Pokémon Red and Green Versions: Difference between revisions

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→‎Version history: Relink bound, replaced: partial trapping → binding (2)
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m (→‎Version history: Relink bound, replaced: partial trapping → binding (2))
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* As a possible attempt at fixing the [[Select glitches|Select glitch]], v1.1 restricts the player from performing the Select glitch solely within a battle (through pressing Select in the inventory from a battle, exiting and pressing A on a Pokémon from the party menu). Despite this, the Select glitch can still be performed if Select was pressed on an item from outside of battle first. The glitch continued in Japanese Blue before being fixed in Japanese Yellow.
* As a possible attempt at fixing the [[Select glitches|Select glitch]], v1.1 restricts the player from performing the Select glitch solely within a battle (through pressing Select in the inventory from a battle, exiting and pressing A on a Pokémon from the party menu). Despite this, the Select glitch can still be performed if Select was pressed on an item from outside of battle first. The glitch continued in Japanese Blue before being fixed in Japanese Yellow.
* v1.1 introduces [[List of glitches (Generation I)#Binding move wrong side fainting glitch|a glitch with partial trapping moves]] in which the user unintentionally faints at the same time as the opponent after the opponent faints due to poison or burn during the immobile turn of a partial trapping move used by the opponent. Although the user's Pokémon faints, it can still be sent out from the Pokémon menu with the amount of HP it had before the glitch.
* v1.1 introduces [[List of glitches (Generation I)#Binding move wrong side fainting glitch|a glitch with binding moves]] in which the user unintentionally faints at the same time as the opponent after the opponent faints due to poison or burn during the immobile turn of a binding move used by the opponent. Although the user's Pokémon faints, it can still be sent out from the Pokémon menu with the amount of HP it had before the glitch.
* v1.0 originally featured a corrupted data error message (【じぶんの データが こわれています!】 "''My data is corrupted!''" or 【あいての データが こわれています】"''[Your] partner's data is corrupted!''") if the user or the opponent attempts to trade or battle when either has the 0x60 character "A" as the first character in their name. v1.1 and all other releases remove the error message.
* v1.0 originally featured a corrupted data error message (【じぶんの データが こわれています!】 "''My data is corrupted!''" or 【あいての データが こわれています】"''[Your] partner's data is corrupted!''") if the user or the opponent attempts to trade or battle when either has the 0x60 character "A" as the first character in their name. v1.1 and all other releases remove the error message.
* The locations of internal functions (e.g. the bank switch function) are changed.
* The locations of internal functions (e.g. the bank switch function) are changed.