Currency (Shuffle): Difference between revisions

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[[File:Currencies Shuffle.png|thumb|The currency interface (3DS, post-v1.2)]]
[[File:Currencies Shuffle.png|thumb|The currency interface (3DS, post-v1.2)]]
There are three different types of '''currency''' in [[Pokémon Shuffle]]. Hearts are used to play most stages. Coins are used to buy items in the game's standard shop and to play certain [[Special Stages]]. Jewels are the only thing the player can directly spend money to buy in Pokémon Shuffle, and can be spent on immediate-use items in the game's Special Shop or can be exchanged for Hearts or Coins.
There are three different types of '''currency''' in [[Pokémon Shuffle]]. Hearts are used to play most stages. Coins are used to buy items in the game's standard shop and to play certain [[Special Stages]]. Jewels are the only thing the player can directly spend money to buy in Pokémon Shuffle, and can be spent on immediate-use items in the game's Special Shop or can be exchanged for Hearts or Coins.
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==Hearts==
==Hearts==
[[File:Heart Shuffle.png|thumb|100px]]
[[File:Heart Shuffle.png|thumb|100px]]
The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. On the 3DS version since version 1.2, these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.
The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. In the 3DS version since [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2]], these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.


Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|Pokémon Shuffle|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerated Hearts they may have that are above the new, lower maximum.
Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|Pokémon Shuffle|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerated Hearts they may have that are above the new, lower maximum.
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Jewels are theoretically offered as packs of a certain number of "base" Jewels plus some number of "bonus" Jewels, with the prices corresponding to $1 (or corresponding unit price for other currencies) per "base" Jewel.
Jewels are theoretically offered as packs of a certain number of "base" Jewels plus some number of "bonus" Jewels, with the prices corresponding to $1 (or corresponding unit price for other currencies) per "base" Jewel.
{| class="roundy" style="float:left; margin-right:5px; background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="float:left; margin-right:5px; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ '''Pokémon Shuffle'''
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}" | United States
! style="background:#{{beauty color light}}" | United States
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{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ '''Pokémon Shuffle Mobile'''
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}" | Purchase points
! style="background:#{{beauty color light}}" | Purchase points
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! style="background:#{{beauty color light}}" | Japan
! style="background:#{{beauty color light}}" | Japan
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
|4 (2 + 2)
|24
|
|
|
|¥240
|1-time special offer
|- style="background:#fff"
|8 (4 + 4)
|48
|
|
|
|¥480
|1-time special offer
|- style="background:#fff"
|- style="background:#fff"
|1
|1
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|¥4,800
|¥4,800
|
|
|- style="background:#fff"
|105 (70 + 35)
|840
|
|
|
|¥8,400
|Only available during certain periods
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 118 (80 + 38)
| style="background:#fff; {{roundybl|5px}}" | 118 (80 + 38)
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|}
|}


Starting in Version 1.3<small> (3DS)</small> or Version 1.6<small> (Mobile)</small>, players who purchase a certain amount of Jewels in any given month receive bonuses for the remainder of that month. These bonuses include an increase to the maximum number of regenerable hearts and a boost to the Coins the player receives when they {{DL|Pokémon Shuffle|Check in}}, with the bonus size depending on the number of Jewels bought, as detailed in the table below.
Starting in [[Pokémon Shuffle/Version history#Version 1.3.x|Version 1.3]] in the 3DS version or [[Pokémon Shuffle/Version history#Version 1.6.x|Version 1.6]] in Pokémon Shuffle Mobile, players who purchase a certain amount of Jewels in any given month receive bonuses for the remainder of that month. These bonuses include an increase to the maximum number of regenerable hearts and a boost to the Coins the player receives when they {{DL|Pokémon Shuffle|Check in}}, with the bonus size depending on the number of Jewels bought, as detailed in the table below.


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
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Jewels can also be exchanged for either {{DL||Hearts}} or {{DL||Coins}} at the following rates:
Jewels can also be exchanged for either {{DL||Hearts}} or {{DL||Coins}} at the following rates:


{| class="roundy" style="float:left; margin-right:5px; background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="float: left; background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ '''Pokémon Shuffle'''
|+ Pokémon Shuffle
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | [[File:Jewel Shuffle.png|20px|link=]] Jewels
! style="background:#{{beauty color light}}" | Hearts
! style="background:#{{beauty color light}};" | [[File:Heart Shuffle.png|20px|link=]] Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | [[File:Coin Shuffle.png|20px|link=]] Coins
|- style="background:#fff"
|- style="background:#fff"
|1
|1
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|- style="background:#fff"
|- style="background:#fff"
|3
|3
|18
|18 (+20%)
|10,000
|10,000 (+11%)
|- style="background:#fff"
|- style="background:#fff"
|6
|6
|38
|38 (+27%)
|22,000
|22,000 (+22%)
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 80
| style="background:#fff" | 80 (+33%)
| style="background:#fff; {{roundybr|5px}}" | 48,000
| style="background:#fff; {{roundybr|5px}}" | 48,000 (+33%)
|}
|}


{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; border:3px solid #{{cute color light}}"
|+ style="white-space:nowrap" | '''Pokémon Shuffle Mobile'''
|+ Pokémon Shuffle Mobile
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | Jewels
! style="background:#{{beauty color light}}; {{roundytl|5px}}" | [[File:Jewel Shuffle.png|20px|link=]] Jewels
! style="background:#{{beauty color light}}" | Hearts
! style="background:#{{beauty color light}};" | [[File:Heart Shuffle.png|20px|link=]] Hearts
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | Coins
! style="background:#{{beauty color light}}; {{roundytr|5px}}" | [[File:Coin Shuffle.png|20px|link=]] Coins
|- style="background:#fff"
|- style="background:#fff"
|1
|1
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|- style="background:#fff"
|- style="background:#fff"
|3
|3
|20
|20 (+11%)
|13,000
|13,000 (+8.33%)
|- style="background:#fff"
|- style="background:#fff"
|6
|6
|42
|42 (+16%)
|28,000
|28,000 (+16%)
|-
|-
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff; {{roundybl|5px}}" | 12
| style="background:#fff" | 87
| style="background:#fff" | 87 (+20%)
| style="background:#fff; {{roundybr|5px}}" | 58,000
| style="background:#fff; {{roundybr|5px}}" | 58,000 (+20%)
|}
|}


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{{-}}
{{-}}
{{Project Sidegames notice}}
{{Project Sidegames notice}}
<!--
 
[[Category:Pokémon Shuffle]]
[[Category:Pokémon Shuffle]]
[[Category:Currency]]
[[Category:Currency]]
-->