Fly (move): Difference between revisions

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Fly gives the user the {{DL|Status condition (Mystery Dungeon)|flying}} status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move's damage is doubled at the end of damage calculation. Due to it being a two-turn move, this move cannot be linked.
Fly gives the user the {{DL|Status condition (Mystery Dungeon)|flying}} status on the first turn. While the user is in the air, the Pokémon cannot be hit by moves (except moves such as Gust, Thunder, Twister and Sky Uppercut). Projectiles will also pass the user as if their tile was empty. On the second turn, the user attacks the enemy in front. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, the move's damage is doubled at the end of damage calculation. Due to it being a two-turn move, this move cannot be linked.


When used by a [[Gigantic Pokémon]] in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Fly has a base PP of 20 and the user can move to hit an enemy anywhere in the room.
When used by a [[Gigantic Pokémon]] in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Fly has a base PP of 20, base accuracy of 90%, and the user can move to hit an enemy anywhere in the room.


{{Template:MDMoveheader|type=flying}}
{{Template:MDMoveheader|type=flying}}
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