Charge (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], Charge is a move with 25PP. The user gains {{DL|Status condition (Mystery Dungeon)|Charge}} status condition until the end of next turn, causing user's next {{type|Electric}} move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. This move is affected by {{m|Snatch}} and {{m|Taunt}}.
The user gains the {{DL|Status condition (Mystery Dungeon)|Charging}} status condition until the end of next turn, causing the user's next {{type|Electric}} move to have its damage doubled. The status will wear off instantly after using a move, regardless of its type. From [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], Charge also raises the user's Sp. Defense by one stage.


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], the move's PP has been decreased to 20. It now also raises the user's Special Defense by one stage, as in main series.
{{Template:MDMoveheader|type=electric}}
{{Template:MDMoveRow|game=RB|pp=25|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=20|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=20|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=electric|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===
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