Pressure (Ability): Difference between revisions

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===Outside of battle===
===Outside of battle===
{{incomplete|section|Does Pressure have any effect on the levels of fished-up wild Pokémon in Gens. VI to IX?}}
{{incomplete|section|Does Pressure have any effect on the levels of fished-up wild Pokémon in Gens VI and VII?}}
From {{game|Emerald}} onwards, if a Pokémon with Pressure is in the first slot in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Vital Spirit}}.
From {{game|Emerald}} onwards, if a Pokémon with Pressure is in the first slot in the [[party]] (even if [[fainting|fainted]]), there's a 50% chance that a Pokémon will be forced to the upper bound of their encounter level range. It shares this effect with {{a|Hustle}} and {{a|Vital Spirit}}.


When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
When fishing with a Pokémon with Pressure, Vital Spirit, or Hustle as its Ability leading the party in Pokémon Emerald, {{g|Brilliant Diamond and Shining Pearl}}, or any [[Generation IV]] game, it will trigger with its standard 50% activation rate. In the [[Generation V]] games, Pressure, Vital Spirit, and Hustle will not have any effect on the levels of wild Pokémon found through fishing.
====Generation VIII onwards====
Pressure appears to have no effect on the level range of wild Pokémon.


==Pokémon with Pressure==
==Pokémon with Pressure==