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This page details the [[escalation battle]] stages from 2015 to February of 2018, when the game transitioned to its end of service content. The content below is no longer available. | This page details the [[escalation battle]] stages from 2015 to February of 2018, when the game transitioned to its end of service content. The content below is no longer available. | ||
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{{incomplete|section|Needs HP and disruption listings}} | {{incomplete|section|Needs HP and disruption listings}} | ||
==List of escalation battles== | ==List of escalation battles== | ||
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|{{tt|{{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.. | |{{tt|{{ShImg|492|Shaymin|30}} {{p|Shaymin}} (Land Forme) appears as a forced 5th Support Pokémon.|Therefore, choosing Shaymin as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}}<br>3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.. | ||
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | |{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | ||
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | |{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | ||
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | |{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | ||
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|{{tt|{{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | |{{tt|{{ShImg|577|Solosis|30}} {{p|Solosis}} appears as a forced 5th Support Pokémon.|Therefore, choosing Solosis as a Support Pokémon would replace the forced 5th support with one of the stage's default Pokémon.}} | ||
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|Coin stage | |[[File:Coin Shuffle.png|20px|link=]] Coin stage | ||
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! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" | | ! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="5" | | ||
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|Fill 2 blocks in row 4 or 5 with | |Fill 2 blocks in row 4 or 5 with barriers every 3 moves. | ||
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|Fill 3 random blocks with | |Fill 3 random blocks with barriers every 3 moves. | ||
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|Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with | |Disruption 1: Fill 1-5 random blocks with breakable rocks.<br>Disruption 2: Same setup, but with barriers instead.<br>Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).<br>Disruptions only trigger if no 4+ combo with any move. | ||
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|Fill 3 random blocks with | |Fill 3 random blocks with barriers every 3 moves. | ||
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|Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with | |Stages no longer have a pre-defined layout beginning at this stage level.<br>Disruption 1: Fill 3 random squares with breakable rocks.<br>Disruption 2: Fill 2 random squares with barriers.<br>Disruptions alternate every 2 moves. | ||
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|This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with | |This stage has a pre-defined layout.<br>Places breakable rocks in columns 1 and 2 every 3 moves.<br>At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with barriers, or both. | ||
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==Level MAX Challenge== | ==Level MAX Challenge== | ||
'''Level MAX Challenge''' is special stage that can be considered a variation of escalation battle, in which the goal is to increase the level of a skill on the featured Pokémon to max. Similar to escalation battles, Level MAX Challenge increases its Stage Level each time the stage is cleared and gives rewards for reaching milestone Stage Levels. Additionally, each level of the stage will drop a predetermined amount of Personalized Skill Boosters for the featured Pokémon, rather than dropping them at random. The total amount of Personalized Skill Boosters dropped is exactly enough to max the level of the featured skill once the final reward milestone is cleared. If the featured Pokémon's skill level has not yet been maxed after clearing the final milestone, or if the featured Pokémon's skill is swapped to a non-maxed one, then the stage can continue to be cleared for additional non-random Personalized Skill Boosters. | '''Level MAX Challenge''' is special stage that can be considered a variation of escalation battle, in which the goal is to increase the level of a skill on the featured Pokémon to max. Similar to escalation battles, Level MAX Challenge increases its Stage Level each time the stage is cleared, and gives rewards for reaching milestone Stage Levels. | ||
Additionally, each level of the stage will drop a predetermined amount of [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters for the featured Pokémon, rather than dropping them at random. The total amount of [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters dropped is exactly enough to max the level of the featured skill once the final reward milestone is cleared. | |||
If the featured Pokémon's skill level has not yet been maxed after clearing the final milestone, or if the featured Pokémon's skill is swapped to a non-maxed one, then the stage can continue to be cleared for additional non-random [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters. | |||
===List of Level MAX Challenges=== | ===List of Level MAX Challenges=== |