Escalation battle/Live service period: Difference between revisions

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This page details the [[escalation battle]] stages from 2015 to February of 2018, when the game transitioned to its end of service content. The content below is no longer available.
This page details the [[escalation battle]] stages from 2015 to February of 2018, when the game transitioned to its end of service content. The content below is no longer available.
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{{incomplete|section|Needs HP and disruption listings}}
{{incomplete|section|Needs HP and disruption listings}}
An '''escalation battle''' (Japanese: '''レベルアップバトル''' ''level-up battle'') is a type of [[special stage]] in [[Pokémon Shuffle]] that changes as it is played: each time it is cleared, the puzzle becomes harder, but the Pokémon will also be easier to catch.
==Description==
Escalation battles often feature {{pkmn2|Legendary}} and [[Mythical Pokémon]]. The cost per play is 1 Heart. Each escalation battle has a Stage Level that starts at 1 and increases every time the stage is cleared. As the Stage Level increases, the target Pokémon's base catch rate will also increase; however, the stage will gradually become more difficult as well. There is no capture bonus for any remaining moves (or seconds) in these stages. All items are available when they are applicable.
Additionally, various rewards are given once certain Stage Level milestones have been cleared, encouraging the player to continue even after they have caught the Pokémon featured in the stage. The specific milestones and rewards differ with each escalation battle. More valuable rewards are typically guarded by a 'boss' stage, which is usually much more difficult than the stages immediately before or after it.
Seventeen Pokémon have been released through escalation battle events, with the dates they've appeared, stage data, and rewards across all versions listed in the tables below. {{p|Giratina}} Altered Forme was the first escalation battle for both versions, being available from June 8 to 22, 2015 on the 3DS version, and from September 28 to October 12, 2015 on the Mobile version. {{p|Diancie}} was previously available as a Commemorative Event from September 14-28, 2015, making it one of the few Pokémon to be available through several different kinds of special stages.
From version 1.3 (3DS)/1.6 (Mobile) onwards, the "angry" feature was introduced to all escalation battles. With this feature, when an escalation battle stage is cleared, the featured Pokémon has a chance to become angry, temporarily increasing the stage level by 3-5 (later, 3-15 for {{p|Mew}}) for ten minutes. If the stage is started within this timeframe and cleared, the anger will subside and the Stage Level will increase to the new value, skipping several levels. However, if the timer runs out before starting the stage or the stage is failed, the anger will subside and the Stage Level reverts back to what its value would be without the anger bonus. If a reward stage would be skipped due to this, the reward will still be given if the later stage is cleared. However, certain stages may be designated as impossible to skip, usually including boss or Coin stages.
In the 3DS version, the first run of {{p|Zygarde}} 50% Forme was the first escalation battle to include the "angry" feature. In the Mobile version, the Giratina Altered Forme repeat on May 31, 2016 was the first escalation battle with this feature.


==List of escalation battles==
==List of escalation battles==
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|{{tt|{{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns..
|{{tt|{{ShImg|492|Shaymin|30}} {{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns..
|- style="background:#fff"
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| -
| -
|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|- style="background:#fff"
|- style="background:#fff"
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
|{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}
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|- style="background:#fff"
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|Coin stage
|[[File:Coin Shuffle.png|20px|link=]] Coin stage
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" |
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|Fill 2 blocks in row 4 or 5 with ice every 3 moves.
|Fill 2 blocks in row 4 or 5 with barriers every 3 moves.
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|- style="background:#fff"
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|Fill 3 random blocks with ice every 3 moves.
|Fill 3 random blocks with barriers every 3 moves.
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|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with ice instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move.
|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with barriers instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move.
|- style="background:#fff"
|- style="background:#fff"
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|Fill 3 random blocks with ice every 3 moves.
|Fill 3 random blocks with barriers every 3 moves.
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|- style="background:#fff"
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|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with ice.<br>Disruptions alternate every 2 moves.
|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with barriers.<br>Disruptions alternate every 2 moves.
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|- style="background:#fff"
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|N/A
|N/A
|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.
|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with barriers, or both.
|- style="background:#fff"
|- style="background:#fff"
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==Level MAX Challenge==
==Level MAX Challenge==
'''Level MAX Challenge''' is special stage that can be considered a variation of escalation battle, in which the goal is to increase the level of a skill on the featured Pokémon to max. Similar to escalation battles, Level MAX Challenge increases its Stage Level each time the stage is cleared and gives rewards for reaching milestone Stage Levels. Additionally, each level of the stage will drop a predetermined amount of Personalized Skill Boosters for the featured Pokémon, rather than dropping them at random. The total amount of Personalized Skill Boosters dropped is exactly enough to max the level of the featured skill once the final reward milestone is cleared. If the featured Pokémon's skill level has not yet been maxed after clearing the final milestone, or if the featured Pokémon's skill is swapped to a non-maxed one, then the stage can continue to be cleared for additional non-random Personalized Skill Boosters.
'''Level MAX Challenge''' is special stage that can be considered a variation of escalation battle, in which the goal is to increase the level of a skill on the featured Pokémon to max. Similar to escalation battles, Level MAX Challenge increases its Stage Level each time the stage is cleared, and gives rewards for reaching milestone Stage Levels.  
 
Additionally, each level of the stage will drop a predetermined amount of [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters for the featured Pokémon, rather than dropping them at random. The total amount of [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters dropped is exactly enough to max the level of the featured skill once the final reward milestone is cleared.
 
If the featured Pokémon's skill level has not yet been maxed after clearing the final milestone, or if the featured Pokémon's skill is swapped to a non-maxed one, then the stage can continue to be cleared for additional non-random [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters.


===List of Level MAX Challenges===
===List of Level MAX Challenges===