Quick Guard (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Quick Guard protects the user from moves that are used from more than one space away until the end of their next move.
The user gives itself and teammates in the same room the {{DL|Status condition (Mystery Dungeon)|Quick Guard}} status condition for one turn. This status protects Pokémon from moves that are used from more than one space away. The Pokémon can still take damage from items or explosions.
 
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=Enitre room|target=Party|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=Enitre room|target=Party|cuts=Yes}}
{{Template:MDMovefoot|type=fighting|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
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