Nuzlocke Challenge: Difference between revisions

→‎Variants: reworded for clarity
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(→‎Variants: reworded for clarity)
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*'''"Wonderlocke"''': This is a more unpredictable variant of the Nuzlocke Challenge. In this variant, any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon is used instead. Typically, this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
*'''"Wonderlocke"''': This is a more unpredictable variant of the Nuzlocke Challenge. In this variant, any Pokémon caught must immediately be traded using [[Wonder Trade]] and the received Pokémon is used instead. Typically, this comes with a level restriction where if the received Pokémon is more than a certain number of levels higher than the original Pokémon, it must be traded again until an appropriate-level Pokémon is received.
*'''Soul-Link''': Two player variant where both players' Pokémon are linked per encounter. So the first Pokémon encountered are linked together and if either dies then both die. Linked Pokémon must be in both players' parties, i.e. one player cannot have their linked Pokémon protected in a Box for instance or at the daycare.
*'''Soul-Link''': Two player variant where both players' Pokémon are linked per encounter. So the first Pokémon encountered are linked together and if either dies then both die. Linked Pokémon must be in both players' parties, i.e. one player cannot have their linked Pokémon protected in a Box for instance or at the daycare.
**Common additional rules include no duplicate types across both teams so if one player has a fire Pokémon the other cannot have a fire Pokémon. If an encounter results in both catches being the same type such as two normals then neither player can use those Pokémon.
**Common additional rules include restricting duplicate types between the two players. If either player is using a Pokémon of a certain type, the other player cannot use any Pokémon of that same type. If both players find the same type of Pokémon for one encounter, neither is able to use it.
*'''Egglocke''': Player catches Pokémon 1 per route as normal, but instead of using the Pokémon they hatch a randomly generated egg. Usually this is done via trades or through cheat devices, where the egg Pokémon are chosen by a 3rd Party such as friends or a streaming audience.
*'''Egglocke''': Player catches Pokémon 1 per route as normal, but instead of using the Pokémon caught, they hatch a randomly generated egg. Usually this is done via trades or through cheat devices, where the egg Pokémon are chosen by a third party, such as friends or a streaming audience.
*'''Randomizer:''' Often Randomizers might be used to add more variety to Nuzlockes. Often these result in power curve swings with Legendaries making or breaking the run. Additionally, catch rates may have to be adjusted via the Randomizer in order to allow for Legendaries to be more easily caught early on, otherwise runs could end up with only the starter.
*'''Randomizer:''' Randomizers can be used to add more variety to Nuzlockes. However, this often causes unbalance as encountering a Legendary early can reduce difficulty greatly. Additionally, catch rates may have to be adjusted via the Randomizer in order to allow for Legendary Pokémon to be more easily caught early on.
*'''Balllocke:''' Instead of limiting Pokémon by route, the run limits by type of Poké Ball such as Poké Ball, Great Ball, Ultra Ball, Master Ball, Fast Ball, Heavy Ball, etc...
*'''Balllocke:''' Instead of limiting Pokémon by route, this variant limits by type of Poké Ball. For example, only one Pokémon may be caught in a Poké Ball, only one Pokémon may be caught in a Great Ball, etc.


==Tips==
==Tips==
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