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===Sync Grid=== | ===Sync Grid=== | ||
Scottie and Registeel's sync grid is an expanded grid, made available since the pair first released. | Scottie and Registeel's sync grid is an expanded grid, made available since the pair first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{steel color}}; border:3px solid #{{steel color dark}}; text-align:center" | |||
|- style="background: #{{steel color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +10 | |||
| Sp. Def +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Metal Claw: Power +4 | |||
| Metal Claw: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Accuracy +5 | |||
| Metal Claw: Accuracy ↑ +5 | |||
| 3 | |||
| 36 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Metal Claw: Flag Bearer 9 | |||
| Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: Master Healer 1 | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: Friend Mend 9 | |||
| When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Mini Potion All: Move Gauge Refresh 9 | |||
| Charges the user’s move gauge by one when a move is successful. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Mini Potion All: Master Healer 1 | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Iron Armor!: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Iron Armor!: Hit and Heal 9 | |||
| Applies the Gradual Healing effect to the user when its move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sand Shelter | |||
| Protects the user from damage from a sandstorm. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Unflappable | |||
| Prevents the user from flinching. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Escape Artist | |||
| Prevents the user from becoming trapped. | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Revenge Boost 4 | |||
| Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Catalytic Acceleration | |||
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sync Heal Refill 1 | |||
| Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Impervious | |||
| The user’s stats cannot be lowered. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Team Sharp Entry 1 | |||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Sync Move: Team Speed ↑ 2 | |||
| Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Ancient Iron Steel Impact: Power +25 | |||
| Ancient Iron Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Ancient Iron Steel Impact: Power +25 | |||
| Ancient Iron Steel Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Pokémon hatched from Eggs== | ==Pokémon hatched from Eggs== |
edits