Ice Ball (move): Difference between revisions

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===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Ice Ball's damage is multiplied by 1.5x, 2x, 2.5x, and finally 3x for each successive hit. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the damage increases only by 0.1x for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).
Ice Ball deals damage, hitting the target up to 5 times per use. The move will end early as soon as a single hit misses. In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]] series, Ice Ball's damage is multiplied by 1.5x, 2x, 2.5x, and finally 3x for each successive hit. In the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series, the damage increases only by 0.1x for each successive hit. Ice Ball's base critical hit rate is lower than normal (2% in the Rescue Team, Explorers, and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).
From {{pkmn|Super Mystery Dungeon}} onward, Ice Ball no longer increases in power for each successive hit, but will double in power the first time it is used successfully if {{m|Defense Curl}} had been used by the user on the same floor.


{{Template:MDMoveheader|type=ice}}
{{Template:MDMoveheader|type=ice}}
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