Egg Pokémon (Masters): Difference between revisions

moving old mechanics into a "defunct mechanics" section; adding more-visible link to egg events; adding header to berry tart stat gains; converting some tooltips to parenthetical statements
(Template Na, class roundtable)
(moving old mechanics into a "defunct mechanics" section; adding more-visible link to egg events; adding header to berry tart stat gains; converting some tooltips to parenthetical statements)
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==Mechanics==
==Mechanics==
[[File:Masters Bellis Lab Egg.png|thumb|200px|Bellis's lab]]
[[File:Masters Bellis Lab Egg.png|thumb|200px|Bellis's lab]]
Eggs can be obtained in three rarities—1★, 2★, and 3★. To hatch an Egg, it must first enter an incubator. Then the player waits for 6, 8, and 12 hours respectively before the egg hatches. (Prior to Version 2.19.0 {{tt|*|Released on March 29, 2022}}, each egg had a hatch gauge that needed to be filled by completing at least three battles while that egg's incubation occurred. If an Egg's incubation time passed without the hatch gauge being full, then that Egg would stay in its incubator until enough completed battles filled that gauge.)
Eggs can be obtained in three rarities—1★, 2★, and 3★. To hatch an Egg, it must first enter an incubator. Then the player waits for 6, 8, and 12 hours respectively before the egg hatches.


The Eggstreme Pass was later introduced as part of Version 2.15.0{{tt|*|Released on November 24, 2021}}. At the cost of 500 paid gems, the pass will half the time in which all eggs hatch, even those already in incubators.
The Eggstreme Pass was later introduced as part of Version 2.15.0 (Released on November 24, 2021). At the cost of 500 paid gems, the pass will half the time in which all eggs hatch, even those already in incubators.


Up to four Eggs can be incubated at a time in Bellis's lab with only one incubator being unlocked for free at the beginning. An additional incubator can be purchased for 300 paid gems. By purchasing the Eggcelerator Pass, which costs 500 paid gems, the player gets 14-day access to the third incubator and an auto-incubate feature. The fourth incubator is only available during Egg events (for 14 days), but it's always free. Plus, if the third/fourth incubator would disappear but it still holds an egg, then that incubator will stay until that egg hatches instead.
Up to four Eggs can be incubated at a time in Bellis's lab with only one incubator being unlocked for free at the beginning. An additional incubator can be purchased for 300 paid gems. By purchasing the Eggcelerator Pass, which costs 500 paid gems, the player gets 14-day access to the third incubator and an auto-incubate feature. The fourth incubator is only available during Egg events (for 14 days), but it's always free. Plus, if the third/fourth incubator would disappear but it still holds an egg, then that incubator will stay until that egg hatches instead.
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All other Eggs yet to be incubated are stored in the Egg Box, where up to eight can be stored at one time (four of these require purchase of the Egg Box Expansion, which costs 120 paid gems). When an incubator becomes available, the player manually chooses which Egg to enter it next.
All other Eggs yet to be incubated are stored in the Egg Box, where up to eight can be stored at one time (four of these require purchase of the Egg Box Expansion, which costs 120 paid gems). When an incubator becomes available, the player manually chooses which Egg to enter it next.


If the player has the Eggcelerator Pass active, then they gain access to the Auto-incubate feature. When all incubators are in use, this feature lets the player choose up to eight (four prior to Version 2.19.0) Eggs to enter incubators automatically as soon as they become available again. Also, starting with Version 2.19.0, if that player also expanded their Egg Box, then this feature lets them choose up to ''eight'' Eggs instead. The Auto-incubate feature even expands the duration of the third incubator's presence if an Egg selected for auto-incubation would enter that incubator. (This does not work on the fourth incubator, though.)
If the player has the Eggcelerator Pass active, then they gain access to the Auto-incubate feature. When all incubators are in use, this feature lets the player choose up to eight Eggs to enter incubators automatically as soon as they become available again. Also, starting with Version 2.19.0, if that player also expanded their Egg Box, then this feature lets them choose up to ''eight'' Eggs instead. The Auto-incubate feature even expands the duration of the third incubator's presence if an Egg selected for auto-incubation would enter that incubator. (This does not work on the fourth incubator, though.)


===Egg Pokémon===
===Egg Pokémon===
When an Egg hatches, the Egg Pokémon is stored in the Day Care, where up to 500 Pokémon (100 prior to Version 2.4.0{{tt|*|Released on December 21, 2020}} and 200 prior to Version 2.10.0{{tt|*|Released on June 28, 2021}}) can be stored. Once a player forms a sync pair with an Egg Pokémon, that Pokémon will be taken out of the Day Care. There is no limit to the number of sync pairs the player can form, but only one of each hatched species can be part of an active sync pair at a time. If the player forms a new sync pair with an Egg Pokémon while being in a sync pair with another Egg Pokémon of the same species, then the formerly paired species will return to the Day Care.
When an Egg hatches, the Egg Pokémon is stored in the Day Care, where up to 500 Pokémon can be stored. Once a player forms a sync pair with an Egg Pokémon, that Pokémon will be taken out of the Day Care. There is no limit to the number of sync pairs the player can form, but only one of each hatched species can be part of an active sync pair at a time. If the player forms a new sync pair with an Egg Pokémon while being in a sync pair with another Egg Pokémon of the same species, then the formerly paired species will return to the Day Care.


With the exception of the gift {{DL|Starter Pokémon|Kanto|Kanto Starter Pokémon}} received from Professor Bellis (which all have Strike roles), Egg Pokémon can have Strike, Support, or Tech roles. The move sets and passive skills of each pair are different depending on their role. All Eggs hatch with one through three passive skills. {{Shiny}} Pokémon always have three passive skills, but all Shiny variants of each species can only have one specific role. (For examples, all Shiny {{p|Bulbasaur}} have Strike roles, all Shiny {{p|Charmander}} have Support roles, and all Shiny {{p|Squirtle}} have Tech roles.)
With the exception of the gift {{DL|Starter Pokémon|Kanto|Kanto Starter Pokémon}} received from Professor Bellis (which all have Strike roles), Egg Pokémon can have Strike, Support, or Tech roles. The move sets and passive skills of each pair are different depending on their role. All Eggs hatch with one through three passive skills. {{Shiny}} Pokémon always have three passive skills, but all Shiny variants of each species can only have one specific role. (For examples, all Shiny {{p|Bulbasaur}} have Strike roles, all Shiny {{p|Charmander}} have Support roles, and all Shiny {{p|Squirtle}} have Tech roles.)
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===Egg Events' Patterns===
===Egg Events' Patterns===
{{main|Egg event}}
Normally, only 3★ Eggs are available. However, during limited-time Egg Events, Eggs of all three rarities become obtainable. These events last for 14 days, and the fourth incubator turns active for just as long. While these events' run, all eggs normally obtainable from the [[Training area]] temporarily become inaccessible, and the player can only get new ones from the events' battles or its missions.
Normally, only 3★ Eggs are available. However, during limited-time Egg Events, Eggs of all three rarities become obtainable. These events last for 14 days, and the fourth incubator turns active for just as long. While these events' run, all eggs normally obtainable from the [[Training area]] temporarily become inaccessible, and the player can only get new ones from the events' battles or its missions.


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{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|-
! style="background-color:#{{gold color light}}; {{roundytl}}" width=250px | Role
! style="background-color:#{{gold color light}};" width=250px rowspan=2 | Role
! style="background-color:#{{gold color light}};" colspan=6 | Stats gained per Berry Tart
|-
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{attack color light}}" width=75px | Attack
! style="background: #{{attack color light}}" width=75px | Attack
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| Level 45
| Level 45
|}
|}
===Defunct mechanics===
As the game has been updated over time, certain mechanics have been removed or otherwise function differently. These are included here for historical purposes.
* Prior to Version 2.19.0 (Released on March 29, 2022), each egg had a hatch gauge that needed to be filled by completing at least three battles while that egg's incubation occurred. If an Egg's incubation time passed without the hatch gauge being full, then that Egg would stay in its incubator until enough completed battles filled that gauge.
* Storage slots for hatched Pokémon:
** 200 prior to Version 2.10.0 (Released on June 28, 2021)
** 100 prior to Version 2.4.0 (Released on December 21, 2020)
* Eggcelerator Pass Auto-incubation slots:
** 4 prior to Version 2.19.0


==Statistics==
==Statistics==
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{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|-
! style="background-color:#{{gold color light}}; {{roundytl}}" width=250px | Stats
! style="background-color:#{{gold color light}};" width=250px | Stats
! style="background: #{{hp color light}}" width=50px | HP
! style="background: #{{hp color light}}" width=50px | HP
! style="background: #{{attack color light}}" width=50px | Attack
! style="background: #{{attack color light}}" width=50px | Attack
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{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|-
! style="background-color:#{{gold color light}}; {{roundytl}}" width=250px | Stats
! style="background-color:#{{gold color light}};" width=250px | Stats
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{hp color light}}" width=75px | HP
! style="background: #{{attack color light}}" width=75px | Attack
! style="background: #{{attack color light}}" width=75px | Attack
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{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|-
|-
! style="background-color:#{{gold color light}}; {{roundytl}}" width=250px | Stats
! style="background-color:#{{gold color light}};" width=250px | Stats
! style="background: #{{hp color light}}" width=110px | HP
! style="background: #{{hp color light}}" width=110px | HP
! style="background: #{{attack color light}}" width=110px | Attack
! style="background: #{{attack color light}}" width=110px | Attack