Charge (move): Difference between revisions

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===Generation IX===
===Generation IX===
If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being [[asleep]] or [[flinching]].
If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being {{status|sleep|asleep}} or [[flinch]]ing.


Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is {{a|Normalize}}, or using Charge followed by an activation of {{a|Electromorphosis}} or {{a|Wind Power}}) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.
Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is {{a|Normalize}}, or using Charge followed by an activation of {{a|Electromorphosis}} or {{a|Wind Power}}) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.
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