Scottie: Difference between revisions

5,006 bytes added ,  1 September 2023
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===Sync Grid===
===Sync Grid===
Scottie and Registeel's sync grid is an expanded grid, made available since the pair first released.
Scottie and Registeel's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center"
|- style="background: #{{steel color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Metal Claw: Power +4
| Metal Claw: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Accuracy +5
| Metal Claw: Accuracy ↑ +5
| 3
| 36
| 2
|-style="background:#fff"
| Metal Claw: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Metal Claw: Flag Bearer 9
| Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: Friend Mend 9
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move.
| 10
| 120
| 3
|-style="background:#fff"
| Mini Potion All: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 2
|-style="background:#fff"
| Mini Potion All: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Iron Armor!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Iron Armor!: Hit and Heal 9
| Applies the Gradual Healing effect to the user when its move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 2
|-style="background:#fff"
| Revenge Boost 4
| Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move.
| 9
| 108
| 2
|-style="background:#fff"
| Catalytic Acceleration
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 2
|-style="background:#fff"
| Sync Heal Refill 1
| Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Impervious
| The user’s stats cannot be lowered.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sharp Entry 1
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Sync Move: Team Speed ↑ 2
| Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Ancient Iron Steel Impact: Power +25
| Ancient Iron Steel Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Ancient Iron Steel Impact: Power +25
| Ancient Iron Steel Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Pokémon hatched from Eggs==
==Pokémon hatched from Eggs==
2,735

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