* Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. | * Using Substitute while having 25% or less of one's maximum HP left would cause the user to faint. | ||
* As soon as {{m|Rage}} connected, the user would become | * As soon as {{m|Rage}} connected, the user would become unable to use any other move until it fainted. Subsequent uses of Rage would not consume PP, and if the user misses a subsequent Rage due to accuracy reduction or the target's increased evasion, the move's accuracy would become 1/256. | ||
* [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well. | * [[Multi-hit move]]s dealt the same amount of damage for each hit in a turn, meaning that if the first hit was a critical hit, the other hits would be critical hits as well. | ||
* In-game opponents had infinite PP, meaning they could use moves without limit. | * In-game opponents had infinite PP, meaning they could use moves without limit. | ||
* In-game opponents with certain AI patterns will always use moves typed to be super effective against the target, even when those moves do not deal damage directly. | * In-game opponents with certain AI patterns will always use moves typed to be super effective against the target, even when those moves do not deal damage directly. | ||
==Kanto thematic motif== | ==Kanto thematic motif== |
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