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*'''Mandatory Nicknames:''' The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. | *'''Mandatory Nicknames:''' The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds. | ||
*'''Met in Confirmation:''' If the player is unsure if a location is a new encounter or not, such as multiple levels of a cave, you can verify by looking at the Pokémon's Summary page to see where they were "Met" in order to confirm whether its a new location or not. | *'''Met in Confirmation:''' If the player is unsure if a location is a new encounter or not, such as multiple levels of a cave, you can verify by looking at the Pokémon's Summary page to see where they were "Met" in order to confirm whether its a new location or not. | ||
**'''Gift Pokémon:''' Some players will consider | **'''Gift Pokémon:''' Some players will consider [[Gift Pokémon]] (such as being given [[Eevee]] in [[Celadon Condominiums]]) to be separate encounters from wild Pokémon encountered in the same area. | ||
*'''No Resets:''' The player may not voluntarily reset and reload the game | *'''No Resets:''' The player may not voluntarily reset and reload the game to undo progress. Being able to do so would render all other rules pointless. | ||
*'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used. | *'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used. | ||
*'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be a "game over," even if there are usable Pokémon left in the [[Pokémon Storage System]], and the player must start over. | *'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be a "game over," even if there are usable Pokémon left in the [[Pokémon Storage System]], and the player must start over. | ||
*'''No Outside Trading:''' The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. | *'''No Outside Trading:''' The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. | ||
**'''In-Game Trading:''' The player may trade Pokémon with in-game trades such as Ponyta for Seel on Cinnabar in Pokémon Red/Blue. | **'''In-Game Trading:''' The player may trade Pokémon with in-game trades, such as Ponyta for Seel on [[Cinnabar Island]] in Pokémon Red/Blue. | ||
**'''Trade Evolution Clause:''' As for trading and | **'''Trade Evolution Clause:''' As for trading a Pokémon and then trading back (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus. | ||
**As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs. | **As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs. | ||
*'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them. | *'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them. |
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