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==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Torment {{DL|Status condition (Mystery Dungeon)|sealed|seals}} the target's last used move, preventing the sealed move from being used. This move is affected by the {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. | |||
Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], a sealed move is not considered a status condition, however could still be cured by status-curing moves such as {{m|Refresh}}. From Gates to Infinity, sealing is now considered a status condition. | |||
{{Template:MDMoveheader|type=dark}} | |||
{{Template:MDMoveRow|game=RB|pp=16|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=TDS|pp=16|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pp=16|acc=100%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{Template:MDMovefoot|type=dark|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== |