Game Freak: Difference between revisions

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| caption = Game Freak logo
| caption = Game Freak logo
| founded = April 26, 1989
| founded = April 26, 1989
| headquarters = Kanda Square, 2-2-1 Kandanishiki-cho, Chiyoda, Tokyo
| headquarters = '''Current:''' Kanda Square, 2-2-1 Kandanishiki-cho, Chiyoda, Tokyo<br>'''Before summer 2020:''' Carrot Tower 22F, 4-1-1 Taishido, Setagaya, Tokyo<br>'''Before November 19, 2007:''' Kashiwa 3rd 5F, 1-40-6 Kitazawa, Setagaya, Tokyo
| type = [[wp:Privately held company|Private]] [[wp:Kabushiki gaisha|KK]]
| type = [[wp:Privately held company|Private]] [[wp:Kabushiki gaisha|KK]]
| subsidiaries = Koa Games
| subsidiaries = Koa Games
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| links = Japan: [https://www.gamefreak.co.jp/ gamefreak.co.jp]
| links = Japan: [https://www.gamefreak.co.jp/ gamefreak.co.jp]
}}
}}
'''Game Freak, Inc.''' (Japanese: '''株式会社ゲームフリーク''' ''{{wp|Kabushiki gaisha}} Game Freak''), officially stylized as '''GAME FREAK inc.''' or less commonly as '''GAMEFREAK inc.''', is a Japanese game development company founded on April 26, 1989 by [[Satoshi Tajiri]], [[Ken Sugimori]], and [[Junichi Masuda]]. Game Freak is responsible for the development of the [[core series]] [[Pokémon]] games, as well as the free-to-play spin-off game {{g|Quest}}.
'''Game Freak, Inc.''' (Japanese: '''{{j|株式会社ゲームフリーク}}''' ''{{wp|Kabushiki gaisha}} Game Freak''), officially stylized as '''GAME FREAK inc.''' or less commonly as '''GAMEFREAK inc.''', is a Japanese game development company founded on April 26, 1989 by [[Satoshi Tajiri]], [[Ken Sugimori]], and [[Junichi Masuda]]. Game Freak is responsible for the development of the [[core series]] [[Pokémon]] games, as well as the free-to-play spin-off game {{g|Quest}}, and shares ownership of [[The Pokémon Company]] with [[Creatures, Inc.]] and [[Nintendo]].


Game Freak shares ownership of [[The Pokémon Company]] with [[Creatures, Inc.]] and [[Nintendo]]. The company currently employs a staff of 169 as of March 2022,<ref>[https://www.gamefreak.co.jp/company/about/ ''Company'' - Game Freak]</ref> while Satoshi Tajiri serves as its current CEO. Its headquarters are on the 7th floor of {{wp|Kanda Square}} in {{wp|Chiyoda, Tokyo}}, {{wp|Japan}}.
The company has 212 employees as of November 2023,<ref>[https://job.mynavi.jp/25/pc/search/corp100216/outline.html (株)ゲームフリークのインターンシップ・会社概要]</ref> while Satoshi Tajiri serves as its {{wp|Representative director (Japan)|representative director}}. Its headquarters were initially located on the Kashiwa 3rd building in {{wp|Shimokitazawa}}.<ref>[https://web.archive.org/web/19970415053410/http://www.gamefreak.co.jp/GAIYO.HTM Game Freak website's about section as of April 15, 1997]</ref><ref>[https://web.archive.org/web/20230705184748/https://twitter.com/Junichi_Masuda/status/1676597298359414784 Junichi Masuda's tweet from July 5, 2023]</ref> It moved to {{wp|Carrot Tower}} on November 19, 2007<ref>[https://web.archive.org/web/20071102222933/http://www.gamefreak.co.jp/information/company.html Game Freak website's about section as of November 2, 2007]</ref> and to Kanda Square in {{wp|Nishikichō}} between May and July 2020.<ref>[https://web.archive.org/web/20200511125022/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of May 11, 2020]</ref><ref>[https://web.archive.org/web/20200720084932/https://www.gamefreak.co.jp/company/about/ Game Freak website's about section as of July 20, 2020]</ref>


Game Freak acquired the mobile development company Koa Games in October 2015.<ref>[https://gamebiz.jp/news/151524 ''Game Freak, known as "Pokémon" development company, merged with smartphone game development company Koa Games...'' - gamebiz.jp]</ref>
Game Freak launched its website on January 29, 1997.<ref>[https://web.archive.org/web/19970415053304/http://www.gamefreak.co.jp/NEWS.htm Game Freak website's news section as of April 15, 1997]</ref> Between October 1999 and November 1999, the head office address and phone numbers were removed.<ref>[https://web.archive.org/web/19991002085400/http://www.gamefreak.co.jp/GAIYO/GAIYO.HTM Game Freak website's about section as of October 2, 1999]</ref><ref>[https://web.archive.org/web/19991104182114/http://www.gamefreak.co.jp/GAIYO/GAIYO.HTM Game Freak website's about section as of November 4, 1999]</ref> The address would then be readded during summer 2007.<ref>[https://web.archive.org/web/20070705123753/http://www.gamefreak.co.jp/about01.html Game Freak website's about section as of July 5, 2007]</ref><ref>[https://web.archive.org/web/20070928230735/http://www.gamefreak.co.jp/information/company.html Game Freak website's about section as of September 28, 2007]</ref>


==Early History==
On September 17, 2020, it was reported on {{wp|Weibo}} that Game Freak trademarked its Chinese name as '''<span lang="zh">遊戲狂想家</span>''' ''Game Maniac'' after changing it from '''<span lang="zh">遊戲富利克</span>''' ''Game Freak''.<ref>[https://archive.ph/xTOQa Weibo thread]</ref><ref>[https://web.archive.org/web/20201122235237/https://twitter.com/poke_sirena/status/1307551640367505408 Tweet by @poke_sirena]</ref>
===Satoshi Tajiri's background===
 
The origin of the name "Game Freak" refers to a nickname used in Japan to refer to avid arcade game fans during the 1980s. At this point, competitive players including children used the term Urawaza (Japanese: 裏技, ''Secret Technique'') in the context of video game strategy, although {{wp|Masanobu Endo}} (creator of {{wp|Xevious}} himself) was not a fan of the potential conflict at the arcades (this atmosphere is also covered in Satoshi Tajiri's 1990 book about his youth as an arcade game fan "[https://www.amazon.co.jp/パックランドでつかまえて―テレビゲームの青春物語-田尻-智/dp/4880638242 A Catcher in Pac-Land]" (Japanese: パックランドでつかまえて), as this included video game secrets that were proven to be false (such as the Xevious Star (Japanese: ゼビウス星)) and their veracity was subject to heated debate. He also did not want players to be spreading falsehoods and reportedly got angry regarding an interview about Xevious Star, but at the same time settled fans down from arguing during a visit. Another issue is that some of these techniques were (sometimes unknowingly) actually bugs (glitches) in the code.<ref>[https://www.kinephanos.ca/2015/game-freaks-who-play-with-bugs/ The Game Freaks Who Play With Bugs – Discussions on the Video Game Xevious] (Japanese: ゲームフリークはバグと戯れる―ビデオゲーム「ゼビウス」論) (Nakazawa Shinichi) (1984) (Translations from Jérémie Pelletier-Gagnon and Tsugumi Okabe for Geemu Media Mix Volume 5, Issue 1, December 2015, University of Alberta, Edmonton, Alberta, Canada)</ref>
In Korean, the company is called '''<span lang="ko">게임프리크</span>''' ''Game Freak''.
 
Game Freak acquired and absorbed the mobile development company Koa Games in October 2015.<ref>[https://gamebiz.jp/news/151524 ''Game Freak, known as "Pokémon" development company, merged with smartphone game development company Koa Games...'' - gamebiz.jp]</ref>
 
==History==
===Early history===
====Satoshi Tajiri's background====
The origin of the name "Game Freak" refers to a nickname used in Japan to refer to avid arcade game fans during the 1980s. At this point, competitive players including children used the term {{wp|Urawaza}} (Japanese: {{j|裏技}}, ''Secret Technique'') in the context of video game strategy, although {{wp|Masanobu Endo}} (creator of {{wp|Xevious}} himself) was not a fan of the potential conflict at the arcades (this atmosphere is also covered in Satoshi Tajiri's 1990 book about his youth as an arcade game fan "[https://www.amazon.co.jp/dp/4880638242 A Catcher in Pac-Land]" (Japanese: {{j|パックランドでつかまえて}}), as this included video game secrets that were proven to be false (such as the Xevious Star (Japanese: {{j|ゼビウス星}}) and their veracity was subject to heated debate. He also did not want players to be spreading falsehoods and reportedly got angry regarding an interview about Xevious Star, but at the same time settled fans down from arguing during a visit. Another issue is that some of these techniques were (sometimes unknowingly) actually bugs (glitches) in the code.<ref>[https://www.kinephanos.ca/2015/game-freaks-who-play-with-bugs/ The Game Freaks Who Play With Bugs – Discussions on the Video Game Xevious] (Japanese: {{j|ゲームフリークはバグと戯れる―ビデオゲーム「ゼビウス」論}}) (Nakazawa Shinichi) (1984) (Translations from Jérémie Pelletier-Gagnon and Tsugumi Okabe for Geemu Media Mix Volume 5, Issue 1, December 2015, University of Alberta, Edmonton, Alberta, Canada)</ref>


Satoshi Tajiri himself was an avid fan of arcade games, and once met Masanobu Endo at the arcades. Occasionally, prototypes of new games were also released at specific Game Centers, such as one at [[wikipedia:Chiyoda, Tokyo|Chiyoda, Tokyo]] famous for showcasing new Sega games. Satoshi Tajiri himself enjoyed visiting it.<ref>[https://news.denfaminicogamer.jp/projectbook/xevious Interview between Masanobu Endo, Satoshi Tajiri, Ken Sugimori - Denfaminicogamer (February 8, 2016)]</ref>
Satoshi Tajiri himself was an avid fan of arcade games, and once met Masanobu Endo at the arcades. Occasionally, prototypes of new games were also released at specific Game Centers, such as one at [[wikipedia:Chiyoda, Tokyo|Chiyoda, Tokyo]] famous for showcasing new Sega games. Satoshi Tajiri himself enjoyed visiting it.<ref>[https://news.denfaminicogamer.jp/projectbook/xevious Interview between Masanobu Endo, Satoshi Tajiri, Ken Sugimori - Denfaminicogamer (February 8, 2016)]</ref>
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Tajiri also identified as a "Game Freak" (as seen in video game magazines he wrote to), and other than his other interests like bug-catching, enjoyed writing about video games. In 1983, he self-published the Game Freak magazine series for strategy/hidden techniques in arcade games. When [[Ken Sugimori]] discovered it, he became Tajiri's friend and part of Tajiri's Game Freak circle (and magazine staff).
Tajiri also identified as a "Game Freak" (as seen in video game magazines he wrote to), and other than his other interests like bug-catching, enjoyed writing about video games. In 1983, he self-published the Game Freak magazine series for strategy/hidden techniques in arcade games. When [[Ken Sugimori]] discovered it, he became Tajiri's friend and part of Tajiri's Game Freak circle (and magazine staff).


Furthermore, Tajiri stated in a May 2000 interview at Game Freak headquarters that the concept for the Pokémon {{p|Mew}} (although [[Shigeki Morimoto]] programmed and designed it into the game) as an "illusory Pokémon" was inspired by rumors at the arcades (including from the Game Freaks), specifically a hidden/unused F4 phantom fighter ship in Xevious. This was republished for a Japan-exclusive December 2000 book called [https://www.amazon.co.jp/ポケモン・ストーリー-畠山-けんじ/dp/4822241998 Pokémon Story].<ref>[https://www.youtube.com/watch?v=esIL1W_QBns Mew's Origins: A Story of Secrets, Rumors & Legends Ft. maxmoefoe (Pokémon) - DidYouKnowGaming?]</ref>
Furthermore, Tajiri stated in a May 2000 interview at Game Freak headquarters that the concept for the Pokémon {{p|Mew}} (although [[Shigeki Morimoto]] programmed and designed it into the game) as an "illusory Pokémon" was inspired by rumors at the arcades (including from the Game Freaks), specifically a hidden/unused F4 phantom fighter ship in Xevious. This was republished for a Japan-exclusive December 2000 book called [https://www.amazon.co.jp/dp/4822241998 Pokémon Story].<ref>[https://www.youtube.com/watch?v=esIL1W_QBns Mew's Origins: A Story of Secrets, Rumors & Legends Ft. maxmoefoe (Pokémon) - DidYouKnowGaming?]</ref>


Other than Game Freak magazine, Satoshi Tajiri was also the author of the 1990 book "A Catcher in Pac-Land" and the 1995 book New Game Design. There was also a (possibly internal) 1993 Game Freak New Year postcard by Ken Sugimori thanking someone for their help the previous year (also revealing prerelease art of Kangaskhan and Exeggutor). This was later revealed to the public in a special 1999 edition of Game Freak magazine, though the official scan may only be in black and white.
Other than Game Freak magazine, Satoshi Tajiri was also the author of the 1990 book "A Catcher in Pac-Land" and the 1995 book New Game Design. There was also a (possibly internal) 1993 Game Freak New Year postcard by Ken Sugimori thanking someone for their help the previous year (also revealing prerelease art of Kangaskhan and Exeggutor). This was later revealed to the public in a special 1999 edition of Game Freak magazine, though the official scan may only be in black and white.


===GAME FREAK magazine===
====GAME FREAK magazine====
It was also around this time that arcade game fans wanted to know how video games worked and to compete as Game Freaks. Notably, Xevious expert at the time {{Jwp|大堀康祐|Yasuhiro Ohori (Japanese: 大堀康祐)}} (pseudonym Urusei Anzu) discovered how to score 10 million points in Xevious with the help of programming errors, and had his {{Jwp|ミニコミ|Mini-Comi}} "How to Score 10 Million Points in Xevious" (Japanese: ゼビウス1000万点への解法) published with fellow Game Freak Naohiko Nakagane (Japanese: 中金直彦). Coinciding with the Game Freak magazine series, Game Freak magazine republished their own version of the original as well.
It was also around this time that arcade game fans wanted to know how video games worked and to compete as Game Freaks. Notably, Xevious expert at the time {{Jwp|大堀康祐|Yasuhiro Ohori (Japanese: 大堀康祐)}} (pseudonym Urusei Anzu) discovered how to score 10 million points in Xevious with the help of programming errors, and had his {{Jwp|ミニコミ|Mini-Comi}} "How to Score 10 Million Points in Xevious" (Japanese: ゼビウス1000万点への解法) published with fellow Game Freak Naohiko Nakagane (Japanese: 中金直彦). Coinciding with the Game Freak magazine series, Game Freak magazine republished their own version of the original as well.


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GameFreakCovers2.jpg|Covers for volumes 13, 14, and 16 of Game Freak magazine
GameFreakCovers2.jpg|Covers for volumes 13, 14, and 16 of Game Freak magazine
</gallery>
</gallery>
==Pre-Pokémon==
===Quinty===
In 1989, Tajiri published and directed GAME FREAK's first video game, Quinty, (Japanese: '''クインティ''') for the Famicom. The player's character, Carton, ("Bon-Bon" in the American release) must rescue his girlfriend Jenny from his younger sister, Quinty, who is jealous of the attention that Jenny gets from him. Quinty can be played cooperatively, and involves a player(s) flipping adjacent tiles from a top-down perspective to throw the enemies into walls, where defeating all of them will finish the stage. Each world has ten individual levels with a variety of enemies that all have unique abilities, before battling Quinty at the end of the game.


The game features the earliest known work by [[Junichi Masuda]], who composed the entirety of the soundtrack, being aided in sound-effects by Yuji Shingai and Akihito Koriyama. The soundtrack is generally rather upbeat, with a couple of songs that appear to sound much like Masdua's later work - most notably the track '''Battle! (Boss)''' being similar to a combination of '''A Rival Appears''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]] and '''A Rival Appears!''' from [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Pokémon Gold and Silver]]. In 2017, Masuda explained that at the time, GAME FREAK didn't possess any official development equipment, so they had to effectively hack the Famicom to understand how it worked in order to begin work on the game.<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> Since Nintendo wasn't interested in Quinty due to GAME FREAK not yet being a formal development company, Tajiri reached out to {{wp|Namco}}, who agreed to have a contract surrounding the game so long as GAME FREAK was an incorporated company.
===Pre-Pokémon games===
====Quinty====
In 1989, Tajiri published and directed GAME FREAK's first video game, Quinty, (Japanese: '''{{j|クインティ}}''') for the Famicom. The player's character, Carton, ("Bon-Bon" in the American release) must rescue his girlfriend Jenny from his younger sister, Quinty, who is jealous of the attention that Jenny gets from him. Quinty can be played cooperatively, and involves a player(s) flipping adjacent tiles from a top-down perspective to throw the enemies into walls, where defeating all of them will finish the stage. Each world has ten individual levels with a variety of enemies that all have unique abilities, before battling Quinty at the end of the game.
 
The game features the earliest known work by [[Junichi Masuda]], who composed the entirety of the soundtrack, being aided in sound-effects by Yuji Shingai and Akihito Koriyama. The soundtrack is generally rather upbeat, with a couple of songs that appear to sound much like Masuda's later work - most notably the track '''Battle! (Boss)''' being similar to a combination of '''A Rival Appears''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]] and '''A Rival Appears!''' from [[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Pokémon Gold and Silver]]. In 2017, Masuda explained that at the time, GAME FREAK didn't possess any official development equipment, so they had to effectively hack the Famicom to understand how it worked in order to begin work on the game.<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> Since Nintendo wasn't interested in Quinty due to GAME FREAK not yet being a formal development company, Tajiri reached out to {{wp|Namco}}, who agreed to have a contract surrounding the game so long as GAME FREAK was an incorporated company.


[[Ken Sugimori]] would provide illustrations for both the box-art and manual, as well as a long-running Quinty manga that released in regular intervals for a few years following the launch of the game. Towards the manga's conclusion, a variety of characters would later resemble designs used in Pokémon, (albeit likely unintentionally) such as the [[Generation I]] [[Roughneck (Trainer class)|Cue Ball]] or [[Swimmer (Trainer class)|Swimmer]]. It was later localized as {{wp|Mendel Palace}} for its North American release in 1990, which had all of its promotional artwork by [[Ken Sugimori|Sugimori]] redrawn for the western market, as well as a change in almost every character name.
[[Ken Sugimori]] would provide illustrations for both the box art and manual, as well as a long-running Quinty manga that released in regular intervals for a few years following the launch of the game. Towards the manga's conclusion, a variety of characters would later resemble designs used in Pokémon, (albeit likely unintentionally) such as the [[Generation I]] [[Roughneck (Trainer class)|Cue Ball]] or [[Swimmer (Trainer class)|Swimmer]]. It was later localized as {{wp|Mendel Palace}} for its North American release in 1990, which had all of its promotional artwork by [[Ken Sugimori|Sugimori]] redrawn for the western market, as well as a change in almost every character name.


<gallery widths=150>
<gallery widths=150>
Quinty Box Art.png|Box-art of Quinty, drawn by [[Ken Sugimori]]
Quinty Box Art.png|Box art of Quinty, drawn by [[Ken Sugimori]]
Quinty Box Art NA.png|North American Box-art of Quinty
Quinty Box Art NA.png|North American box art of Quinty
Quinty Manga Ending.jpg|Final page of the Quinty manga, drawn by [[Ken Sugimori]]
Quinty Manga Ending.jpg|Final page of the Quinty manga, drawn by [[Ken Sugimori]]
</gallery>  
</gallery>


===Jerry Boy===
====Jerry Boy====
To help finance their work on [[Capsule Monsters|what would later become Pokémon,]] GAME FREAK created a variety of games for other consoles whilst they worked on [[Generation I]] for over six-years. The first of these games was a cutesy 2D-platformer known as Jerry Boy (Japanese: ジェリーボーイ) for the Super Famicom in 1991. According to the credits, this job was shared with {{wp|System Sacom}}, who handled the actual programming whilst the game design was done at GAME FREAK. The player controls a young boy named Jerry, who is transformed into a blob by an evil wizard at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.
To help finance their work on [[Capsule Monsters|what would later become Pokémon]], GAME FREAK created a variety of games for other consoles whilst they worked on [[Generation I]] for over six-years. The first of these games was a cutesy 2D-platformer known as Jerry Boy (Japanese: {{j|ジェリーボーイ}}) for the Super Famicom in 1991. According to the credits, this job was shared with {{wp|System Sacom}}, who handled the actual programming whilst the game design was done at GAME FREAK. The player controls a young boy named Jerry, who is transformed into a blob by an evil wizard at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.


According to Tajiri, Jerry Boy's development spanned over two years, beginning about a year and a half before the release of the Super Famicom. <ref name=TSI1993JerryBoy>[https://web.archive.org/web/20230215130305/https://www.chrismcovell.com/JBTribute/interview.html]</ref> Tajiri worked at Epic Sony as somewhat of an advisor, and heard around the office that the company wanted to have some games to release alongside the Super Famicom, given that they were responsible for developing the system's sound chip. Sugimori and Tajiri initially envisioned the game as an action-RPG featuring a slime as a playable character, which later grew into a platformer after realizing how they could use the shapeless design of a blob as part of the gameplay. The small team intentionally designed a far larger, more action-oriented game as a response to Quinty's poor sales on the Famicom, with roughly 200 sprites for the main character alone, as well as early plans that would allow the player to split into several smaller pieces, though this was later scrapped as a result of complications with the player's movement. At one point, Jerry was also able to change colors which was also removed during development, though this may have inspired some of the other designs for the sequel.<ref name=TSI1993JerryBoy/>
According to Tajiri, Jerry Boy's development spanned over two years, beginning about a year and a half before the release of the Super Famicom. <ref name=TSI1993JerryBoy>[https://web.archive.org/web/20230215130305/https://www.chrismcovell.com/JBTribute/interview.html]</ref> Tajiri worked at Epic Sony as somewhat of an advisor, and heard around the office that the company wanted to have some games to release alongside the Super Famicom, given that they were responsible for developing the system's sound chip. Sugimori and Tajiri initially envisioned the game as an action-RPG featuring a slime as a playable character, which later grew into a platformer after realizing how they could use the shapeless design of a blob as part of the gameplay. The small team intentionally designed a far larger, more action-oriented game as a response to Quinty's poor sales on the Famicom, with roughly 200 sprites for the main character alone, as well as early plans that would allow the player to split into several smaller pieces, though this was later scrapped as a result of complications with the player's movement. At one point, Jerry was also able to change colors which was also removed during development, though this may have inspired some of the other designs for the sequel.<ref name=TSI1993JerryBoy/>


The artwork was sketched in the style of 2D-animation before being translated to game sprites, as opposed to the typical process of drawing the sprites first. Tajiri mentioned that Jerry's design would probably resemble {{wp|Akira Toriyama}}'s design of a Slime from the {{wp|Dragon Quest}} series for those already familiar with games, so the team decided to make him appear cuter to appeal to women or young children.<ref name=TSI1993JerryBoy/> Both Sugimori and Tajiri lamented the lack of difficulty for the final release of the game, with the bosses being highlighted as an example of poor balancing. When brought to the Super Nintendo as {{wp|Smart Ball}} in 1992, all content relating to the story and every village section was strangely removed, with the game's box-art and promotional material again being redrawn from Sugimori's original work.
The artwork was sketched in the style of 2D-animation before being translated to game sprites, as opposed to the typical process of drawing the sprites first. Tajiri mentioned that Jerry's design would probably resemble {{wp|Akira Toriyama}}'s design of a Slime from the {{wp|Dragon Quest}} series for those already familiar with games, so the team decided to make him appear cuter to appeal to women or young children.<ref name=TSI1993JerryBoy/> Both Sugimori and Tajiri lamented the lack of difficulty for the final release of the game, with the bosses being highlighted as an example of poor balancing. When brought to the Super Nintendo as {{wp|Smart Ball}} in 1992, all content relating to the story and every village section was strangely removed, with the game's box art and promotional material again being redrawn from Sugimori's original work.


A short Jerry Boy manga following the events of the game was serialized in Family Computer Magazine between 1991 and 1992, which was collected and published into a single book alongside an additional '''Making of Jerry Boy''' story and a short '''Jerry Girl''' spin-off in 1993. <ref>https://web.archive.org/web/20230411160732/https://www.chrismcovell.com/JBTribute/comicbook.html</ref> All of the various Jerry Boy manga was illustrated by Sugimori, whose style remains similar to that of the Quinty manga that ran at the same time. Likely as a result of the far simpler character design, Sugimori opts to draw characters with far thicker line weight here, combined with smaller paneling to better highlight the more frequent action.
A short Jerry Boy manga following the events of the game was serialized in Family Computer Magazine between 1991 and 1992, which was collected and published into a single book alongside an additional '''Making of Jerry Boy''' story and a short '''Jerry Girl''' spin-off in 1993. <ref>https://web.archive.org/web/20230411160732/https://www.chrismcovell.com/JBTribute/comicbook.html</ref> All of the various Jerry Boy manga was illustrated by Sugimori, whose style remains similar to that of the Quinty manga that ran at the same time. Likely as a result of the far simpler character design, Sugimori opts to draw characters with far thicker line weight here, combined with smaller paneling to better highlight the more frequent action.
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<gallery widths=150>
<gallery widths=150>
Jerry Boy Box Art.jpg|Box-art of Jerry Boy, drawn by [[Ken Sugimori]]
Jerry Boy Box Art.jpg|Box art of Jerry Boy, drawn by [[Ken Sugimori]]
Jerry Boy Box Art NA.png|North American Box-art of Jerry Boy
Jerry Boy Box Art NA.png|North American box art of Jerry Boy
Jerry Boy Manga Cover.png|Cover of the Jerry Boy manga, drawn by [[Ken Sugimori]]
Jerry Boy Manga Cover.png|Cover of the Jerry Boy manga, drawn by [[Ken Sugimori]]
Jerry Girl Manga Chapter Cover.png|Chapter cover of the Jerry Girl spin-off manga, drawn by [[Ken Sugimori]]
Jerry Girl Manga Chapter Cover.png|Chapter cover of the Jerry Girl spin-off manga, drawn by [[Ken Sugimori]]
</gallery>  
</gallery>  


===Jerry Boy 2===
====Jerry Boy 2====
Some time between 1994 and 2000, a near-finished prototype of a Jerry Boy sequel, known as Jerry Boy 2 was released online. <ref>https://web.archive.org/web/20230411163827/https://snescentral.com/article.php?id=1107</ref> According to {{wp|Electronic Gaming Monthly}}, the game was set to be released in September of 1994, but went on to be cancelled for unknown reasons. Although Ken Sugimori remained as character designer on the sequel, Tajiri only supervised the project, which was largely co-produced, much like the original game. Takashi Fukushima took upon the role of the game's director suggesting that the co-production may have been with {{wp|Telenet Japan}}'s Team Riot, of which many members would leave to form {{wp|Media.Vision}} during the game's development, something that may have played a part in its cancellation. Another leading presumption among fans is that the falling out between [[Nintendo]] and {{wp|Sony}} was to blame, (given the time period) but this is also speculation. The story was written by new GAME FREAK recruit Ryosuke Taniguchi, who would go on to become a scenario writer on {{wp|Pulseman}} and [[Pokémon Red and Green Versions|Pokémon Red & Green.]]
Some time between 1994 and 2000, a near-finished prototype of a Jerry Boy sequel, known as Jerry Boy 2 was released online. <ref>https://web.archive.org/web/20230411163827/https://snescentral.com/article.php?id=1107</ref> According to {{wp|Electronic Gaming Monthly}}, the game was set to be released in September of 1994, but went on to be cancelled for unknown reasons. Although Ken Sugimori remained as character designer on the sequel, Tajiri only supervised the project, which was largely co-produced, much like the original game. Takashi Fukushima took upon the role of the game's director suggesting that the co-production may have been with {{wp|Telenet Japan}}'s Team Riot, of which many members would leave to form {{wp|Media.Vision}} during the game's development, something that may have played a part in its cancellation. Another leading presumption among fans is that the falling out between [[Nintendo]] and {{wp|Sony}} was to blame, (given the time period) but this is also speculation. The story was written by new GAME FREAK recruit Ryosuke Taniguchi, who would go on to become a scenario writer on {{wp|Pulseman}} and [[Pokémon Red and Green Versions|Pokémon Red and Green.]]


Despite its cancellation, the only playable ROM of the game is largely complete, with the exception of some minor bugs, such as the credits theme ending improperly as loud noise.{{fact}} The plot follows a new main character known as Marine, who goes to visit "Jelly Land" with his four best friends and dog. They are halted by the evil wizard from the original Jerry Boy, and turned into different colored blobs. Determined to get their original bodies back, the cast ventures throughout the mysterious amusement park, facing the wizard at the very end. The game has had a complete overhaul from the original, with each character having various abilities, and are unlocked progressively after saving them from a boss. Also unlike the original, the player has the choice to choose from multiple levels at a time, instead of a linear adventure. Jerry Boy's 2 soundtrack was composed by Yoshinori Sunahara, Tetsuya Furumoto and Takafumi Fujisawa, the final of whom would go onto create the console start-up jingle for the {{wp|PlayStation}}, {{wp|PlayStation 2}} and {{wp|PlayStation 3.}}
Despite its cancellation, the only playable ROM of the game is largely complete, with the exception of some minor bugs, such as the credits theme ending improperly as loud noise.{{fact}} The plot follows a new main character known as Marine, who goes to visit "Jelly Land" with his four best friends and dog. They are halted by the evil wizard from the original Jerry Boy, and turned into different colored blobs. Determined to get their original bodies back, the cast ventures throughout the mysterious amusement park, facing the wizard at the very end. The game has had a complete overhaul from the original, with each character having various abilities, and are unlocked progressively after saving them from a boss. Also unlike the original, the player has the choice to choose from multiple levels at a time, instead of a linear adventure. Jerry Boy's 2 soundtrack was composed by {{wp|Yoshinori Sunahara}}, Tetsuya Furumoto and Takafumi Fujisawa, the final of whom would go onto create the console start-up jingle for the {{wp|PlayStation}}, {{wp|PlayStation 2}} and {{wp|PlayStation 3.}}


<gallery widths=150>
<gallery widths=150>
Jerry Boy 2 Promotional Flyer.png|The only known artwork for Jerry Boy 2, drawn by [[Ken Sugimori]]
Jerry Boy 2 Promotional Flyer.png|The only known artwork for Jerry Boy 2, drawn by [[Ken Sugimori]]
</gallery>
</gallery>
===Yoshi===
On December 14th, 1991, GAME FREAK launched ''{{smw|Yoshi (game)|Yoshi}}'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{smw|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.


''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on [[Pokémon Red and Green Versions|Pokémon Red & Green]]. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>
====Yoshi====
On December 14, 1991, GAME FREAK launched ''{{smw|Yoshi (game)|Yoshi}}'' for the Famicom, which would see a simultaneous release with a Game Boy port of the game with the same name, and very similar gameplay. Both versions received worldwide releases the following year. ''Yoshi'' is a puzzle game where the player must match {{smw|Yoshi}} egg shells in various columns in order to hatch them, which prevents the columns from becoming too tall. Should the columns of enemies rise above the top of the screen, the player will lose.
 
''Yoshi'' was the first collaboration between GAME FREAK and [[Nintendo]] as a publisher, which would play a big part in helping to finance their development on {{game|Red and Green|s|Pokémon Red & Green}}. The project was offered by Nintendo<ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref> and suggested by Tajiri's friend, [[Tsunekazu Ishihara]], then member of Ape Inc..<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref> Yoshi was developed in six months, and directed by Tajiri.<ref>https://web.archive.org/web/20151113010805/http://www.nintendo.co.jp/nom/0007/taidan1/page02.html</ref>


Ken Sugimori acted as both a game designer and as a graphic artist on the project, which was largely unknown for some time given that the game has no ending or credits. The score was handled solely by [[Junichi Masuda|Masuda]], who returns from his absence on the co-developed Jerry Boy titles. Despite being part of the existing {{wp|Super Mario|Super Mario series}}, all of Masuda's compositions on ''Yoshi'' are purely original, and are not arrangements of any Mario music. Masuda also mentioned that GAME FREAK wanted to add in a realistic sounding Yoshi voice to the game, but Nintendo disapproved.<ref>https://web.archive.org/web/20210109201340/https://www.siliconera.com/game-freak-director-junichi-masuda-on-the-making-of-yoshi-and-pokemon/</ref>
Ken Sugimori acted as both a game designer and as a graphic artist on the project, which was largely unknown for some time given that the game has no ending or credits. The score was handled solely by [[Junichi Masuda]], who returns from his absence on the co-developed Jerry Boy titles. Despite being part of the existing {{smw|Super Mario (franchise)|Super Mario franchise}}, all of Masuda's compositions on ''Yoshi'' are purely original, and are not arrangements of any Mario music. Masuda also mentioned that GAME FREAK wanted to add in a realistic sounding Yoshi voice to the game, but Nintendo disapproved.<ref>https://web.archive.org/web/20210109201340/https://www.siliconera.com/game-freak-director-junichi-masuda-on-the-making-of-yoshi-and-pokemon/</ref>


<gallery widths=150>
<gallery widths=150>
Yoshi Box Art JP NES.jpg|Yoshi's Japanese Famicom Box-art drawn by {{wp|Yōichi Kotabe}}
Yoshi Box Art JP NES.jpg|Yoshi's Japanese Famicom box art drawn by {{wp|Yōichi Kotabe}}
Yoshi Box Art US NES.jpg|Yoshi's North American NES Box-art drawn by {{wp|Yōichi Kotabe}}
Yoshi Box Art US NES.jpg|Yoshi's North American NES box art drawn by {{wp|Yōichi Kotabe}}
Yoshi Box Art JP GB.jpg|Yoshi's Japanese Game Boy Box-art drawn by {{wp|Yōichi Kotabe}}
Yoshi Box Art JP GB.jpg|Yoshi's Japanese Game Boy box art drawn by {{wp|Yōichi Kotabe}}
Yoshi GB (US).jpg|Yoshi's North American Game Boy Box-art drawn by {{wp|Yōichi Kotabe}}
Yoshi GB (US).jpg|Yoshi's North American Game Boy box art drawn by {{wp|Yōichi Kotabe}}
</gallery>
</gallery>


===Magical Tarurūto-kun===
====Magical Tarurūto-kun====
Magical Tarurūto-kun is a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992, and {{wp|Magical Taruruto|based on the anime of the same name.}} The game was directed and designed by [[Ken Sugimori|Sugimori]], whilst [[Junichi Masuda|Masuda]] worked on the soundtrack. You play as Tarurūto, and must thwart the evil Raivar by the end of the linear story. Tarurūto's abilities include the power to wield inanimate objects as makeshift weapons to use to his advantage, and to glide through levels with large pink wings.
Magical Tarurūto-kun is a Japanese-only 2D-platformer developed by GAME FREAK for the {{wp|Mega Drive}}, released on April 24, 1992, and {{wp|Magical Taruruto|based on the anime of the same name.}} The game was directed and designed by [[Ken Sugimori]], whilst [[Junichi Masuda]] worked on the soundtrack. The player controls Tarurūto, and must thwart the evil Raivar by the end of the linear story. Tarurūto's abilities include the power to wield inanimate objects as makeshift weapons to use to his advantage, and to glide through levels with large pink wings.


Most of Masuda's compositions are relatively new here, though some stand out by virtue of being tied to the television anime that the game is based on. The game begins with the {{wp|SEGA}} jingle arranged by Masuda but with the voice of {{wp|Tarako}}, who voices the titular character of Tarurūto. Additionally, the '''Title Screen''' song is an arrangement of the first opening of the TV series, composed by {{wp|Kenji Yamamoto (composer, born 1958)|Kenji Yamamoto}}, {{wp|Yukihide Takekawa}} and [[Dai Satō]], the final of whom would join the Pokémon team over 30 years later as the lead scriptwriter of [[Pokémon Horizons: The Series|Pokémon Horizons.]] The song '''Battle! (Raivar)''' bears a striking resemblance to much of Masuda's later work on Pokémon, with several similarities to '''Battle! (Giratina)''' which he composed for [[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Pokémon Platinum]].
Most of Masuda's compositions are relatively new here, though some stand out by virtue of being tied to the television anime that the game is based on. The game begins with the {{wp|SEGA}} jingle arranged by Masuda but with the voice of {{wp|Tarako}}, who voices the titular character of Tarurūto. Additionally, the '''Title Screen''' song is an arrangement of the first opening of the TV series, composed by {{wp|Kenji Yamamoto (composer, born 1958)|Kenji Yamamoto}}, {{wp|Yukihide Takekawa}} and {{wp|Dai Satō}}, the final of whom would join the Pokémon team over 30 years later as the lead scriptwriter of [[Pokémon Horizons: The Series|Pokémon Horizons.]] The song '''Battle! (Raivar)''' bears a striking resemblance to much of Masuda's later work on Pokémon, with several similarities to '''Battle! (Giratina)''' which he composed for [[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Pokémon Platinum]].


<gallery widths=150>
<gallery widths=150>
Magical Taruruto-kun Box Art.png|Box-art of Magical Tarurūto-kun drawn by {{wp|Shigeyasu Yamauchi}}
Magical Taruruto-kun Box Art.png|Box art of Magical Tarurūto-kun drawn by {{wp|Shigeyasu Yamauchi}}
</gallery>
</gallery>


===Mario & Wario===
====Mario & Wario====
On August 27th, 1993, GAME FREAK released a puzzle game exclusively in Japan, known as Mario & Wario. Directed by Satoshi Tajiri, the player must guide Mario to the end of each stage under the control of the player character known as Wanda, who is controlled with the {{wp|Super Famicom Mouse}} accessory. Mario & Wario appeared to have a variety of planned releases across the United States, Canada, Europe and Brazil as seen within magazine coverage from the era, planned to be sometime between September of 1993 and January of 1994, though no worldwide release was ever made. <ref>https://web.archive.org/web/20230412145036/https://www.sm128c.com/mario-and-wario-western-release-0176</ref>The reason for this is unknown, though it should be noted that the entire game is in English, with an unused Japanese title screen being accessible by editing bytes within the game data, suggesting that a planned worldwide release was scrapped very late on in development.<ref>https://tcrf.net/Mario_%26_Wario</ref>
On August 27, 1993, GAME FREAK released a puzzle game exclusively in Japan, known as Mario & Wario. Directed by Satoshi Tajiri, the player must guide Mario to the end of each stage under the control of the player character known as Wanda, who is controlled with the {{wp|Super Famicom Mouse}} accessory. Mario & Wario appeared to have a variety of planned releases across the United States, Canada, Europe and Brazil as seen within magazine coverage from the era, planned to be sometime between September of 1993 and January of 1994, though no worldwide release was ever made.<ref>https://web.archive.org/web/20230412145036/https://www.sm128c.com/mario-and-wario-western-release-0176</ref> The reason for this is unknown, though it should be noted that the entire game is in English, with an unused Japanese title screen being accessible by editing bytes within the game data, suggesting that a planned worldwide release was scrapped very late on in development.<ref>https://tcrf.net/Mario_%26_Wario</ref>


[[Motofumi Fujiwara]] makes his GAME FREAK game debut as an artist, who would go on to become instrumental in designing various Pokémon from [[Pokémon Red and Green Versions|Pokémon Red & Green]] until [[Pokémon Scarlet and Violet|Pokémon Scarlet & Violet]], such as {{p|Eevee}}, {{p|Jolteon}} and {{p|Flareon}}. [[Junichi Masuda|Masuda]] returns as the sole composer for Mario & Wario, with tracks that would resemble his later work in [[Pokémon Red and Green Versions|Pokémon Red & Green]], namely the '''Credits''' theme sounding similar to '''Victory! (Wild Pokémon)''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]].
[[Motofumi Fujiwara]] makes his GAME FREAK game debut as an artist, who would go on to become instrumental in designing various Pokémon from [[Pokémon Red and Green Versions|Pokémon Red and Green]] until [[Pokémon Scarlet and Violet|Pokémon Scarlet and Violet]], such as {{p|Eevee}}, {{p|Jolteon}} and {{p|Flareon}}. [[Junichi Masuda]] returns as the sole composer for Mario & Wario, with tracks that would resemble his later work in Pokémon Red and Green, namely the '''Credits''' theme sounding similar to '''Victory! (Wild Pokémon)''' from [[Pokémon Red & Pokémon Green: Super Music Collection|Pokémon Red and Green]].


Although the game released using the mouse accessory, the original idea was to control the game using the {{wp|Nintendo Super Scope}}, though [[Junichi Masuda|Masuda]] mentioned that it was scrapped after being too difficult to work with for a variety of reasons. Initially, the player was to use the Super Scope to shoot nets at monsters to capture, but the size of televisions at the time, as well as the general inaccuracy of the Super Scope recognizing the edges of the screen would ultimately force the team to use the mouse accessory. <ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref>
Although the game released using the mouse accessory, the original idea was to control the game using the {{wp|Nintendo Super Scope}}, though [[Junichi Masuda]] mentioned that it was scrapped after being too difficult to work with for a variety of reasons. Initially, the player was to use the Super Scope to shoot nets at monsters to capture, but the size of televisions at the time, as well as the general inaccuracy of the Super Scope recognizing the edges of the screen would ultimately force the team to use the mouse accessory. <ref>https://web.archive.org/web/20201112022755/https://www.gameinformer.com/b/features/archive/2017/08/09/game-freaks-origins-and-non-pokemon-games.aspx</ref>
<gallery widths=150>
<gallery widths=150>
Mario & Wario Box Art.jpg|Box-art of Mario & Wario drawn by {{wp|Yōichi Kotabe}}
Mario & Wario Box Art.jpg|Box art of Mario & Wario drawn by {{wp|Yōichi Kotabe}}
</gallery>
</gallery>
===Nontan to Issho: KuruKuru Puzzle===
 
====Nontan to Issho: KuruKuru Puzzle====
Nontan to Issho KuruKuru Puzzle is another puzzle game released exclusively in Japan, developed by GAME FREAK. They were in charge of the Super Famicom version, which released on November 25, 1994, long after the Game Boy version released and developed by {{wp|Access (company)|Access}} on April 18, 1994. It is based on the Japanese children's book {{wp|Nontan}}.
Nontan to Issho KuruKuru Puzzle is another puzzle game released exclusively in Japan, developed by GAME FREAK. They were in charge of the Super Famicom version, which released on November 25, 1994, long after the Game Boy version released and developed by {{wp|Access (company)|Access}} on April 18, 1994. It is based on the Japanese children's book {{wp|Nontan}}.
<gallery widths=150>
<gallery widths=150>
Nontan to Issho KuruKuru Puzzle Box Art.png|Box-art of Nontan to Issho: KuruKuru Puzzle drawn by {{wp|Sachiko Kiyono}}
Nontan to Issho KuruKuru Puzzle Box Art.png|Box art of Nontan to Issho: KuruKuru Puzzle drawn by {{wp|Sachiko Kiyono}}
</gallery>
</gallery>
===Pulseman===
Pulseman is a 2D action-platformer developed by GAME FREAK, and directed by both Ken Sugimori and Satoshi Tajiri, releasing on July 22nd, 1994. It had a brief release in the United States throughout 1995 as part of the {{wp|Sega Channel}} but became inaccessible after the end of the service. It got a re-release on the {{wp|Wii}} {{wp|Virtual Console}} in April 24, 2007 in Japan, with a July 13th, 2009 launch in PAL regions and a July 13, 2009 release in the United States, though these too became inaccessible after the closure of the {{wp|Wii Shop Channel}} on January 31, 2019.


The game also received three officially licensed cover based on the game's soundtrack by Junichi Masuda, and were arranged by a variety of musicians. All three were released exclusively in Japan. The first was '''Electrace Pulseman''' on August 1st, 1994, which was supervised by ''Stereotype'', comprised of Satoshi Tajiri, Dai Sato of White Base and Yoshinori Sunahara. It contains ten tracks in total.
====Pulseman====
Pulseman is a 2D action-platformer developed by GAME FREAK, and directed by both Ken Sugimori and Satoshi Tajiri, releasing on July 22, 1994. It had a brief release in the United States throughout 1995 as part of the {{wp|Sega Channel}} but became inaccessible after the end of the service. It got a re-release on the {{wp|Wii}} {{wp|Virtual Console}} in April 24, 2007 in Japan, with a July 13, 2009 launch in PAL regions and the United States, though these too became inaccessible after the closure of the {{wp|Wii Shop Channel}} on January 31, 2019.
 
The game also received three officially licensed cover based on the game's soundtrack by Junichi Masuda, and were arranged by a variety of musicians. All three were released exclusively in Japan. The first was '''Electrace Pulseman''' on August 1, 1994, which was supervised by ''Stereotype'', consisting of Satoshi Tajiri, Dai Sato of White Base and Yoshinori Sunahara. It contains ten tracks in total.


'''Electrace Pulseman Track List:'''<br>
'''Electrace Pulseman Track List:'''<br>
Line 253: Line 264:


<gallery widths=150>
<gallery widths=150>
Pulseman Box Art.jpg|Box-art of Pulseman
Pulseman Box Art.jpg|Box art of Pulseman
Electrace Pulseman Cover.jpg|Cover art for the Electrace Pulseman Album
Electrace Pulseman Cover.jpg|Cover art for the Electrace Pulseman Album
Pulseman Arrange Cover.png|Cover art for the PULSEMAN Album
Pulseman Arrange Cover.png|Cover art for the PULSEMAN Album
</gallery>
</gallery>


==1996-1999==
===1996-1999===
===[[Generation I]]===
====[[Generation I]]====
{{main|Capsule Monsters}}
{{main|Capsule Monsters}}
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]] on July 5th, 1990.<ref>https://archive.is/giRE5</ref>
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development Pokémon idea began as [[Capsule Monsters]], in 1990. Early that year, Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>
 
Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>


{{main|Pokémon Red and Green}}
{{main|Pokémon Red and Green}}
As a result, [[Pokémon Red and Green Versions|Red & Green]] had the longest development history of any game in the series, requiring a significantly larger team than in past titles. Although she first began as a graphic artist on Pulseman, [[Atsuko Nishida]]'s biggest contribution at this point was creating many of the original 151 creature designs, (including the eventual series mascot, {{p|Pikachu}} amidst both company veterans such as [[Ken Sugimori]] and [[Motofumi Fujiwara]], as well as newcomers like [[Shigeki Morimoto]]. Morimoto's known contributions ({{p|Mankey}}, {{p|Diglett}} and {{p|Tauros}}) are all remarkably close to each other using their [[List of Pokémon by index number (Generation I)|internal index number,]] which may provide evidence of when he first appeared. His most infamous design, {{p|Mew}}, was always planned to be a part of the game's story but its actual inclusion as a usable in-game Pokémon was very last minute, leading to a strange placement in the index list away from the rest of Morimoto's designs.<ref>https://web.archive.org/web/20230416080242/https://helixchamber.com/2018/09/11/internallist/</ref> This is presumably because it was thrown in the game after the debugging period, and simply replaced the first [[MissingNo.|missing slot.]] Sugimori and Nishida were in charge of designing ever non-Pokémon human character, the former being responsible for every single [[Gym Leader]]<ref>https://twitter.com/SUPER_32X/status/610807764617539587</ref>.
As a result, [[Pokémon Red and Green Versions|Red & Green]] had the longest development history of any game in the series, requiring a significantly larger team than in past titles. Although she first began as a graphic artist on Pulseman, [[Atsuko Nishida]]'s biggest contribution at this point was creating many of the original 151 creature designs, (including the eventual series mascot, {{p|Pikachu}}) amidst both company veterans such as [[Ken Sugimori]] and [[Motofumi Fujiwara]], as well as newcomers like [[Shigeki Morimoto]]. Morimoto's known contributions ({{p|Mankey}}, {{p|Diglett}} and {{p|Tauros}}) are all remarkably close to each other using their [[List of Pokémon by index number (Generation I)|internal index number,]] which may provide evidence of when he first appeared. His most infamous design, {{p|Mew}}, was always planned to be a part of the game's story but its actual inclusion as a usable in-game Pokémon was very last minute, leading to a strange placement in the index list away from the rest of Morimoto's designs.<ref>https://web.archive.org/web/20230416080242/https://helixchamber.com/2018/09/11/internallist/</ref> This is presumably because it was thrown in the game after the debugging period, and simply replaced the first [[MissingNo.|missing slot.]] Sugimori and Nishida were in charge of designing every non-Pokémon human character, the former being responsible for every single [[Gym Leader]]<ref>https://twitter.com/SUPER_32X/status/610807764617539587</ref>.


Junichi Masuda composed and arranged the entirety of [[Generation I|Generation I's]] [[Pokémon Red & Pokémon Green: Super Music Collection|soundtrack]], where he wrote a program that allowed for {{wp|PCM}} sampled playback to be converted for use on the [[Game Boy|Game Boy.]]<ref>https://web.archive.org/web/20140516042339/https://www.gameinformer.com/b/features/archive/2014/05/13/pokemon_2700_s-music-master-the-man-behind-the-catchiest-songs.aspx</ref> All of Masuda's contributions to the soundtrack would be arranged by different composers for various media, with the '''Title Screen''' song being used as the main theme of the [[anime]] to this very day. The melody from the track '''Battle! (Wild Pokémon)''' continues to be referenced in every future [[core series]] entry battle against a [[Wild Pokémon]], and his digitized [[Cry|cries]] personal to each Pokémon served as the basis for their sounds in [[Pokémon Stadium (Japanese)|Pokémon Stadium]] as well as their revised cries from [[Pokémon X and Y Versions|Pokémon X & Y]] onwards.
Junichi Masuda composed and arranged the entirety of [[Generation I]]'s [[Pokémon Red & Pokémon Green: Super Music Collection|soundtrack]], where he wrote a program that allowed for {{wp|PCM}} sampled playback to be converted for use on the [[Game Boy|Game Boy.]]<ref>https://web.archive.org/web/20140516042339/https://www.gameinformer.com/b/features/archive/2014/05/13/pokemon_2700_s-music-master-the-man-behind-the-catchiest-songs.aspx</ref> All of Masuda's contributions to the soundtrack would be arranged by different composers for various media, with the '''Title Screen''' song being used as the main theme of the [[anime]] to this very day. The melody from the track '''Battle! (Wild Pokémon)''' continues to be referenced in every future [[core series]] entry battle against a [[Wild Pokémon]], and his digitized [[Cry|cries]] personal to each Pokémon served as the basis for their sounds in [[Pokémon Stadium (Japanese)|Pokémon Stadium]] as well as their revised cries from [[Pokémon X and Y]] onwards.


The games finally launched on February 27, 1996, though when initially released in Japan, [[Pokémon Red and Green Versions|Red & Green]] had a sluggish start to sales, a stark contrast to the launch of [[Pokémon Red and Blue Versions|Red & Blue]] in the west. <ref>https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/1-Just-Making-The-Last-Train/1-Just-Making-The-Last-Train-225842.html</ref>
The games finally launched on February 27, 1996, though when initially released in Japan, [[Pokémon Red and Green Versions|Pokémon Red and Green]] had a sluggish start to sales, a stark contrast to the launch of [[Pokémon Red and Blue Versions|Pokémon Red and Blue]] in the west. <ref>https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/1-Just-Making-The-Last-Train/1-Just-Making-The-Last-Train-225842.html</ref>


{{main|Pokémon Blue Version (Japanese)|Pokémon Blue}}
{{main|Pokémon Blue Version (Japanese)|Pokémon Blue}}
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<gallery widths=150>
<gallery widths=150>
Red & Green Famitsu Promotional Flyer.png|Famitsu Promotional Flyer for [[Pokémon Red and Green Versions|Red and Green]] drawn by [[Ken Sugimori]]
Red & Green Famitsu Promotional Flyer.png|Famitsu Promotional Flyer for [[Pokémon Red and Green Versions|Red and Green]] drawn by [[Ken Sugimori]]
Red JP boxart.png|Box-art of [[Pokémon Red and Green Versions|Pokémon Red]] drawn by [[Ken Sugimori]]
Red JP boxart.png|Box art of [[Pokémon Red and Green Versions|Pokémon Red]] drawn by [[Ken Sugimori]]
Green JP boxart.png|Box-art of [[Pokémon Red and Green Versions|Pokémon Green]] drawn by [[Ken Sugimori]]
Green JP boxart.png|Box art of [[Pokémon Red and Green Versions|Pokémon Green]] drawn by [[Ken Sugimori]]
Blue JP boxart.png|Box-art of [[Pokémon Blue Version (Japanese)|Pokémon Blue]] drawn by [[Ken Sugimori]]
Blue JP boxart.png|Box art of [[Pokémon Blue Version (Japanese)|Pokémon Blue]] drawn by [[Ken Sugimori]]
Yellow JP boxart.png|Box-art of [[Pokémon Yellow Version|Pokémon Yellow]] drawn by [[Ken Sugimori]]
Yellow JP boxart.png|Box art of [[Pokémon Yellow Version|Pokémon Yellow]] drawn by [[Ken Sugimori]]
</gallery>
</gallery>


===Bazaar de Gosāru no Game de Gosāru===
====Bazaar de Gosāru no Game de Gosāru====
<gallery widths=150>
<gallery widths=150>
Bazaar de Gosaru no Game de Gosaru Box Art.jpg|Box-art of Bazaar de Gosāru no Game de Gosāru
Bazaar de Gosaru no Game de Gosaru Box Art.jpg|Box art of Bazaar de Gosāru no Game de Gosāru
</gallery>
</gallery>
===Bushi Seiryūden: Futari no Yūsha===
 
====Bushi Seiryūden: Futari no Yūsha====
Bushi Seiryūden: Futari no Yūsha is a Japanese-only turn-based action game developed by GAME FREAK for the Super Nintendo Entertainment System, released on January 17, 1997.<ref>https://web.archive.org/web/20230531214943/https://cedec.cesa.or.jp/2023/session/detail/s6429a1da844ee</ref>
 
<gallery widths=150>
<gallery widths=150>
Bushi Seiryuden Futari no Yusha Box Art.jpg|Box-art of Bushi Seiryūden: Futari no Yūsha drawn by [[Ken Sugimori]]
Bushi Seiryuden Futari no Yusha Box Art.jpg|Box art of Bushi Seiryūden: Futari no Yūsha drawn by [[Ken Sugimori]]
</gallery>
</gallery>
===Click Medic===
 
====Click Medic====
<gallery widths=150>
<gallery widths=150>
Click Medic Box Art.jpg|Box-art of Click Medic
Click Medic Box Art.jpg|Box art of Click Medic
</gallery>
</gallery>
===[[Generation II]]===
 
====[[Generation II]]====
<gallery widths=150>
<gallery widths=150>
Gold JP boxart.png|Box-art of [[Pokémon Gold and Silver Versions|Pokémon Gold]] drawn by [[Ken Sugimori]]
Gold JP boxart.png|Box art of [[Pokémon Gold and Silver Versions|Pokémon Gold]] drawn by [[Ken Sugimori]]
Silver JP boxart.png|Box-art of [[Pokémon Gold and Silver Versions|Pokémon Silver]] drawn by [[Ken Sugimori]]
Silver JP boxart.png|Box art of [[Pokémon Gold and Silver Versions|Pokémon Silver]] drawn by [[Ken Sugimori]]
Crystal JP boxart.png|Box-art of [[Pokémon Crystal|Pokémon Crystal]] drawn by [[Ken Sugimori]]
Crystal JP boxart.png|Box art of [[Pokémon Crystal|Pokémon Crystal]] drawn by [[Ken Sugimori]]
</gallery>
</gallery>
==2000s==
 
===[[Generation III]]===
===2000s===
====[[Generation III]]====
<gallery widths=150>
<gallery widths=150>
Ruby JP boxart.png|Box-art of [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] drawn by [[Ken Sugimori]]
Ruby JP boxart.png|Box art of [[Pokémon Ruby and Sapphire Versions|Pokémon Ruby]] drawn by [[Ken Sugimori]]
Sapphire JP boxart.png|Box-art of [[Pokémon Ruby and Sapphire Versions|Pokémon Sapphire]] drawn by [[Ken Sugimori]]
Sapphire JP boxart.png|Box art of [[Pokémon Ruby and Sapphire Versions|Pokémon Sapphire]] drawn by [[Ken Sugimori]]
FireRed JP boxart.png|Box-art of [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] drawn by [[Ken Sugimori]]
FireRed JP boxart.png|Box art of [[Pokémon FireRed and LeafGreen Versions|Pokémon FireRed]] drawn by [[Ken Sugimori]]
LeafGreen JP boxart.png|Box-art of [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] drawn by [[Ken Sugimori]]
LeafGreen JP boxart.png|Box art of [[Pokémon FireRed and LeafGreen Versions|Pokémon LeafGreen]] drawn by [[Ken Sugimori]]
Emerald JP boxart.png|Box-art of [[Pokémon Emerald|Pokémon Emerald]] drawn by [[Ken Sugimori]]
Emerald JP boxart.png|Box art of [[Pokémon Emerald|Pokémon Emerald]] drawn by [[Ken Sugimori]]
</gallery>
</gallery>
===Drill Dozer===
 
====Drill Dozer====
<gallery widths=150>
<gallery widths=150>
Drill Dozer JP Box Art.jpg|Japanese Box-art of Drill Dozer, drawn by [[Ken Sugimori]]
Drill Dozer JP Box Art.jpg|Japanese box art of Drill Dozer, drawn by [[Ken Sugimori]]
Drill Dozer US Box Art.jpg|North American Box-art of Drill Dozer, drawn by [[Ken Sugimori]]
Drill Dozer US Box Art.jpg|North American box art of Drill Dozer, drawn by [[Ken Sugimori]]
</gallery>
</gallery>
===[[Generation IV]]===
 
====[[Generation IV]]====
<gallery widths=150>
<gallery widths=150>
Diamond JP boxart.png|Box-art of [[Pokémon Diamond and Pearl Versions|Pokémon Diamond]] drawn by [[Ken Sugimori]]
Diamond JP boxart.png|Box art of [[Pokémon Diamond and Pearl Versions|Pokémon Diamond]] drawn by [[Ken Sugimori]]
Pearl JP boxart.png|Box-art of [[Pokémon Diamond and Pearl Versions|Pokémon Pearl]] drawn by [[Ken Sugimori]]
Pearl JP boxart.png|Box art of [[Pokémon Diamond and Pearl Versions|Pokémon Pearl]] drawn by [[Ken Sugimori]]
Platinum JP boxart.png|Box-art of [[Pokémon Platinum Version|Pokémon Platinum]] drawn by [[Ken Sugimori]]
Platinum JP boxart.png|Box art of [[Pokémon Platinum Version|Pokémon Platinum]] drawn by [[Ken Sugimori]]
HeartGold JP boxart.png|Box-art of [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold]]
HeartGold JP boxart.png|Box art of [[Pokémon HeartGold and SoulSilver Versions|Pokémon HeartGold]]
SoulSilver JP boxart.png|Box-art of [[Pokémon HeartGold and SoulSilver Versions|Pokémon SoulSilver]]
SoulSilver JP boxart.png|Box art of [[Pokémon HeartGold and SoulSilver Versions|Pokémon SoulSilver]]
</gallery>
</gallery>
===[[Generation V]]===
 
====[[Generation V]]====
<gallery widths=150>
<gallery widths=150>
Black JP boxart.png|Box-art of [[Pokémon Black and White Versions|Pokémon Black]] drawn by [[Ken Sugimori]]
Black JP boxart.png|Box art of [[Pokémon Black and White Versions|Pokémon Black]] drawn by [[Ken Sugimori]]
White JP boxart.png|Box-art of [[Pokémon Black and White Versions|Pokémon White]] drawn by [[Ken Sugimori]]
White JP boxart.png|Box art of [[Pokémon Black and White Versions|Pokémon White]] drawn by [[Ken Sugimori]]
Black 2 JP boxart.png|Box-art of [[Pokémon Black 2 and White 2 Versions|Pokémon Black 2]]
Black 2 JP boxart.png|Box art of [[Pokémon Black 2 and White 2 Versions|Pokémon Black 2]]
White 2 JP boxart.png|Box-art of [[Pokémon Black 2 and White 2 Versions|Pokémon White 2]]
White 2 JP boxart.png|Box art of [[Pokémon Black 2 and White 2 Versions|Pokémon White 2]]
</gallery>
</gallery>
==2010s==
 
===[[Harmoknight]]===
===2010s===
====[[Harmoknight]]====
<gallery widths=150>
<gallery widths=150>
HarmoKnight.png|Key Art of Harmoknight drawn by [[James Turner]]
HarmoKnight.png|Key art of Harmoknight drawn by [[James Turner]]
</gallery>
</gallery>
===Pocket Card Jockey===
 
====Pocket Card Jockey====
<gallery widths=150>
<gallery widths=150>
Pocket Card Jockey Key Art.jpeg|Key Art of Pocket Card Jockey
Pocket Card Jockey Key Art.jpeg|Key art of Pocket Card Jockey
Pocket Card Jockey Ride On Key Art.jpg|Key Art of Pocket Card Jockey: Ride On!
Pocket Card Jockey Ride On Key Art.jpg|Key art of Pocket Card Jockey: Ride On!
Pocket Card Jockey Ride On iOS Icon.png|App Icon of Pocket Card Jockey: Ride On!
Pocket Card Jockey Ride On iOS Icon.png|App icon of Pocket Card Jockey: Ride On!
</gallery>
</gallery>
===[[Generation VI]]===
 
The names for [[Pokémon Omega Ruby and Alpha Sapphire Versions|Omega Ruby & Alpha Sapphire]] were chosen by [[Masafumi Nukita]].<ref>https://archive.is/tS5lL</ref>
====[[Generation VI]]====
The names for [[Pokémon Omega Ruby and Alpha Sapphire]] were chosen by [[Masafumi Nukita]].<ref>https://archive.is/tS5lL</ref>
<gallery widths=150>
<gallery widths=150>
X JP boxart.png|Box-art of [[Pokémon X and Y Versions|Pokémon X]]
X JP boxart.png|Box art of [[Pokémon X and Y|Pokémon X]]
Y JP boxart.png|Box-art of [[Pokémon X and Y Versions|Pokémon Y]]
Y JP boxart.png|Box art of [[Pokémon X and Y|Pokémon Y]]
Omega Ruby JP boxart.png|Box-art of [[Pokémon Omega Ruby and Alpha Sapphire Versions|Pokémon Omega Ruby]]
Omega Ruby JP boxart.png|Box art of [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]]
Alpha Sapphire JP boxart.png|Box-art of [[Pokémon Omega Ruby and Alpha Sapphire Versions|Pokémon Alpha Sapphire]]
Alpha Sapphire JP boxart.png|Box art of [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]]
</gallery>
</gallery>
===Cancelled {{wp|PlayStation 4}} RPG===
 
An unknown Gear Project RPG made by GAME FREAK was planned for the {{wp|PlayStation 4}}, between August 2014 and January 2015, but was later scrapped.<ref>https://archive.is/tS5lL</ref> It would have been directed by [[Masafumi Nukita]].
====Cancelled PlayStation 4 RPG====
===Tembo the Badass Elephant===
An unknown Gear Project RPG made by GAME FREAK was planned for the {{wp|PlayStation 4}} between August 2014 and January 2015, but was later scrapped.<ref>https://archive.is/tS5lL</ref> It would have been directed by [[Masafumi Nukita]].
 
====Tembo the Badass Elephant====
<gallery widths=150>
<gallery widths=150>
Tembo the Badass Elephant Key Art.png|Key Art of Tembo the Badass Elephant drawn by [[James Turner]]
Tembo the Badass Elephant Key Art.png|Key art of Tembo the Badass Elephant drawn by [[James Turner]]
</gallery>
</gallery>
===[[Generation VII]]===
 
====[[Generation VII]]====
<gallery widths=150>
<gallery widths=150>
Sun JP boxart.png|Box-art of [[Pokémon Sun and Moon Versions|Pokémon Sun]]
Sun JP boxart.png|Box art of [[Pokémon Sun and Moon|Pokémon Sun]]
Moon JP boxart.png|Box-art of [[Pokémon Sun and Moon Versions|Pokémon Moon]]
Moon JP boxart.png|Box art of [[Pokémon Sun and Moon|Pokémon Moon]]
Ultra Sun JP boxart.png|Box-art of [[Pokémon Ultra Sun and Ultra Moon Versions|Pokémon Ultra Sun]]
Ultra Sun JP boxart.png|Box art of [[Pokémon Ultra Sun and Ultra Moon|Pokémon Ultra Sun]]
Ultra Moon JP boxart.png|Box-art of [[Pokémon Ultra Sun and Ultra Moon Versions|Pokémon Ultra Moon]]
Ultra Moon JP boxart.png|Box art of [[Pokémon Ultra Sun and Ultra Moon|Pokémon Ultra Moon]]
Lets Go Pikachu EN boxart.png|Box-art of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon Let's Go, Pikachu!]] drawn by [[Megumi Mizutani]]
Lets Go Pikachu EN boxart.png|Box art of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon: Let's Go, Pikachu!]] drawn by [[Megumi Mizutani]]
Lets Go Eevee EN boxart.png|Box-art of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon Let's Go, Eevee!]] drawn by [[Megumi Mizutani]]
Lets Go Eevee EN boxart.png|Box art of [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Pokémon: Let's Go, Eevee!]] drawn by [[Megumi Mizutani]]
</gallery>
</gallery>
===Giga Wrecker===
 
====Giga Wrecker====
<gallery widths=150>
<gallery widths=150>
Giga Wrecker Key Art.jpg|Key Art of Giga Wrecker
Giga Wrecker Key Art.jpg|Key art of Giga Wrecker
Giga Wrecker Soundtrack Cover.png|Cover art for the Giga Wrecker Soundtrack
Giga Wrecker Soundtrack Cover.png|Cover art for the Giga Wrecker Soundtrack
Giga Wrecker Alt Switch Box Art.jpg|Giga Wrecker Alt.'s [[Nintendo Switch]] Box-art
Giga Wrecker Alt Switch Box Art.jpg|Giga Wrecker Alt.'s [[Nintendo Switch]] box art
Giga Wrecker Alt PS4 Box Art.jpg|Giga Wrecker Alt.'s {{wp|PlayStation 4}} Box-art
Giga Wrecker Alt PS4 Box Art.jpg|Giga Wrecker Alt.'s {{wp|PlayStation 4}} box art
</gallery>
</gallery>
===[[Pokémon Quest]]===
 
====[[Pokémon Quest]]====
<gallery widths=150>
<gallery widths=150>
Pokémon Quest icon mobile.png|English App icon of [[Pokémon Quest]]
Pokémon Quest icon mobile.png|English app icon of [[Pokémon Quest]]
Pokémon Quest icon mobile CN.png|Chinese App icon of [[NetEase|NetEase's]] [[Pokémon Quest]]
Pokémon Quest icon mobile CN.png|Chinese app icon of [[NetEase]]'s [[Pokémon Quest]]
</gallery>
</gallery>


===Little Town Hero===
====Little Town Hero====
<gallery widths=150>
<gallery widths=150>
Little Town Hero Switch Icon.jpg|Little Town Hero's Nintendo Switch Icon
Little Town Hero Switch Icon.jpg|Little Town Hero's Nintendo Switch icon
Little Town Hero Steam.jpg|Little Town Hero's Steam Banner
Little Town Hero Switch Icon JP.jpg|Little Town Hero's Nintendo Switch icon (JP)
Little Town Hero Steam.jpg|Little Town Hero's Steam banner
</gallery>
</gallery>
===[[Generation VIII]]===
 
====[[Generation VIII]]====
<gallery widths=150>
<gallery widths=150>
Sword JP boxart.png|Box-art of [[Pokémon Sword and Shield Versions|Pokémon Sword]]
Sword JP boxart.png|Box art of [[Pokémon Sword and Shield|Pokémon Sword]]
Shield JP boxart.png|Box-art of [[Pokémon Sword and Shield Versions|Pokémon Shield]]
Shield JP boxart.png|Box art of [[Pokémon Sword and Shield|Pokémon Shield]]
Pokémon_HOME_icon_Switch.png|Icon for [[Pokémon HOME]]
Pokémon_HOME_icon_Switch.png|Icon for [[Pokémon HOME]]
The Isle of Armor Key Art.png|Key Art of the [[The Isle of Armor]]
The Isle of Armor Key Art.png|Key art of the [[The Isle of Armor]]
The Crown Tundra Key Art.png|Key Art of the [[The Crown Tundra]]
The Crown Tundra Key Art.png|Key art of the [[The Crown Tundra]]
Legends Arceus JP boxart.png|Box-art of [[Pokémon Legends: Arceus]]
Legends Arceus JP boxart.png|Box art of [[Pokémon Legends: Arceus]]
</gallery>
</gallery>


==2020s==
===2020s===
===[[Generation IX]]===
====[[Generation IX]]====
<gallery widths=150>
<gallery widths=150>
Scarlet JP boxart.png|Box-art of [[Pokémon Scarlet and Violet Versions|Pokémon Scarlet]]
Scarlet JP boxart.png|Box art of [[Pokémon Scarlet and Violet|Pokémon Scarlet]]
Violet JP boxart.png|Box-art of [[Pokémon Scarlet and Violet Versions|Pokémon Violet]]
Violet JP boxart.png|Box art of [[Pokémon Scarlet and Violet|Pokémon Violet]]
The Teal Mask Key Art.png|Key Art of the [[The Teal Mask]]
The Teal Mask Key Art.png|Key art of [[The Teal Mask]]
The Indigo Disk Key Art.png|Key Art of the [[The Indigo Disk]]
The Indigo Disk Key Art.png|Key art of [[The Indigo Disk]]
Pokémon Legends Z-A logo.png|Logo for [[Pokémon Legends: Z-A]]
</gallery>
</gallery>


===Project Bloom===
====Project Bloom====
On May 9th, 2023, GAME FREAK announced an action-adventure game known as Project Bloom, directed by [[Kota Furushima]] in joint collaboration with Private Division, alongside a concept art reveal drawn by [[Kazuma Koda]].<ref>https://web.archive.org/web/20230509205901/https://www.privatedivision.com/2023/05/09/private-division-announces-publishing-partnership-with-game-freak/</ref> It is scheduled for a release between 2025 and 2026.
On May 9, 2023, GAME FREAK announced an action-adventure game known as Project Bloom, directed by [[Kota Furushima]] in joint collaboration with Private Division, alongside a concept art reveal drawn by [[Kazuma Koda]].<ref>https://web.archive.org/web/20230509205901/https://www.privatedivision.com/2023/05/09/private-division-announces-publishing-partnership-with-game-freak/</ref> It is scheduled for a release between 2025 and 2026.
<gallery widths=150>
<gallery widths=150>
Project Bloom Concept Art.jpg|Concept Art for Project Bloom by [[Kazuma Koda]]
Project Bloom Concept Art.jpg|Concept Art for Project Bloom by [[Kazuma Koda]]
Line 419: Line 448:
In March 2015, Game Freak announced {{wp|Tembo the Badass Elephant}}, to be published by {{wp|Sega}} for {{wp|PlayStation 4}}, {{wp|Xbox One}}, and {{wp|Microsoft Windows}}. It is the first title by Game Freak not released on a Nintendo system since Click Medic. It features the titular elephant fighting against an evil invading army.
In March 2015, Game Freak announced {{wp|Tembo the Badass Elephant}}, to be published by {{wp|Sega}} for {{wp|PlayStation 4}}, {{wp|Xbox One}}, and {{wp|Microsoft Windows}}. It is the first title by Game Freak not released on a Nintendo system since Click Medic. It features the titular elephant fighting against an evil invading army.


In September 2018, Game Freak announced {{wp|Little Town Hero}}, (originally announced as simply ''Town'') a deck-building RPG unrelated to Pokémon. It was released for the [[Nintendo Switch]] on October 16, 2019, as well as on the {{wp|PlayStation 4}} and Windows computers the following year.-->
In September 2018, Game Freak announced {{wp|Little Town Hero}} (originally announced as simply "Town"), a deck-building RPG unrelated to Pokémon. It was released for the [[Nintendo Switch]] on October 16, 2019, as well as on the {{wp|PlayStation 4}} and Windows computers the following year.-->


==Key people==
==Key people==
* [[Satoshi Tajiri]] (田尻 智), founder, CEO, chairman of the board
* [[Satoshi Tajiri]] ({{j|田尻智}}) (founder, CEO, chairman of the board)
* [[Ken Sugimori]] (杉森 建), board member, art director
* [[Ken Sugimori]] ({{j|杉森建}}) (founder, board member, art director)
* [[Jun'ichi Masuda]] (増田順一), board member, head of development
* [[Tetsuya Watanabe]] ({{j|渡辺哲也}}) (managing director)
* [[Takenori Ōta]] (太田健程)
* [[Takenori Ohta]] ({{j|太田健程}})
* [[Shigeki Morimoto]] (森本茂樹)
* [[Shigeki Morimoto]] ({{j|森本茂樹}})
* [[Motofumi Fujiwara]] (藤原基史)
* [[Motofumi Fujiwara]] ({{j|藤原基史}})
* [[Kōji Nishino]] (西野弘二)
* [[Kōji Nishino]] ({{j|西野弘二}})
<!-- Most of the staff here don't even work at GAME FREAK.
===Designers===
The following is a list of Pokémon designers by game credits.
{| class="roundy" style="margin:auto; text-align:center; background-color:#{{Grey color dark}}; border:3px solid #{{Grey color}}" cellpadding=5px
|-
! style="background-color:#{{Grey color light}}; {{roundytl|5px}}" width=150px | Designers
! style="background-color:#{{Kanto color light}}" | RG
! style="background-color:#{{Kanto color light}}" | B
! style="background-color:#{{Kanto color light}}" | Y
! style="background-color:#{{Johto color light}}" | GSC
! style="background-color:#{{Hoenn color light}}" | RS
! style="background-color:#{{Hoenn color light}}" | FRLGE
! style="background-color:#{{Sinnoh color light}}" | DP
! style="background-color:#{{Sinnoh color light}}" | Pt
! style="background-color:#{{Sinnoh color light}}" | HGSS
! style="background-color:#{{Unova color light}}" | BW
! style="background-color:#{{Unova color light}}" | B2W2
! style="background-color:#{{Kalos color light}}" | XY
! style="background-color:#{{Kalos color light}}" | ORAS
! style="background-color:#{{Alola color light}}" | SM
! style="background-color:#{{Alola color light}}" | USUM
! style="background-color:#{{Alola color light}}" | LGPE
! style="background-color:#{{Galar color light}}" | SwSh
! style="background-color:#{{Galar color light}}" | PLA
! style="background-color:#{{Paldea color light}}; {{roundytr|5px}}" | SV
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Ken Sugimori}}
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Atsuko Nishida}}
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Motofumi Fujiwara}}
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Shigeki Morimoto}}
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Satoshi Oota}}
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Rena Yoshikawa}}
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kanto color light}}" | {{color2|000|Hironobu Yoshida}}
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Johto color light}}" | {{color2|000|Muneo Saito}}
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Hoenn color light}}" | {{color2|000|Asuka Iwashita}}
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Hoenn color light}}" | {{color2|000|Aimi Tomita}}
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Hoenn color light}}" | {{color2|000|Takao Unno}}
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Hoenn color light}}" | {{color2|000|Kanako Eo}}
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Hoenn color light}}" | {{color2|000|Jun Okutani}}
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Kenkichi Toyama}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Hiroki Fuchino}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Hiroyuki Yagi}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Emi Yoshida}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Yusuke Ohmura}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Hiroyuki Goto}}
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Sinnoh color light}}" | {{color2|000|Lee HyunJung}}
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Saya Tsuruta}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Mana Ibe}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Reiko Tanoue}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Tomohiro Kitakaze}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Maiko Fujiwara}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Megumi Mizutani}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Tomohiko Ōkubo}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|James Turner}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Unova color light}}" | {{color2|000|Keiko Moritsugu}}
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kalos color light}}" | {{color2|000|Yuki Kawamoto}}
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kalos color light}}" | {{color2|000|Mayo Otani}}
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kalos color light}}" | {{color2|000|Hitoshi Ariga}}
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Kalos color light}}" | {{color2|000|Kensaku Nabana}}
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Kalos color light}}" | {{color2|000|Emi Ando}}
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Sakiko Maeda}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Haruka Tochigi}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Mayuka Yoshikawa}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Yuki Yamamoto}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Haruko Ichikawa}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|take}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Suguru Nakatsui}}
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Alola color light}}" | {{color2|000|Misaki Hashimoto}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Hiroto Ito}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Erika Kuga}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Yusuke Kozaki}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|ami}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Kyoko Abe}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Tomomi Kaneko}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Fumie Kittaka}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Tzuen Huang}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Akira Katsuta}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Seimi Ohshiro}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Daiki Sato}} (Urasatos)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Nanae Tabata}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|-style="background-color:#FFF"
! style="background-color:#{{Galar color light}}" | {{color2|000|Junsei Kuninobu}}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| style="background-color:#{{Green color light}}" | ✓
|
|-style="background-color:#FFF"
! style="background-color:#{{Paldea color light}}" | {{color2|000|Ryosuke Oshiro}}
|
|
|
|
|
|
|
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| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Paldea color light}}" | {{color2|000|Kazuyuki Kurashima}}
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| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
! style="background-color:#{{Paldea color light}}" | {{color2|000|Mari Shimazaki}}
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| style="background-color:#{{Green color light}}" | ✓
|-style="background-color:#FFF"
|-
! style="background-color:#{{Grey color light}}; {{roundybottom|5px}}" colspan=20 |
|}
-->


<!--===GAME FREAK Postcards===-->
===Former members===
* [[Jun'ichi Masuda]] ({{j|増田順一}}) (founder, former board member, former head of development)


===Affiliates===
===Affiliates===
Line 1,687: Line 469:
==In the games==
==In the games==
[[File:Company Icon Game Freak.png|thumb|150px|Game Freak's logo in {{pkmn|Sword and Shield}}]]
[[File:Company Icon Game Freak.png|thumb|150px|Game Freak's logo in {{pkmn|Sword and Shield}}]]
Game Freak employees appear in every core series game besides [[Pokémon Legends: Arceus]], [[Pokémon Scarlet and Violet|Scarlet, and Violet]]. The main reason to visit them is to obtain a [[diploma]] (or {{DL|Trainer Card (game)|stamps}} in the [[Alola]] region), awarded after the completion of the [[Pokédex]]. In {{game|HeartGold and SoulSilver|s}}, the sound designer gives the [[GB Sounds]] after the player has obtained all 8 Kanto Badges.
Game Freak employees appear in every core series game besides [[Pokémon Legends: Arceus]], [[Pokémon Scarlet and Violet|Scarlet, and Violet]]. The main reason to visit them is to obtain a [[diploma]] (or {{DL|Trainer Card (game)|stamps}} in the [[Alola]] region), awarded after the completion of the [[Pokédex]]. In {{game|HeartGold and SoulSilver|s}}, the sound designer gives the [[GB Sounds]] after the player has obtained all eight Kanto Gym Badges. In {{g|Brilliant Diamond and Shining Pearl}}, he gives the [[DS Sounds]] after the player has entered the [[Hall of Fame]]. Although Game Freak does not appear physically in Pokémon Scarlet and Violet, it supplies and signs the virtual diplomas for completing the Pokédex and is referred to as "the company that certifies Pokédex completion", making Pokémon Legends: Arceus the only core series game in which an in-universe Game Freak has no presence at all.


Their headquarters are located on the third floor of the [[Celadon Condominiums]]. They have their own office on 22F of a building in [[Castelia City]], just like in their {{DL|Pokémon world in relation to the real world|Real-world locations mentioned|former real-world}} office in {{wp|Carrot Tower}}. They also have an office on the second floor of a building in [[Heahea City]]. In [[Hoenn]], a group of Game Freak employees are on vacation, staying in [[Lilycove City]]'s [[Cove Lily Motel]]; in [[Sinnoh]], a single member is staying at the [[Hotel Grand Lake]]; in [[Unova]], there is an office in a building in {{DL|Castelia City|Castelia Street}}; in [[Kalos]], the game director can be found staying at the {{DL|Coumarine City|Hotel Coumarine}} in [[Coumarine City]]; in [[Alola]], Game Freak's office can be found in a building of [[Heahea City]] on [[Akala Island]]; in [[Galar]], a group of Game Freak employees can be found staying in {{DL|Circhester|Hotel Ionia}} in [[Circhester]].
Their headquarters are located on the third floor of the [[Celadon Condominiums]]. They have their own office on 22F of a building in [[Castelia City]], just like in their {{DL|Pokémon world in relation to the real world|Real-world locations mentioned|former real-world}} office in {{wp|Carrot Tower}}. They also have an office on the second floor of a building in [[Heahea City]]. In [[Hoenn]], a group of Game Freak employees are on vacation, staying in [[Lilycove City]]'s [[Cove Lily Motel]]; in [[Sinnoh]], a single member is staying at the [[Hotel Grand Lake]]; in [[Unova]], there is an office in a building in {{DL|Castelia City|Castelia Street}}; in [[Kalos]], the game director can be found staying at the {{DL|Coumarine City|Hotel Coumarine}} in [[Coumarine City]]; in [[Alola]], Game Freak's office can be found in a building of [[Heahea City]] on [[Akala Island]]; in [[Galar]], a group of Game Freak employees can be found staying in {{DL|Circhester|Hotel Ionia}} in [[Circhester]].


In some of the core games the player can also fight against some members of the Game Freak's team. In {{game|Black and White|s}}, the player can battle a character representing [[Shigeki Morimoto]] in the office after stopping [[Team Plasma]]. In {{2v2|Black|White|2}}, they can also battle [[Kōji Nishino]], who uses a {{p|Snorlax}} as his highest leveled Pokémon, a reference to his nickname カビゴン ''Kabigon'', after which Snorlax is named (in the English versions, he calls himself Snorlax). Both Morimoto and Nishino have the Trainer class {{tc|GAME FREAK}}. In {{g|Sun and Moon}}, the player can battle Shigeki Morimoto in the Game Freak office after becoming [[Champion]], who will give the player an [[Oval Charm]] the first time he is defeated. He can be battled once a day. In {{g|Ultra Sun and Ultra Moon}}, the player can battle Morimoto again but this time [[Kazumasa Iwao]] will also be present and it is a [[Double Battle]] against the two. Morimoto reappears once again in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] with his battle being located at [[Celadon Condominiums]]; in {{g|Sword and Shield}}, his battle is in {{DL|Circhester|Hotel Ionia}} and in {{g|Brilliant Diamond and Shining Pearl}} at the [[Hotel Grand Lake]].
In some of the core games the player can also fight against some members of the Game Freak's team. In {{game|Black and White|s}}, the player can battle a character representing [[Shigeki Morimoto]] in the office after stopping [[Team Plasma]]. In {{2v2|Black|White|2}}, they can also battle [[Kōji Nishino]], who uses a {{p|Snorlax}} as his highest leveled Pokémon, a reference to his nickname {{j|カビゴン}} ''Kabigon'', after which Snorlax is named (in the English versions, he calls himself Snorlax). Both Morimoto and Nishino have the Trainer class {{tc|GAME FREAK}}. In {{g|Sun and Moon}}, the player can battle Shigeki Morimoto in the Game Freak office after becoming [[Champion]], who will give the player an [[Oval Charm]] the first time he is defeated. He can be battled once a day. In {{g|Ultra Sun and Ultra Moon}}, the player can battle Morimoto again but this time [[Kazumasa Iwao]] will also be present and it is a [[Double Battle]] against the two. Morimoto reappears once again in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] with his battle being located at [[Celadon Condominiums]]; in {{g|Sword and Shield}}, his battle is in {{DL|Circhester|Hotel Ionia}} and in Pokémon Brilliant Diamond and Shining Pearl at the [[Hotel Grand Lake]].


The company itself also appears in {{g|Sword and Shield}} as one of the sponsors of [[Leon]], the {{pkmn|Champion}} of the [[Galar League]].
The company is also one of the sponsors of [[Leon]], the {{pkmn|Champion}} of the [[Galar League]], in Pokémon Sword and Shield, with its logo visible on his cape.


==Logo screen==
==Logo screen==
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