Shedinja (Pokémon): Difference between revisions

→‎Trivia: As this is no longer unique it is no longer relevant for reasons similar to how we don't add trivia such as "prior to Generation ... this pokemon had a unique type combination"
(→‎Trivia: Tandemaus and Mirror Herb.)
(→‎Trivia: As this is no longer unique it is no longer relevant for reasons similar to how we don't add trivia such as "prior to Generation ... this pokemon had a unique type combination")
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** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}} or if the opposing Pokémon has {{a|Scrappy}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
** Even if it is affected by {{m|Foresight}} or {{m|Odor Sleuth}} or if the opposing Pokémon has {{a|Scrappy}}, Shedinja is still immune to {{t|Normal}} and {{type|Fighting}} attacks.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
* Prior to [[Generation V]], if Nincada learns a move upon evolving into {{p|Ninjask}}, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
* Prior to {{g|Scarlet and Violet|s}}, Shedinja is the only [[gender unknown]] Pokémon that can learn Egg Moves (as a Nincada). {{p|Staryu}} and {{p|Starmie}} have [[Egg Move]]s programmed into their data in {{game|Gold and Silver|s}}, but there is no way for them to learn these moves.
* Shedinja is the only Pokémon in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] to be able to change its name.
* Shedinja is the only Pokémon in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] to be able to change its name.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
* In [[Pokémon Super Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Rescue Team DX]], wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to [[Seed#Empowerment Seed|awaken]] without defeating the player or their allies if they succeed in causing it to faint.
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