Color palette (Generations I–II): Difference between revisions

m
Line 59: Line 59:
The [[Super Nintendo Entertainment System]] using the [[Super Game Boy]] or [[Super Game Boy 2]] is capable of running original Game Boy games and Game Boy Color games compatible with the original Game Boy. However, it is not capable of running Game Boy Color-exclusive games.
The [[Super Nintendo Entertainment System]] using the [[Super Game Boy]] or [[Super Game Boy 2]] is capable of running original Game Boy games and Game Boy Color games compatible with the original Game Boy. However, it is not capable of running Game Boy Color-exclusive games.


Using these SNES accessories, 1 of 32 predefined color palettes can be applied to the monochrome Game Boy games as they are being run. Each color palette contains 4 colors sourced from the SNES's {{wp|List_of_monochrome_and_RGB_color_formats#15-bit_RGB|15-bit RGB color space}}. A color palette with custom defined color values can be applied to the screen as an alternative. Each color palette works by mapping color over all of the monochromatic tones from the original game's display. However, only a single color palette can be used at any given time that a monochrome Game Boy game is being run, where the entire display gets colorized.
The RGB channel values for red, green and blue are stored as 5-bits each (within 2 bytes, little-endian), but are displayed on screen as 8-bits each.
* <math>displayed = internal \times {8}</math>


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 130: Line 131:
| 31 (0x1F) || 248 (0xF8)
| 31 (0x1F) || 248 (0xF8)
|}
|}
Using these SNES accessories, 1 of 32 predefined color palettes can be applied to the monochrome Game Boy games as they are being run. Each color palette contains 4 colors sourced from the SNES's {{wp|List_of_monochrome_and_RGB_color_formats#15-bit_RGB|15-bit RGB color space}}. A color palette with custom defined color values can be applied to the screen as an alternative. Each color palette works by mapping color over all of the monochromatic tones from the original game's display. However, only a single color palette can be used at any given time that a monochrome Game Boy game is being run, where the entire display gets colorized.


{| class="wikitable sortable"
{| class="wikitable sortable"
166

edits