Kiawe (Masters): Difference between revisions

(yeah variety scouts suck but at least it gives me a reason to give him his theme and expedition skill icons)
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===Sync Grid===
===Sync Grid===
The sync grid for Kiawe and Arcanine is an expanded grid, made available since the pair first released.
The sync grid for Kiawe and Arcanine is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fire color}}; border:3px solid #{{fire color dark}}; text-align:center"
|- style="background: #{{fire color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +10
| Speed +10
| 4
| 48
| 2
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Ember: Power +4
| Ember: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Ember: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Will-O-Wisp: Accuracy +10
| Will-O-Wisp: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Will-O-Wisp: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Fire Spin: Power +3
| Fire Spin: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Fire Spin: Accuracy +10
| Fire Spin: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Fire Spin: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Come On By!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Come On By!: Propulsion 9
| Reduces the user’s sync move countdown by one when the user’s move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Flameproof
| Prevents the user from getting burned.
| 5
| 60
| 1
|-style="background:#fff"
| Escape Artist
| Prevents the user from becoming trapped.
| 5
| 60
| 1
|-style="background:#fff"
| Stationary Target 3
| Powers up the user’s moves when the target is trapped.
| 8
| 96
| 2
|-style="background:#fff"
| Scorcher 2
| Increases the amount of damage an opponent takes from being burned.
| 10
| 120
| 2
|-style="background:#fff"
| Pokey Trap 5
| Increases the amount of damage an opponent takes from being trapped.
| 10
| 120
| 2
|-style="background:#fff"
| Hit Burned Opp: Attack ↓ 9
| Lowers the target’s Attack by 1 stat rank when the user’s attack move is successful against a burned opponent.
| 9
| 108
| 3
|-style="background:#fff"
| Hit Trapped Opp: Speed ↓ 9
| Lowers the target’s Speed by 1 stat rank when the user’s attack move is successful against targets that are trapped.
| 9
| 108
| 3
|-style="background:#fff"
| Interference Sync 5
| Powers up the user’s sync move against targets that are flinching, confused, or trapped.
| 9
| 108
| 3
|-style="background:#fff"
| Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Power Play
| The more the target’s stats are lowered, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Team Sync Regen
| Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Terrify 2
| Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| Dancing Together Inferno Overdrive: Power +25
| Dancing Together Inferno Overdrive: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Dancing Together Inferno Overdrive: Power +25
| Dancing Together Inferno Overdrive: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
2,716

edits