Nuzlocke Challenge: Difference between revisions

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→‎Near-universally used rules: grammar changes, some links
m (→‎Near-universally used rules: replaced: Pokemon → Pokémon)
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*'''Mandatory Nicknames:''' The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
*'''Mandatory Nicknames:''' The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
*'''Met in Confirmation:''' If the player is unsure if a location is a new encounter or not, such as multiple levels of a cave, you can verify by looking at the Pokémon's Summary page to see where they were "Met" in order to confirm whether its a new location or not.
*'''Met in Confirmation:''' If the player is unsure if a location is a new encounter or not, such as multiple levels of a cave, you can verify by looking at the Pokémon's Summary page to see where they were "Met" in order to confirm whether its a new location or not.
**'''Gift Pokémon:''' Some players will consider Gifted Pokémon like being given Eevee in Celedon to be separate encounters from wild Pokémon encountered in the water in Celedon and those found in the Game Corner in Pokémon Red/Blue.
**'''Gift Pokémon:''' Some players will consider [[Gift Pokémon]] (such as being given [[Eevee]] in [[Celadon Condominiums]]) to be separate encounters from wild Pokémon encountered in the same area.
*'''No Resets:''' The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.
*'''No Resets:''' The player may not voluntarily reset and reload the game to undo progress. Being able to do so would render all other rules pointless.
*'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used.
*'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used.
*'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be a "game over," even if there are usable Pokémon left in the [[Pokémon Storage System]], and the player must start over.
*'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be a "game over," even if there are usable Pokémon left in the [[Pokémon Storage System]], and the player must start over.
*'''No Outside Trading:''' The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited.  
*'''No Outside Trading:''' The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited.  
**'''In-Game Trading:''' The player may trade Pokémon with in-game trades such as Ponyta for Seel on Cinnabar in Pokémon Red/Blue.
**'''In-Game Trading:''' The player may trade Pokémon with in-game trades, such as Ponyta for Seel on [[Cinnabar Island]] in Pokémon Red/Blue.
**'''Trade Evolution Clause:''' As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
**'''Trade Evolution Clause:''' As for trading a Pokémon and then trading back (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
**As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
**As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
*'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them.
*'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them.
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